Discuss Scratch

coder2045
Scratcher
500+ posts

Sound Editor Update

This is just becoming a giant target for blockspam.

I got the idea from someone.
63.1% of statistics have an extra decimal point.
12-88% of statistics are really imprecise.
25% (1/2) of statistics have obvious miscalculations.
0.61% of statistics are made-up.
23 of statistics are missing the percent symbol.
XXIX% of statistics are confusing.
Google990
Scratcher
7 posts

Sound Editor Update

Blocks you should update:
change [ color] effect by (25)
change [ fisheye] effect by (25)
change [whirl] effect by (25)
Add more effects such as:
change [ wave] effect by (25)
change [ ripple] effect by (25)
Google990
Scratcher
7 posts

Sound Editor Update

when green flag clicked
define (learning)
show
hide
pen down
set pen color to [#15b3fc]
change pen color by (11)
move (10) steps
BlastyPlayzScratch
Scratcher
13 posts

Sound Editor Update

can we have a block such as:
change [distortion v] effect by (25)
cs458468
Scratcher
100+ posts

Sound Editor Update

BlastyPlayzScratch wrote:

can we have a block such as:
change [distortion v] effect by (25)
or…
change [content aware scale v] effect by (25)

This message has been approved by [Oscar the orange v] (:D) ::motion hat
if <evil kumquat detected :: sensing> then
exterminate all <(>:D :: list) :: custom blocks) > :: events stack
end
protect everyone from evil kumquats
scratch on! :: pen cap
mengwesley
Scratcher
1 post

Sound Editor Update

good!!
thankyou
loveuscratch
Scratcher
7 posts

Sound Editor Update

Cool! Can't wait to test it!
when I receive [this update v]
repeat until <I die>
say [I love it!]
change [excitement of testing update v] by (100)
repeat until <I have no energy>
go to [random position v]
end
end

Last edited by loveuscratch (Aug. 24, 2019 05:44:55)

thereallyscratchboy
Scratcher
10 posts

Sound Editor Update

when green flag clicked
say [Good Update!] for (2) secs
say [Don't forget to check my projects.] for (2) secs


JBoxer6412
Scratcher
12 posts

Sound Editor Update

ceebee wrote:

Hi folks!

Since the launch of Scratch 3.0 we have been working on bug fixes and updates based on your feedback. One thing we heard a lot of feedback on has been the Scratch sound editor and today we are excited to share an updated version!



- - - -

So, what’s new?

Editing Portions of a Sound File
You can now select and edit portions of a sound. You can apply effects (such as faster, slower, etc.) to the selected portions.



Copy, Paste, and Delete
You can now copy, paste, and delete selected portions of a sound file. If you want to copy a specific part of a sound and paste it into a different sound file, now you can!

Copy to New
When you select a portion of a sound file, you can use the “Copy to new” button to create a new sound file with the portion of the sound you have selected.



New Effects
We’ve added some new effects you can use on all or portions of your sounds. These new effects include mute, fade in, and fade out.

Keyboard Shortcuts
You can now use keyboard shortcuts within the sound editor:

Copy = “Ctrl/Command” + “c”
Paste = “Ctrl/Command” + “v”
Select All = “Ctrl/Command” + “a”
Undo = “Ctrl/Command” + “z”
Start sound = “Space”
Delete = “Backspace/Delete”
Delete everything but the selection = “Shift” + “Backspace/Delete”


We want to thank the entire Scratch community for all of your feedback. Stay tuned for more updates in the future!

=^..^=
Scratch On!


The new Scratch Sound Editor was cool before, and now it's even better! Follow @JBoxer6412 to get the latest project updates and shutdowns. Also, comment in my profile about projects and I will do it! (If it's possible for me, I have had this account for about 6 months now) I hope you all enjoy this update because I certainly do!!

Last edited by JBoxer6412 (Aug. 24, 2019 14:58:26)


From JBoxer6412, The DJ without it's D
JBoxer6412
Scratcher
12 posts

Sound Editor Update

So the sound editor has been updated, and I was hoping you could save sounds from scratch to another device!!!

Last edited by JBoxer6412 (Aug. 24, 2019 14:58:58)


From JBoxer6412, The DJ without it's D
JBoxer6412
Scratcher
12 posts

Sound Editor Update

I only love this update because I love scratch!!!

Scratch On!

