Discuss Scratch
- Mar10Josh
- Scratcher
100+ posts
Ability to add names to scripts
Support! I actually have blocks I can use for you:
Run Script Named [script name v] :: control
Stop Script Named [script name v] :: control
hey is this an evil kumquat? yes? no? maybe so?
when ([shift v] + [down v] :: sensing) pressed and [text v] is selected? :: hat eventscan you pls bring scratch 1.4 to 64bit plss st
scroll down :: list
(*n*) // this is laze-y.
<*n* :: sensing> // this is edger
([*O*] :: variables) // kask.
-u- :: #FB9912// this is a "kumquat helper", you know why i put quotes, right... RIGHT?!?
([u v] [n v] [u v] :: control) // this is kumquat killer 2023. i did not know what to name him.
- Tronche2Cake
- Scratcher
100+ posts
Ability to add names to scripts
Support! It would be very helpful for backpacking and could even let us start or stop specific scripts at will.
I've been thinking about that for days now and someone posted about it.
stop [game script]
broadcast [player dead]
I've been thinking about that for days now and someone posted about it.
It's better to poop in the sink, than to sink in the poop.
-Scratch Cat, MIT graduate
- ChamzSum_GeniusAI
- Scratcher
82 posts
Ability to add names to scripts
I counted you too, by the way.I support now too!Oh. Ok.Actually, no. It's 3 supporters and 4 or 5 non-supporters so far. We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3
I support. Using the Backpack would be easier if we did.
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