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- » Where's Mouse X and Y on Scratch 3.0?
- Phanthomphax
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73 posts
Where's Mouse X and Y on Scratch 3.0?
Scratch 3.0 is great, don't get me wrong. But when I work on my projects, I use mouse X and Y to calculate and locate based on where my mouse pointer is placed. And you know Scratch 3.0 removes that.
I noticed this at Beta, but now that it's released it's still not there. Please bring it back.
I know there's a workaround by simply just doing
However that is less efficient, requires reactivation whenever you stop the project and takes stage space from showing those variables. And on top of that, it can get frustrating too.
Please bring it back!
I noticed this at Beta, but now that it's released it's still not there. Please bring it back.
I know there's a workaround by simply just doing
forever
show variable (mx v)
show variable (my v)
set (mx) to (mouse x)
set (my) to (mouse y)
However that is less efficient, requires reactivation whenever you stop the project and takes stage space from showing those variables. And on top of that, it can get frustrating too.
Please bring it back!
Last edited by Phanthomphax (Jan. 4, 2019 08:54:39)
- 098765432154321
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500+ posts
Where's Mouse X and Y on Scratch 3.0?
Hey, Mouse y and x still exists, just go to sensing and there you go
- beckerscience
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1 post
Where's Mouse X and Y on Scratch 3.0?
I don't think you get the problem. You should be able to position your mouse on the screen and be able to see the x and y of that position displayed. It is very useful when you want to issue a move command and you want to know exactly where to move to. The mouse x and y live on the screen is fairly invaluable to anyone who uses Scratch and I think users are having a hard time understanding why it was not put in 3.0. The idea that somehow it does not fit in the UI is reasonably absurd. The workaround above does work but it is not ideal. Hey, Mouse y and x still exists, just go to sensing and there you go

Another vote for bringing mouse x and y live on the screen back. Pleeeeeeeeese!!
Last edited by beckerscience (March 13, 2019 21:05:24)
- openPoll
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1000+ posts
Where's Mouse X and Y on Scratch 3.0?
A: This would be better for the suggestions forum (but it's a duplicate anyways so…).I don't think you get the problem. You should be able to position your mouse on the screen and be able to see the x and y of that position displayed. It is very useful when you want to issue a move command and you want to know exactly where to move to. The mouse x and y live on the screen is fairly invaluable to anyone who uses Scratch and I think users are having a hard time understanding why it was not put in 3.0. The idea that somehow it does not fit in the UI is reasonably absurd. The workaround above does work but it is not ideal. Hey, Mouse y and x still exists, just go to sensing and there you go
Another vote for bringing mouse x and y live on the screen back. Pleeeeeeeeese!!
B: They will bring it back; the ST are busy solving bugs with 3.0.
- XxShazammxX
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100+ posts
Where's Mouse X and Y on Scratch 3.0?
Hi there,
The ST are busy solving Bugs and Glitches and adding back things in 3.0
In the meantime, just use this workaround.
The ST are busy solving Bugs and Glitches and adding back things in 3.0

In the meantime, just use this workaround.
- SilentBoi555
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2 posts
Where's Mouse X and Y on Scratch 3.0?
If you want to have something like it make a sprite with nothing on it or something. And then just turn on the x coordinates of it and y..then you have something like it! 

Last edited by SilentBoi555 (Aug. 25, 2019 14:24:57)
- Sleepywombat
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5 posts
Where's Mouse X and Y on Scratch 3.0?
mouseX and mouseY still exist
just go to sensing
just go to sensing
(mouse x)(mouse y)
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