Last edited by JBoxer6412 (Aug. 24, 2019 14:59:28)


From JBoxer6412, The DJ without it's D
Angrybirds2019
Scratcher
64 posts

Sound Editor Update

great_elmo wrote:

BRING BACK THE EGGPLANT EMOJI!
when @greenFlag clicked ::custom hat
if <eggplant emoji back ::grey> then
celebrate ::#000000


else
continue the riot because of the removal of the eggplant emoji ::extension
end
we want the eggplant emoji to return
Sorry, might be too inappropriate… _eggplant_

IMMA RACE CAR BEEP BEEP! https://i.imgflip.com/3cm57c.gif
ATProduction
Scratcher
1 post

Sound Editor Update

OMG finally I can make different tones
MASTERBUILDERIES
Scratcher
1 post

Sound Editor Update

_nix wrote:

The Mayor approves.
wertywerby
Scratcher
10 posts

Sound Editor Update

<sprites app="Snap! 5.1, http://snap.berkeley.edu“ version=”1“>
<sprite name=”head“ idx=”2“ x=”255“ y=”-105“ heading=”0“ scale=”0.01“ volume=”100“ pan=”0“ rotation=”1“ draggable=”true“ costume=”0“ color=”138,192,31,1“ pen=”tip“ id=”2“>
<costumes>
<list struct=”atomic“ id=”3“/>
</costumes>
<sounds>
<list struct=”atomic“ id=”4“/>
</sounds>
<blocks/>
<variables/>
<scripts>
<script x=”20“ y=”20“>
<block s=”receiveGo“/>
<block s=”up“/>
<block s=”clear“/>
<block s=”setColor“>
<color>138,192,31,1</color>
</block>
<block s=”setSize“>
<l>10</l>
</block>
<block s=”bubble“>
<l/>
</block>
<block s=”setScale“>
<l>0</l>
<comment w=”164“ collapsed=”false“>
Use this instead of the ”hide“ block so that can still ”say“ things.
</comment>
</block>
<block s=”gotoXY“>
<l>15</l>
<l>15</l>
</block>
<block s=”setHeading“>
<l>90</l>
</block>
<block s=”doSetVar“>
<l>lost</l>
<block s=”reportBoolean“>
<l>
<bool>false</bool>
</l>
</block>
</block>
<block s=”doSetVar“>
<l>past_directions</l>
<block s=”reportNewList“>
<list>
<block s=”direction“/>
</list>
</block>
</block>
<block s=”down“/>
<block s=”doUntil“>
<block var=”lost“/>
<script>
<block s=”doWait“>
<l>0.05</l>
</block>
<block s=”doIf“>
<block s=”reportEquals“>
<block s=”reportMonadic“>
<l>
<option>abs</option>
</l>
<block s=”reportDifference“>
<block s=”direction“/>
<block s=”reportListItem“>
<l>1</l>
<block var=”past_directions“/>
</block>
</block>
</block>
<l>180</l>
<comment w=”150“ collapsed=”false“>
Don't allow snake to turn directly around, because then will run into itself and lose frustratingly.
</comment>
</block>
<script>
<block s=”setHeading“>
<block s=”reportListItem“>
<l>1</l>
<block var=”past_directions“/>
</block>
</block>
</script>
</block>
<block s=”up“>
<comment w=”157“ collapsed=”false“>
First move with pen up to check if lost by running into another part of snake. Otherwise, if the pen is always down, then the ”touching green“ block will always be true since would always be touching the start of the snake.
</comment>
</block>
<block s=”forward“>
<l>30</l>
</block>
<block s=”doSetVar“>
<l>lost</l>
<block s=”reportOr“>
<block s=”reportTouchingObject“>
<l>
<option>edge</option>
</l>
</block>
<block s=”reportTouchingColor“>
<color>138,192,31,1</color>
</block>
</block>
</block>
<block s=”forward“>
<l>-30</l>
</block>
<block s=”down“/>
<block s=”forward“>
<l>30</l>
</block>
<block s=”doInsertInList“>
<block s=”direction“/>
<l>1</l>
<block var=”past_directions“/>
</block>
<block s=”doIfElse“>
<block s=”reportTouchingObject“>
<l>apple</l>
</block>
<script>
<block s=”doBroadcastAndWait“>
<l>relocate_apple</l>
<comment w=”80“ collapsed=”false“>
The snake will also grow in length since not broadcasting move_tail.
</comment>
</block>
</script>
<script>
<block s=”doBroadcastAndWait“>
<l>move_tail</l>
</block>
</script>
</block>
</script>
</block>
<block s=”bubble“>
<block s=”reportJoinWords“>
<list>
<l>Score: </l>
<block s=”reportDifference“>
<block s=”reportListLength“>
<block var=”past_directions“/>
</block>
<l>1</l>
</block>
</list>
</block>
</block>
</script>
<script x=”20“ y=”711“>
<block s=”receiveKey“>
<l>
<option>up arrow</option>
</l>
</block>
<block s=”setHeading“>
<l>0</l>
</block>
</script>
<script x=”20“ y=”784“>
<block s=”receiveKey“>
<l>
<option>left arrow</option>
</l>
</block>
<block s=”setHeading“>
<l>-90</l>
</block>
</script>
<script x=”20“ y=”857“>
<block s=”receiveKey“>
<l>
<option>down arrow</option>
</l>
</block>
<block s=”setHeading“>
<l>180</l>
</block>
</script>
<script x=”20“ y=”930“>
<block s=”receiveKey“>
<l>
<option>right arrow</option>
</l>
</block>
<block s=”setHeading">
<l>90</l>
</block>
</script>
</scripts>
</sprite>
</sprites>
splaat-alt
Scratcher
3 posts

