Discuss Scratch

RokCoder
Scratcher
1000+ posts

Gᴀʟᴀɢᴀ



Bᴀᴄᴋɢʀᴏᴜɴᴅ

Earth is under attack from the Galagan army, a race of enormous insect-like aliens, and you are the only pilot capable of saving the planet!

Iɴsᴛʀᴜᴄᴛɪᴏɴs

You control your spaceship by moving it left and right using the arrow keys. You fire at the aliens by tapping the space bar.

Tʜᴇ Gᴀʟᴀɢᴀɴs

Aliens from Galaga are huge insect-type creatures. Boss aliens take two hits to kill. When they are green a single hit will turn them purple and, from purple, another hit will kill them. Bees and butterflies swoop down at you from the horde, dropping bombs and attempting to crash into you. When the bosses dive at you they come down in formation with butterflies.

Iɴᴄʀᴇᴀsɪɴɢ ʏᴏᴜʀ ғɪʀᴇᴘᴏᴡᴇʀ

Occasionally a Galaga Boss will fly down the screen and activate a tractor beam. Move under this beam (while avoiding bombs and other aliens) to allow the Boss to capture your spaceship. He will take your spaceship back up to the alien horde at the top of the screen.



Nᴏᴛᴇ: do not let him capture your spaceship if you have no spare lives left!

If you can destroy the boss when he is flying back down the screen along with the captured spaceship, the spaceship will be released and will join your own to form a double-powered spaceship!



Be very careful not to shoot the captured spaceship at any point. If you do, you will score 1000 points but you will lose the chance of rescuing it.

Cʜᴀʟʟᴇɴɢɪɴɢ sᴛᴀɢᴇs

You are presented with a challenging stage after the first two waves of aliens and different challenging stages after every three waves thereafter. It's impossible to lose a life during any challenging stage. Forty aliens will fly onto the screen in waves of eight and you should shoot as many as possible. For each wave of eight, if you destroy them all you will be awarded with 1000 bonus points. If you destroy all forty aliens, you will receive an extra bonus of 10000 points!



Oᴛʜᴇʀ ɪɴᴛᴇʀᴇsᴛɪɴɢ ɪɴғᴏʀᴍᴀᴛɪᴏɴ

As you progress through the levels you'll find that more and more aliens start moving into perpetual dives towards the end of each level. In later levels there are also additional aliens that enter the screen in formation but that dive at the player rather than joining the formation at the top of the screen.

If you shoot the boss that has taken your ship captive whilst he is in formation at the top of the screen, you can no longer rescue your ship on that level. Don't shoot the hostage though as he will eventually dive down at the player. Slide out of the way and let him drop off the bottom of the screen. He will then reappear in the next level allowing you to rescue him then!

You score more points for shooting aliens while they are flying. For the boss, you score even more points if you shoot him while he's flying in formation with butterflies!

Last edited by RokCoder (Dec. 12, 2018 06:36:13)

sippingcider
Scratcher
500+ posts

Gᴀʟᴀɢᴀ

Ah, so you want to get abducted

I can't get past the 2nd wave, its always down to 1 or 2 and I just can't hit them without getting hit myself… any tips?

Also, it seems like the easier ones turn into the abducty ones when they fly onto the stage, do you have to hit them to stop them from turning?
RokCoder
Scratcher
1000+ posts

Gᴀʟᴀɢᴀ

sippingcider wrote:

Ah, so you want to get abducted

Unless you don't have any spare lives…

sippingcider wrote:

I can't get past the 2nd wave, its always down to 1 or 2 and I just can't hit them without getting hit myself… any tips?

Get the double fire power as early as you can and use it to shoot as many aliens as possible as they enter the screen. That way you should only have a handful left to pick off before they start diving at you. Or player on the easy difficulty setting

sippingcider wrote:

Also, it seems like the easier ones turn into the abducty ones when they fly onto the stage, do you have to hit them to stop them from turning?

It's only the bosses that can capture a player. The bosses are green until they've been hit once after which they turn purple (and will die after being hit again). Whether they're green or purple, the bosses will either dive at you in a formation with nearby butterflies or dive down and fire their beam to try to capture the player.
sippingcider
Scratcher
500+ posts

Gᴀʟᴀɢᴀ

Just had a thought: whats the difference between the bumble-bee like ones and the red ones? Or just their color?
RokCoder
Scratcher
1000+ posts

Gᴀʟᴀɢᴀ

sippingcider wrote:

Just had a thought: whats the difference between the bumble-bee like ones and the red ones? Or just their color?

