Discuss Scratch

minecrafter81
Scratcher
23 posts

Free AI scripts

I am willing to give off some AI scripts (Artificial Intelligence) some like

when green flag clicked
forever


if <(distance to [Player]) > [200]> then

point towards [Player]
move (5) steps
end
end
And other stuff like that. I can also do more requests, so just ask. :D
Blocks :P
oliverepic
Scratcher
11 posts

Free AI scripts

can i have an ai fighter for a pokemon game im planning
MegaApuTurkUltra
Scratcher
1000+ posts

Free AI scripts

So what kind of AI scripts are these? What algorithms do they use? (A*? Some sort of heuristic based? State based?) How can I input data and get output? I'm kind of confused here. I think you need to explain exactly what you are doing a bit more.
I mean I hope it's not just what you posted in the original post. I'm pretty sure people can easily make that themselves…

Last edited by MegaApuTurkUltra (Oct. 3, 2014 14:16:54)


$(".box-head")[0].textContent = "committing AT crimes since $whenever"
MegaApuTurkUltra
Scratcher
1000+ posts

Free AI scripts

oliverepic wrote:

can i have an ai fighter for a pokemon game im planning
I just realized this was a necropost. Please don't necropost.

$(".box-head")[0].textContent = "committing AT crimes since $whenever"
minecrafter81
Scratcher
23 posts

Free AI scripts

MegaApuTurkUltra wrote:

oliverepic wrote:

can i have an ai fighter for a pokemon game im planning
I just realized this was a necropost. Please don't necropost.
Actually, his post is perfectly fine. I also have gotten way way WAY more advanced than most scratchers. So don't worry about my advice please, and ask away!
MegaApuTurkUltra
Scratcher
1000+ posts

Free AI scripts

minecrafter81 wrote:

MegaApuTurkUltra wrote:

oliverepic wrote:

can i have an ai fighter for a pokemon game im planning
I just realized this was a necropost. Please don't necropost.
Actually, his post is perfectly fine. I also have gotten way way WAY more advanced than most scratchers. So don't worry about my advice please, and ask away!
Ok sorry I assumed an 8 month old topic is obsolete now but apparently you're still taking requests.

So, can you provide some details as per my top post?

$(".box-head")[0].textContent = "committing AT crimes since $whenever"
minecrafter81
Scratcher
23 posts

Free AI scripts

MegaApuTurkUltra wrote:

minecrafter81 wrote:

MegaApuTurkUltra wrote:

oliverepic wrote:

can i have an ai fighter for a pokemon game im planning
I just realized this was a necropost. Please don't necropost.
Actually, his post is perfectly fine. I also have gotten way way WAY more advanced than most scratchers. So don't worry about my advice please, and ask away!
Ok sorry I assumed an 8 month old topic is obsolete now but apparently you're still taking requests.

So, can you provide some details as per my top post?

Sure! So, first of all, I take people's problems, like above and I give them their answer in these blocks.
move () steps

when this sprite clicked
minecrafter81
Scratcher
23 posts

Free AI scripts

MegaApuTurkUltra wrote:

minecrafter81 wrote:

MegaApuTurkUltra wrote:

oliverepic wrote:

can i have an ai fighter for a pokemon game im planning
I just realized this was a necropost. Please don't necropost.
Actually, his post is perfectly fine. I also have gotten way way WAY more advanced than most scratchers. So don't worry about my advice please, and ask away!
Ok sorry I assumed an 8 month old topic is obsolete now but apparently you're still taking requests.

So, can you provide some details as per my top post?
Of course, not just those. There are lots more of those.
MegaApuTurkUltra
Scratcher
1000+ posts

Free AI scripts

Ok then.
My upcoming game is a tiled platformer. Some smart-ish AI would be nice. Given a list of tiles where non zero values mean a solid tile and tiles are ordered by (y*mapwidith+x+1), a map width/height, and player/AI positions, can you make and AI script that makes the AI go to the player if it's close enough (in terms of the path distance, not actual distance from the player)? It can't bump into solid tiles, or jump more than 2 tiles high. Also having different weights for different paths (such as land preferred over going through water) would be nice.
So, could you do this? Make sure it's not buggy or anything and I'll give you credit in my project.

$(".box-head")[0].textContent = "committing AT crimes since $whenever"
FORBIDENxKROSS
New to Scratch
16 posts

Free AI scripts

Would have come in handy for my Pacman Highway Game
minecrafter81
Scratcher
23 posts

Free AI scripts

MegaApuTurkUltra wrote:

Ok then.
My upcoming game is a tiled platformer. Some smart-ish AI would be nice. Given a list of tiles where non zero values mean a solid tile and tiles are ordered by (y*mapwidith+x+1), a map width/height, and player/AI positions, can you make and AI script that makes the AI go to the player if it's close enough (in terms of the path distance, not actual distance from the player)? It can't bump into solid tiles, or jump more than 2 tiles high. Also having different weights for different paths (such as land preferred over going through water) would be nice.
So, could you do this? Make sure it's not buggy or anything and I'll give you credit in my project.
The thing is, I could do that, but it would be buggy. I am not too good at the scratch blocks in forum.
Mustachio_Mario
Scratcher
29 posts

Free AI scripts

minecrafter81 wrote:

MegaApuTurkUltra wrote:

minecrafter81 wrote:

MegaApuTurkUltra wrote:

oliverepic wrote:

can i have an ai fighter for a pokemon game im planning
I just realized this was a necropost. Please don't necropost.
Actually, his post is perfectly fine. I also have gotten way way WAY more advanced than most scratchers. So don't worry about my advice please, and ask away!
Ok sorry I assumed an 8 month old topic is obsolete now but apparently you're still taking requests.

So, can you provide some details as per my top post?
Of course, not just those. There are lots more of those.
nooo!! this needs to be the longest quote thing ever!!!!!!
minecrafter81
Scratcher
23 posts

Free AI scripts

oliverepic wrote:

can i have an ai fighter for a pokemon game im planning
The coding for this would be too long for me to write out, but make a 3 varables, named (1) Attack (2) Health (3) Player Done (4) Pokemon name, and 1 list, named Attacks. Put all the attacks for the Pokemon in it. When the player encounter the Pokemon, turn Player Done to No. In the Pokemon, set the Pokemon name to whatever Pokemon you want and say A wild (Pokemon name) appeared!!In the player, use a attacking system to do the attacking and all, and when the player is done, set Player Done to Yes. In the Pokemon, make this set Attack to a random unit of the Attacks list. Make an attack happen. Then, broadcast to the player and his turn should start again.
minecrafter81
Scratcher
23 posts

Free AI scripts

Mustachio_Mario wrote:

minecrafter81 wrote:

MegaApuTurkUltra wrote:

minecrafter81 wrote:

MegaApuTurkUltra wrote:

oliverepic wrote:

can i have an ai fighter for a pokemon game im planning
I just realized this was a necropost. Please don't necropost.
Actually, his post is perfectly fine. I also have gotten way way WAY more advanced than most scratchers. So don't worry about my advice please, and ask away!
Ok sorry I assumed an 8 month old topic is obsolete now but apparently you're still taking requests.

So, can you provide some details as per my top post?
Of course, not just those. There are lots more of those.
nooo!! this needs to be the longest quote thing ever!!!!!!
YES IT DOEEESSSSSS

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