Discuss Scratch

wcender
Scratcher
43 posts

Multiplayer

Two things.

How do you sense that someone has left the game?

How do have a clone have properties unique to only that one clone?
TNGameMaster
Scratcher
7 posts

Multiplayer

I don't know how to sense that someone left the game, but I do know the answer to your second question.

SECOND QUESTION:

when green flag clicked
set [clone # v] to [1]
repeat (10) //You can replace 10 with how many clones you want
create clone of [myself v]
change [clone # v] by (1)
end

when I start as a clone
if <(clone #) = (1)> then
//do stuff
end
if <(clone #) = (2)> then
//do stuff
end
if <(clone #) = (3)> then
//do stuff
end
//and so on...

And that's it!

The only way to follow this rule is to disobey it.
wcender
Scratcher
43 posts

Multiplayer

Okee, thanks!

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