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- wcender
- Scratcher
43 posts
Multiplayer
Two things.
How do you sense that someone has left the game?
How do have a clone have properties unique to only that one clone?
How do you sense that someone has left the game?
How do have a clone have properties unique to only that one clone?
- TNGameMaster
- Scratcher
7 posts
Multiplayer
I don't know how to sense that someone left the game, but I do know the answer to your second question.
SECOND QUESTION:
And that's it!
SECOND QUESTION:
when green flag clicked
set [clone # v] to [1]
repeat (10) //You can replace 10 with how many clones you want
create clone of [myself v]
change [clone # v] by (1)
end
when I start as a clone
if <(clone #) = (1)> then
//do stuff
end
if <(clone #) = (2)> then
//do stuff
end
if <(clone #) = (3)> then
//do stuff
end
//and so on...
And that's it!
The only way to follow this rule is to disobey it.
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