Sound Editor Update

forever
[quote=wertywerby]<sprites app="Snap! 5.1, http://snap.berkeley.edu" version="1">
<sprite name="head" idx="2" x="255" y="-105" heading="0" scale="0.01" volume="100" pan="0" rotation="1" draggable="true" costume="0" color="138,192,31,1" pen="tip" id="2">
<costumes>
<list struct="atomic" id="3"/>
</costumes>
<sounds>
<list struct="atomic" id="4"/>
</sounds>
<blocks/>
<variables/>
<scripts>
<script x="20" y="20">
<block s="receiveGo"/>
<block s="up"/>
<block s="clear"/>
<block s="setColor">
<color>138,192,31,1</color>
</block>
<block s="setSize">
<l>10</l>
</block>
<block s="bubble">
<l/>
</block>
<block s="setScale">
<l>0</l>
<comment w="164" collapsed="false">
Use this instead of the "hide" block so that can still "say" things.
</comment>
</block>
<block s="gotoXY">
<l>15</l>
<l>15</l>
</block>
<block s="setHeading">
<l>90</l>
</block>
<block s="doSetVar">
<l>lost</l>
<block s="reportBoolean">
<l>
<bool>false</bool>
</l>
</block>
</block>
<block s="doSetVar">
<l>past_directions</l>
<block s="reportNewList">
<list>
<block s="direction"/>
</list>
</block>
</block>
<block s="down"/>
<block s="doUntil">
<block var="lost"/>
<script>
<block s="doWait">
<l>0.05</l>
</block>
<block s="doIf">
<block s="reportEquals">
<block s="reportMonadic">
<l>
<option>abs</option>
</l>
<block s="reportDifference">
<block s="direction"/>
<block s="reportListItem">
<l>1</l>
<block var="past_directions"/>
</block>
</block>
</block>
<l>180</l>
<comment w="150" collapsed="false">
Don't allow snake to turn directly around, because then will run into itself and lose frustratingly.
</comment>
</block>
<script>
<block s="setHeading">
<block s="reportListItem">
<l>1</l>
<block var="past_directions"/>
</block>
</block>
</script>
</block>
<block s="up">
<comment w="157" collapsed="false">
First move with pen up to check if lost by running into another part of snake. Otherwise, if the pen is always down, then the "touching green" block will always be true since would always be touching the start of the snake.
</comment>
</block>
<block s="forward">
<l>30</l>
</block>
<block s="doSetVar">
<l>lost</l>
<block s="reportOr">
<block s="reportTouchingObject">
<l>
<option>edge</option>
</l>
</block>
<block s="reportTouchingColor">
<color>138,192,31,1</color>
</block>
</block>
</block>
<block s="forward">
<l>-30</l>
</block>
<block s="down"/>
<block s="forward">
<l>30</l>
</block>
<block s="doInsertInList">
<block s="direction"/>
<l>1</l>
<block var="past_directions"/>
</block>
<block s="doIfElse">
<block s="reportTouchingObject">
<l>apple</l>
</block>
<script>
<block s="doBroadcastAndWait">
<l>relocate_apple</l>
<comment w="80" collapsed="false">
The snake will also grow in length since not broadcasting move_tail.
</comment>
</block>
</script>
<script>
<block s="doBroadcastAndWait">
<l>move_tail</l>
</block>
</script>
</block>
</script>
</block>
<block s="bubble">
<block s="reportJoinWords">
<list>
<l>Score: </l>
<block s="reportDifference">
<block s="reportListLength">
<block var="past_directions"/>
</block>
<l>1</l>
</block>
</list>
</block>
</block>
</script>
<script x="20" y="711">
<block s="receiveKey">
<l>
<option>up arrow</option>
</l>
</block>
<block s="setHeading">
<l>0</l>
</block>
</script>
<script x="20" y="784">
<block s="receiveKey">
<l>
<option>left arrow</option>
</l>
</block>
<block s="setHeading">
<l>-90</l>
</block>
</script>
<script x="20" y="857">
<block s="receiveKey">
<l>
<option>down arrow</option>
</l>
</block>
<block s="setHeading">
<l>180</l>
</block>
</script>
<script x="20" y="930">
<block s="receiveKey">
<l>
<option>right arrow</option>
</l>
</block>
<block s="setHeading">
<l>90</l>
</block>
</script>
</scripts>
</sprite>
</sprites>[/quote]


end
photo_negative_arby
Scratcher
34 posts

Sound Editor Update

add the echo sound
progas12
Scratcher
7 posts

Sound Editor Update

1156276519
Scratcher
34 posts

Sound Editor Update

define This sound
forever
broadcast [keep these updates going]
end

Last edited by 1156276519 (Aug. 24, 2019 13:08:20)

progas12
Scratcher
7 posts

Sound Editor Update

when green flag clicked
wait (1) year
say [Scratch 2.0 Is Back!!!!] for (2) secs

Last edited by progas12 (Aug. 24, 2019 13:10:02)

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