Discuss Scratch

megaman100
Scratcher
100+ posts

Ability to add names to scripts

I thought of an improvement! A good idea would be to add names to scripts as something like this.

when green flag clicked
wait () secs

If this was the first script it would be named script 1. It also could be named anything you wanted.
TheAdriCoolManDude
Scratcher
1000+ posts

Ability to add names to scripts

No Support. Just use a comment.

Last edited by TheAdriCoolManDude (Sept. 21, 2018 18:49:57)


I would be perfectly fine listing all the featured creators going to Vidcon 2019
megaman100
Scratcher
100+ posts

Ability to add names to scripts

TheAdriCoolManDude wrote:

Weak Support. I don't think much people need this, but it would make it more easier, kinda.
The reason why I supported this was so that you could be able to stop specific scripts. Read more about it here.
nonstopplug
Scratcher
39 posts

Ability to add names to scripts

megaman100 wrote:

I thought of an improvement! A good idea would be to add names to scripts as something like this.

when green flag clicked
wait () secs

If this was the first script it would be named script 1. It also could be named anything you wanted.
No support. you can make a sticky by right clicking and clicking “add comment.”

The end of this message is automated and will be sent to you no matter who you are.

nonstopplug wrote:

Eat your vegetables!
megaman100
Scratcher
100+ posts

Ability to add names to scripts

nonstopplug wrote:

megaman100 wrote:

I thought of an improvement! A good idea would be to add names to scripts as something like this.

when green flag clicked
wait () secs

If this was the first script it would be named script 1. It also could be named anything you wanted.
No support. you can make a sticky by right clicking and clicking “add comment.”
I'm sorry that doesn't work! The reason why we need to have customize-able names for scripts was so that they can function in projects.
TheRealNetherBefore
Scratcher
1000+ posts

Ability to add names to scripts

megaman100 wrote:

The reason why I supported this was so that you could be able to stop specific scripts.
Couldn't you do that with a variable? No support, this feature doesn't really have a use.

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megaman100
Scratcher
100+ posts

Ability to add names to scripts

TheRealNetherBefore wrote:

megaman100 wrote:

The reason why I supported this was so that you could be able to stop specific scripts.
Couldn't you do that with a variable? No support, this feature doesn't really have a use.
It actually does come in handy for situations like this.

Here's an example for when we need it.
megaman100
Scratcher
100+ posts

Ability to add names to scripts

TheRealNetherBefore wrote:

megaman100 wrote:

The reason why I supported this was so that you could be able to stop specific scripts.
Couldn't you do that with a variable? No support, this feature doesn't really have a use.
Actually it would have a use for features like these:

Last edited by megaman100 (Sept. 20, 2018 05:51:31)

convoluto-
Scratcher
100+ posts

Ability to add names to scripts

megaman100 wrote:

TheRealNetherBefore wrote:

megaman100 wrote:

The reason why I supported this was so that you could be able to stop specific scripts.
Couldn't you do that with a variable? No support, this feature doesn't really have a use.
Actually it would have a use for features like these:

Then why stop there? Make blocks for the features.

Last edited by convoluto- (Sept. 20, 2018 12:07:19)


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CeruleanRose
Scratcher
100+ posts

Ability to add names to scripts

I might be misunderstanding but couldn’t you just use
broadcast [start script3 v]
and
when I receive [start script3 v]

Stop :: #007FFF stack
global :: #03C03C stack
warming! :: #007FFF stack
'Sup.
 Hello there! Just a warning, I put a loooooot of text in this thing so only read it if you have time. I used the [code] tag to make this thingy. So... yeah! Hi there! I'm Isabella, but you can just call me Izzy. This is actually my second account, I'll follow you if you can follow the digital breadcrumbs and find my other. Scavenger hunt! Seriously tho I just wanted a disconnected account so if you can find it you get a digital thumbs-up. Currently, I am into (don't close out on me here!) the video game Undertale. If you haven't heard of it, it's "The video game where nothing has to die." It's got one of my favorite stories and-    well, I won't rant at you here. Don't be put off by the toxic fanbase, most of us find the small but vocal group of 10-year-olds quite obnoxious as well. Also, I'm trying to improve my art although I haven't put much of it on this account. I don't like the 3.0 costume maker interface tho because they ruined the reshape tool and now it considers a line a donut-shaped object and I used to do most of my art through reshaping basic shapes so yeah. I've recently gotten into a few art YouTubers who are my current senpais, look up WalkingMelonsAAA. I hope to draw like her someday. lol, I had this whole idea for what I was going to put in my siggy and I got waaaaay off track. It's also too long so I'll cut out some of what I was going to say. Do you have any tips on making my poses not so stiff? I know this is a problem loads of young artists have had. This account is currently most active on the forums so I most likely won't make any new projects here for a while. And this tells me you read to the end and care about what I have to say! Here's a heart. ♥ Leave a comment on my Week 4 Leilani's Art Camp project with the phrase "caramel popcorn" and I'll love one of your projects. Thanks for reading this! Bye! 
ScratchMarioMan64
Scratcher
100+ posts

Ability to add names to scripts

CeruleanRose wrote:

I might be misunderstanding but couldn’t you just use
broadcast [start script3 v]
and
when I receive [start script3 v]
You’d need to be able to stop the single script, possibly even outside the source of that single script.
I like the idea of grouping scripts together (even across sprites). Support for that reason and above reasons.

