Discuss Scratch

TAtask
New Scratcher
2 posts

Building a Classroom

Hi,

I need assistance with the following:
For my game I am looking to have the learner design a technlogy classroom. I would like to have a sprite leading them through. They will choose 4 different things to make their technology classroom; a seat layout, how many projectors, wireless or wired internet, and then place 3 power strips where they think they would be most effective. For the first three, I want them to be given a choice between two that would then show their choice on the screen next to the sprite. As they make choices, each layer would overlap the last. Then finally for the last layer they would be able to drag and drop the 3 power strips on those layers to show a complete classroom. I have all the images I want to use, and can make my leading Sprite talk, but that is where I can't seem to move forward from. I end up with all my layers on the screen and have no idea how to make those choices and have actions correspond with choices. I know what I want, I'm just lost on how to make it work

Thank you,
TAtask
drmcw
Scratcher
1000+ posts

Building a Classroom

If you haven't come across the broadcast block yet than that could well be your missing friend.
Initialise all your sprites on a when green flag clicked so they are all hidden and only those needed at the start are shown. Then in a sprite (item 1)
whenthisspriteclickedbroadcastitem 1 chosen
Then in other sprites have
whenIreceiveitem 1 chosenshow or hide or do whatever needs to be done when item one is chosen
In your sprite that is narrating you could have
whenIreceiveitem 1 chosensayItem 1 is a good choicefor2secssayNow what are you going to pick?

Last edited by drmcw (March 26, 2014 21:05:43)

TAtask
New Scratcher
2 posts

Building a Classroom

Thank you so much drmcw for your prompt response!

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