Discuss Scratch

Zizzle8383
Scratcher
100+ posts

off screen terrain generation.

hi, i'm trying to make a Scroller with random terrain, i know how to make it on the stage but i want it to go off screen, to the next area. all my sprites are 34*34 sprites each= one block. i want to make underground terrain and terrain for the whole world.

Last edited by Zizzle8383 (Oct. 16, 2018 21:48:03)


Hyperbowls will live on!

It's Selltick, PPA.
Sinaboo
Scratcher
100+ posts

off screen terrain generation.

Probably doing something with x and y variables. (Set x and y variable for “this sprite only” when creating it) When I start as clone if arrow keys are pressed then change the x or y variable depending on the arrow pressed then in the same When I start as clone set x to (x), set y to (y)
set x to (x)
set y to (y)
I've never actually done scrolling generation before.

Is your game from a side view or sky view? Like, if there was an imaginary camera.
Sinaboo
Scratcher
100+ posts

off screen terrain generation.

Yeah maybe try something with the x and y variables. I don't understand what you mean by 34*34 sprites each = 1 block. 1 block of coding or 1 block in the game? And what does the 34 represent?
Zizzle8383
Scratcher
100+ posts

off screen terrain generation.

Sinaboo wrote:

Yeah maybe try something with the x and y variables. I don't understand what you mean by 34*34 sprites each = 1 block. 1 block of coding or 1 block in the game? And what does the 34 represent?
34Pixels.

34 X 34 Y = one block of Terrain.

Hyperbowls will live on!

It's Selltick, PPA.
Sinaboo
Scratcher
100+ posts

off screen terrain generation.

Zizzle8383 wrote:

Sinaboo wrote:

Yeah maybe try something with the x and y variables. I don't understand what you mean by 34*34 sprites each = 1 block. 1 block of coding or 1 block in the game? And what does the 34 represent?
34Pixels.

34 X 34 Y = one block of Terrain.
Ok that makes more sense. Where would the camera be if there was one? I might be able to help if I know.
Zizzle8383
Scratcher
100+ posts

off screen terrain generation.

Sinaboo wrote:

Zizzle8383 wrote:

Sinaboo wrote:

Yeah maybe try something with the x and y variables. I don't understand what you mean by 34*34 sprites each = 1 block. 1 block of coding or 1 block in the game? And what does the 34 represent?
34Pixels.

34 X 34 Y = one block of Terrain.
Ok that makes more sense. Where would the camera be if there was one? I might be able to help if I know.


top down camera.

Hyperbowls will live on!

It's Selltick, PPA.

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