The red ones are Galagan butterfly aliens! Their flight paths are the main difference. The bosses will fly down in formation with nearby butterflies. On their own, butterflies will fly down in predominantly vertical paths, disappearing from the bottom of the screen and reappearing on the top. It's a similar flight path to the bosses when they're not trying to abduct the player. The bees, however, swoop down, loop underneath the player and then fly back up towards the formation!

Also, as you progress through the levels, they adopt different flight paths towards the ends of levels where they dive continually at the player, never settling back into formation!
sippingcider
Scratcher
500+ posts

Gᴀʟᴀɢᴀ

Fellow earthlings,

I finally got some real time to sit down and fly some spaceships. After battling with the Galagans I have made some interesting observations. First, I practiced getting my ship abducted and then recaptured for extra fire-power. Many ships were lost in the process, but I did notice two odd things:

1.) One time I hit the boss ship while it had mine in custody but didn't get it back. It was at the the top and hadn't dived down yet, so maybe when RokCoder says,
If you can destroy the boss when he is flying back down the screen along with the captured spaceship,
RokCoder means it word for word, that it has to be flying down?

2.) There was one incidence where I miss…erm, decided to let the boss live… while it was flying down with my ship in tow. It flew down to the bottom of the screen and then reappeared at the top. One of the bullets that had miss…erm, been fired due to company lay-offs… earlier reached the top of the screen around the same time the boss appeared there and hit it. I regained my ship and had double firepower, which was great for me, but I'm not sure if this was supposed to happen.

Now, for a couple questions about strange things I saw in outer-space.

1.) What does the score under the 1-UP text in the upper left mean? Is there someway of getting more lives?

2.) What do the jet-pack looking things in the bottom right represent? Or are they just art?

And finally, I…erm, a friend… could use some help with:

-With all the commotion going on the screen some of the bullets will hit my ship and I didn't even see them get fired! Is there some sound I can listen for when an enemy drops a bomb/fires a missile?

Thats all for now,
Save the earth,
Death to Galagans,

SippingCider, out.


Oh, one more thing: there was one run where I lost, and one of the sounds got stuck on a loop (I think it was the shooting sound). The sound kept looping into the next game, I had to refresh the page to get rid of it. Possibly just an outer-space anomaly, but perhaps worth looking into?

Last edited by sippingcider (Dec. 11, 2018 23:22:04)

colinmacc
Scratcher
1000+ posts

Gᴀʟᴀɢᴀ

sippingcider wrote:

I can't get past the 2nd wave, its always down to 1 or 2 and I just can't hit them without getting hit myself… any tips?

Don't feel like you have to constantly hammer the space bar. You are only allowed a couple of bullets active at any one time, so when the last couple of enemies are swooping at you, track their movements and pick them off with single bullet shots. Also be patient - you don't have to rush it!
sippingcider
Scratcher
500+ posts

Gᴀʟᴀɢᴀ

colinmacc wrote:

Don't feel like you have to constantly hammer the space bar. You are only allowed a couple of bullets active at any one time, so when the last couple of enemies are swooping at you, track their movements and pick them off with single bullet shots. Also be patient - you don't have to rush it!

Oh thanks, that makes sense. I have been smashing my space bar a lot
RokCoder
Scratcher
1000+ posts

Gᴀʟᴀɢᴀ

sippingcider wrote:

One time I hit the boss ship while it had mine in custody but didn't get it back.

Note fom the Oᴛʜᴇʀ ɪɴᴛᴇʀᴇsᴛɪɴɢ ɪɴғᴏʀᴍᴀᴛɪᴏɴ section:

If you shoot the boss that has taken your ship captive whilst he is in formation at the top of the screen, you can no longer rescue your ship on that level. Don't shoot the hostage though as he will eventually dive down at the player. Slide out of the way and let him drop off the bottom of the screen. He will then reappear in the next level allowing you to rescue him then!

sippingcider wrote:

There was one incidence where I miss…erm, decided to let the boss live… while it was flying down with my ship in tow. It flew down to the bottom of the screen and then reappeared at the top. One of the bullets that had miss…erm, been fired due to company lay-offs… earlier reached the top of the screen around the same time the boss appeared there and hit it. I regained my ship and had double firepower, which was great for me, but I'm not sure if this was supposed to happen.

Yes, that's fine - you still destroyed the boss while he was in flight so it's a bonified rescue attempt!

sippingcider wrote:

What does the score under the 1-UP text in the upper left mean? Is there someway of getting more lives?

If I were ever to implement the two player mode, there would be a 2-UP in the top right corner to record the second player's score.

sippingcider wrote:

What do the jet-pack looking things in the bottom right represent? Or are they just art?