My username says “ScratchMarioMan64” but you can call me Aris.
megaman100
Scratcher
100+ posts

Ability to add names to scripts

megaman100 wrote:

TheRealNetherBefore wrote:

megaman100 wrote:

The reason why I supported this was so that you could be able to stop specific scripts.
Couldn't you do that with a variable? No support, this feature doesn't really have a use.
Actually it would have a use for features like these:

ScratchMarioMan64 wrote:

CeruleanRose wrote:

I might be misunderstanding but couldn’t you just use
broadcast [start script3 v]
and
when I receive [start script3 v]
You’d need to be able to stop the single script, possibly even outside the source of that single script.
I like the idea of grouping scripts together (even across sprites). Support for that reason and above reasons.

You are correct! That's why I'm suggesting this!
rdococ
Scratcher
100+ posts

Ability to add names to scripts

Support, along with a feature to search scripts by name. This would make it easier to edit large projects.
Dan-The-Squid
Scratcher
1000+ posts

Ability to add names to scripts

No support, you can right-click any block and click “comment” to add a comment, it will look like this:
when green flag clicked // Heyo Script
say [Heyo!] for (2) secs

I’m a guy. (He/him)
My interests: Video game development, drawing, twisty puzzles (Rubik’s Cube, Pyraminx, etc.), cephalopods (squids, octopi/octopuses, cuttlefish, etc.), jellyfish, chickens, and hummingbirds.
megaman100
Scratcher
100+ posts

Ability to add names to scripts

Dan-The-Squid wrote:

No support, you can right-click any block and click “comment” to add a comment, it will look like this:
when green flag clicked // Heyo Script
say [Heyo!] for (2) secs

megaman100 wrote:

megaman100 wrote:

TheRealNetherBefore wrote:

megaman100 wrote:

The reason why I supported this was so that you could be able to stop specific scripts.
Couldn't you do that with a variable? No support, this feature doesn't really have a use.
Actually it would have a use for features like these:

ScratchMarioMan64 wrote:

CeruleanRose wrote:

I might be misunderstanding but couldn’t you just use
broadcast [start script3 v]
and
when I receive [start script3 v]
You’d need to be able to stop the single script, possibly even outside the source of that single script.
I like the idea of grouping scripts together (even across sprites). Support for that reason and above reasons.

You are correct! That's why I'm suggesting this!

rdococ wrote:

Support, along with a feature to search scripts by name. This would make it easier to edit large projects.
But adding names to scripts would be beneficial for those above reasons.
ScratchMarioMan64
Scratcher
100+ posts

Ability to add names to scripts

We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3

My username says “ScratchMarioMan64” but you can call me Aris.
TheAdriCoolManDude
Scratcher
1000+ posts

Ability to add names to scripts

ScratchMarioMan64 wrote:

We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3
Actually, no. It's 3 supporters and 4 or 5 non-supporters so far.

I would be perfectly fine listing all the featured creators going to Vidcon 2019
ScratchMarioMan64
Scratcher
100+ posts

Ability to add names to scripts

TheAdriCoolManDude wrote:

ScratchMarioMan64 wrote:

We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3
Actually, no. It's 3 supporters and 4 or 5 non-supporters so far.
Oh. Ok.

Last edited by ScratchMarioMan64 (Sept. 22, 2018 19:21:54)


My username says “ScratchMarioMan64” but you can call me Aris.
megaman100
Scratcher
100+ posts

Ability to add names to scripts

ScratchMarioMan64 wrote:

TheAdriCoolManDude wrote:

ScratchMarioMan64 wrote:

We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3
Actually, no. It's 3 supporters and 4 or 5 non-supporters so far.
Oh. Ok.
I support now too!
TheAdriCoolManDude
Scratcher
1000+ posts

Ability to add names to scripts

megaman100 wrote:

ScratchMarioMan64 wrote:

TheAdriCoolManDude wrote:

ScratchMarioMan64 wrote:

We have a lot of positive support, I think ST has the chance to find this soon and put their decision into it :3
Actually, no. It's 3 supporters and 4 or 5 non-supporters so far.
Oh. Ok.
I support now too!
I counted you too, by the way.

I would be perfectly fine listing all the featured creators going to Vidcon 2019

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