Discuss Scratch

Phanthomphax
Scratcher
73 posts

Where's Mouse X and Y on Scratch 3.0?

Scratch 3.0 is great, don't get me wrong. But when I work on my projects, I use mouse X and Y to calculate and locate based on where my mouse pointer is placed. And you know Scratch 3.0 removes that.

I noticed this at Beta, but now that it's released it's still not there. Please bring it back.

I know there's a workaround by simply just doing

forever
show variable (mx v)
show variable (my v)
set (mx) to (mouse x)
set (my) to (mouse y)

However that is less efficient, requires reactivation whenever you stop the project and takes stage space from showing those variables. And on top of that, it can get frustrating too.

Please bring it back!

Last edited by Phanthomphax (Jan. 4, 2019 08:54:39)

098765432154321
Scratcher
500+ posts

Where's Mouse X and Y on Scratch 3.0?

Hey, Mouse y and x still exists, just go to sensing and there you go
Maxode
Scratcher
2 posts

Where's Mouse X and Y on Scratch 3.0?

THANKS THIS HELPS ME SO MUCH!!!!
beckerscience
Scratcher
1 post

Where's Mouse X and Y on Scratch 3.0?

098765432154321 wrote:

Hey, Mouse y and x still exists, just go to sensing and there you go
I don't think you get the problem. You should be able to position your mouse on the screen and be able to see the x and y of that position displayed. It is very useful when you want to issue a move command and you want to know exactly where to move to. The mouse x and y live on the screen is fairly invaluable to anyone who uses Scratch and I think users are having a hard time understanding why it was not put in 3.0. The idea that somehow it does not fit in the UI is reasonably absurd. The workaround above does work but it is not ideal.

Another vote for bringing mouse x and y live on the screen back. Pleeeeeeeeese!!

Last edited by beckerscience (March 13, 2019 21:05:24)

openPoll
Scratcher
1000+ posts

Where's Mouse X and Y on Scratch 3.0?

beckerscience wrote:

098765432154321 wrote:

Hey, Mouse y and x still exists, just go to sensing and there you go
I don't think you get the problem. You should be able to position your mouse on the screen and be able to see the x and y of that position displayed. It is very useful when you want to issue a move command and you want to know exactly where to move to. The mouse x and y live on the screen is fairly invaluable to anyone who uses Scratch and I think users are having a hard time understanding why it was not put in 3.0. The idea that somehow it does not fit in the UI is reasonably absurd. The workaround above does work but it is not ideal.

Another vote for bringing mouse x and y live on the screen back. Pleeeeeeeeese!!
A: This would be better for the suggestions forum (but it's a duplicate anyways so…).
B: They will bring it back; the ST are busy solving bugs with 3.0.
XxShazammxX
Scratcher
100+ posts

Where's Mouse X and Y on Scratch 3.0?

Hi there,
The ST are busy solving Bugs and Glitches and adding back things in 3.0
In the meantime, just use this workaround.
SilentBoi555
Scratcher
2 posts

Where's Mouse X and Y on Scratch 3.0?

If you want to have something like it make a sprite with nothing on it or something. And then just turn on the x coordinates of it and y..then you have something like it!

Last edited by SilentBoi555 (Aug. 25, 2019 14:24:57)

Sleepywombat
Scratcher
5 posts

Where's Mouse X and Y on Scratch 3.0?

mouseX and mouseY still exist
just go to sensing
(mouse x)(mouse y)

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