That's the stage counter with flags to represent 1, 5, 10, 20, 30 and 50 levels.

sippingcider wrote:

With all the commotion going on the screen some of the bullets will hit my ship and I didn't even see them get fired! Is there some sound I can listen for when an enemy drops a bomb/fires a missile?

A seasoned player will attune his hearing to the CPU and will register the slight tonal changes of register settings honing towards a bomb drop. Other than that, you must use the force…

sippingcider wrote:

Oh, one more thing: there was one run where I lost, and one of the sounds got stuck on a loop (I think it was the shooting sound). The sound kept looping into the next game, I had to refresh the page to get rid of it. Possibly just an outer-space anomaly, but perhaps worth looking into?

I've rewritten the sound system this morning (just after adding a hard difficulty level).
heldlaw
Scratcher
100+ posts

Gᴀʟᴀɢᴀ

RokCoder wrote:

A seasoned player will attune his hearing to the CPU and will register the slight tonal changes of register settings honing towards a bomb drop. Other than that, you must use the force…

Funny, and probably true! Keeping a portable radio set near an 8-bit computer from the 1980s would allow you to listen in on the CPU activity. There's the urban legend of people being trained to hear software anomalies that way.
arpa76
Scratcher
100+ posts

Gᴀʟᴀɢᴀ

Hey, I don't know if this was already mentioned but when you shoot a people or green u-shaped spaceship where the beam is going down and you destroy them the beam stays as if the spaceship was still there. Caused me a couple of deaths from being stuck in a corner by the beam. Please fix it?

Can we get this to 1000 veiws?
DJ OOF by stuppypanda
InfernalChaos2875
Scratcher
1 post

Gᴀʟᴀɢᴀ

I suggest that if you do not want to go into the tractor beam of the Galagian Boss, wait till the beam starts retreating and then attack to Galagian. The Galagian cannot move while his tractor is coming up, so he has no method of counter strike. Do not go early, however, since you could go into the tractor beam, and if that was you last ship, then you are done for. Also do not go in to late, since the Galagian will just come down afterwards. Also beware of other spaceships, since your concentration may be on that one Galagian. It is a risky technique, but it reaps rewards! Also, if you are planning to get caught by the tractor beam, have each Galagian go to purple, so you do not need to hit it twice!
UT_NOOB
Scratcher
23 posts

Gᴀʟᴀɢᴀ

InfernalChaos2875 wrote:

I suggest that if you do not want to go into the tractor beam of the Galagian Boss, wait till the beam starts retreating and then attack to Galagian. The Galagian cannot move while his tractor is coming up, so he has no method of counter strike. Do not go early, however, since you could go into the tractor beam, and if that was you last ship, then you are done for. Also do not go in to late, since the Galagian will just come down afterwards. Also beware of other spaceships, since your concentration may be on that one Galagian. It is a risky technique, but it reaps rewards! Also, if you are planning to get caught by the tractor beam, have each Galagian go to purple, so you do not need to hit it twice!
COOL I USE THE SAME STRATEGY!!!
ncc4bstudent5
Scratcher
1 post

Gᴀʟᴀɢᴀ

nice
Firebash11
Scratcher
7 posts

Gᴀʟᴀɢᴀ

I love Galaga, I would play it on my Nintendo DS as a kid, along with pac-man, dig dug 2, The Tower of Druaga, Galaxian, Xevious, Mappy, and pac-man vs. but my favorite being Galaga, when playing I would tynker with the things I was allowed to do with it, and make me better, while dodging the bees, and shooting the butterflies, I got far, but never past stage four (I was 7, what do you expect!?) but I still loved getting a double fighter, and I still use my old strategies while making them better
Pac-Man-0907
Scratcher
3 posts

Gᴀʟᴀɢᴀ

Great!
Pac-Man-0907
Scratcher
3 posts

Gᴀʟᴀɢᴀ

This is very good galaga, I love Galaga!
Tuanminh1508
Scratcher
1 post

Gᴀʟᴀɢᴀ

The highest score is brutally insane!!!!!!!!!!!!!!!!!!
()68]Your text to link here…


when green flag clicked
forever

if <key pressed> then
change x by ( 5)
if <key pressed> then
change x by ( -5)

Pac-Me-Up
Scratcher
1 post

Gᴀʟᴀɢᴀ

sooooo idk
Wooster384
Scratcher
27 posts

Gᴀʟᴀɢᴀ

Step one: enter game

Step two: YEET

Step 3: repeat step 2

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