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- Moonstarofsnowclan
- Scratcher
2 posts
Gliding to a moving object
I'm trying to make a game with a cannon that fires, but it won't work. The script I have at this moment is glide pick random 1.75 to 2.5 secs to x:
direction of sprite4 y: (direction of sprite4)
I would really like to know, so the fireball would be like a tracking missile, or whatever they are called.
direction of sprite4 y: (direction of sprite4)
I would really like to know, so the fireball would be like a tracking missile, or whatever they are called.
- scubajerry
- Scratcher
1000+ posts
Gliding to a moving object
You have to stop using the glide and do something like
When I start as a clone
show
go to [cannon v]
repeat until <touching [Target v]?>
point towards [Target v]
move (5) steps
end
hide
wait (.1) secs//to let the target detect it has been hit.
Delete this clone
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