Discuss Scratch

great_elmo
Scratcher
100+ posts

move (sprite) () steps

i would like a block that looks like this
 move sprite [ v] () steps :: motion

this would make mobile easier

Last edited by great_elmo (June 24, 2019 23:27:13)


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Za-Chary
Scratch Team
1000+ posts

move (sprite) () steps

Do you mean this?

move ()() steps :: motion

If so, what would it do?

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ResExsention
New to Scratch
1000+ posts

move (sprite) () steps

Za-Chary wrote:

Do you mean this?

move ()() steps :: motion

If so, what would it do?

No, I think he means

move sprite [ v] () steps :: motion

In the dropdown you would select which sprite to move.

Support. Currently the only workaround I see is the use of broadcasts, so this would really be great!

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If you see "[DATA EXPUNGED]", you'll know it was deleted by me. It's a lot easier.
hedgehog_blue
Scratcher
1000+ posts

move (sprite) () steps

Maybe instead just have a block that tells another sprite to do anything, rather than just moving steps.
make sprite [ v] do {
} ::control
If that block existed then you could do this:
make sprite [ v] do {
move () steps
} ::control

ResExsention
New to Scratch
1000+ posts

move (sprite) () steps

hedgehog_blue wrote:

Maybe instead just have a block that tells another sprite to do anything, rather than just moving steps.
make sprite [ v] do {
} ::control
If that block existed then you could do this:
make sprite [ v] do {
move () steps
} ::control

Well, I imagine a suggestion like that would result in scriptless sprites, meaning everything is done in the stage XD

Hi, I'm ResExsention, that New Scratcher who refuses to promote themself! I really do look forward to getting to know you!

If you see "[DATA EXPUNGED]", you'll know it was deleted by me. It's a lot easier.
WindOctahedron
Scratcher
1000+ posts

move (sprite) () steps

ResExsention wrote:

hedgehog_blue wrote:

Maybe instead just have a block that tells another sprite to do anything, rather than just moving steps.
make sprite [ v] do {
} ::control
If that block existed then you could do this:
make sprite [ v] do {
move () steps
} ::control

Well, I imagine a suggestion like that would result in scriptless sprites, meaning everything is done in the stage XD
That is possible… however, you have to make at least one sprite to make it work.
How? Use clones!
great_elmo
Scratcher
100+ posts

move (sprite) () steps

bump

:-) ::#228b22 reporter //this is minim, he defends my signature from evil kumquats

@turnRight ::#000000 cap // the rewinder, made to make evil kumquats turn around from your signature
QUOTE ALL MY POSTS.
PLEASE QUOTE ALL MY POSTS
this is me, your friend great_elmo.
you will laugh at this
I speak fluent German.
CatsUnited
Scratcher
1000+ posts

move (sprite) () steps

ResExsention wrote:

hedgehog_blue wrote:

Maybe instead just have a block that tells another sprite to do anything, rather than just moving steps.
make sprite [ v] do {
} ::control
If that block existed then you could do this:
make sprite [ v] do {
move () steps
} ::control

Well, I imagine a suggestion like that would result in scriptless sprites, meaning everything is done in the stage XD
I actually wouldn't mind having something like that. I could have one sprite dedicated for scripts, followed by a couple of sprites that contain just assets. I already do something similar with my animations, however the asset sprites still have some code inside the sprite itself.

Last edited by CatsUnited (July 21, 2019 02:22:42)


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