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Scratch-Minion
Scratcher
1000+ posts

When Scratch 3.0 is implemented, does this mean we will no longer be able to use Phosphorus as Scratch 2 will no longer be online?

When Scratch 3.0 is implemented, does this mean we will no longer be able to use Phosphorus as Scratch 2 will no longer be online?

Yep. That's my question.
apple502j
Scratcher
1000+ posts

When Scratch 3.0 is implemented, does this mean we will no longer be able to use Phosphorus as Scratch 2 will no longer be online?

Without update of Phosphorus, it won't support the new file format (.sb3).
But, you won't need Phosphorus because Scratch will be HTML5!
Sheep_maker
Scratcher
1000+ posts

When Scratch 3.0 is implemented, does this mean we will no longer be able to use Phosphorus as Scratch 2 will no longer be online?

apple502j wrote:

Without update of Phosphorus, it won't support the new file format (.sb3).
But, you won't need Phosphorus because Scratch will be HTML5!
Phosphorus is also used because of its performance, a characteristic Scratch 3.0 lacks.

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dude341
Scratcher
1000+ posts

When Scratch 3.0 is implemented, does this mean we will no longer be able to use Phosphorus as Scratch 2 will no longer be online?

You should be able to on projects made in the 2.0.x era that were not edited in the 3.0 era, or projects from the 1.x.x era which were edited in the 2.0.x era but not the 3.0 era.

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Raytracing
Scratcher
65 posts

When Scratch 3.0 is implemented, does this mean we will no longer be able to use Phosphorus as Scratch 2 will no longer be online?

Scratch-Minion wrote:

When Scratch 3.0 is implemented, does this mean we will no longer be able to use Phosphorus as Scratch 2 will no longer be online?

Yep. That's my question.

Well phosphorus wont really be needed but if it is all thats really needed is a translator and a minor change in the code of where its fetching the project from

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Scratch-Minion
Scratcher
1000+ posts

When Scratch 3.0 is implemented, does this mean we will no longer be able to use Phosphorus as Scratch 2 will no longer be online?

I am mainly interested in the performance boost using Phosphorus (as alluded to by Sheep_maker above) as one of my new projects (not yet shared) currently runs at 5 FPS.
turkey3
Scratcher
1000+ posts

When Scratch 3.0 is implemented, does this mean we will no longer be able to use Phosphorus as Scratch 2 will no longer be online?

Sheep_maker wrote:

apple502j wrote:

Without update of Phosphorus, it won't support the new file format (.sb3).
But, you won't need Phosphorus because Scratch will be HTML5!
Phosphorus is also used because of its performance, a characteristic Scratch 3.0 lacks.
They're both HTML5. What could Phosphorus do differently than the native 3.0 player won't do to make it any faster?

ScratchDiogoh
Scratcher
1000+ posts

When Scratch 3.0 is implemented, does this mean we will no longer be able to use Phosphorus as Scratch 2 will no longer be online?

Both have advantages and disadvantages, but let's say phosphorus is removed

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Sheep_maker
Scratcher
1000+ posts

When Scratch 3.0 is implemented, does this mean we will no longer be able to use Phosphorus as Scratch 2 will no longer be online?

turkey3 wrote:

Sheep_maker wrote:

apple502j wrote:

Without update of Phosphorus, it won't support the new file format (.sb3).
But, you won't need Phosphorus because Scratch will be HTML5!
Phosphorus is also used because of its performance, a characteristic Scratch 3.0 lacks.
They're both HTML5. What could Phosphorus do differently than the native 3.0 player won't do to make it any faster?
Phosphorus does some optimisations that Scratch 3.0 can't do for a variety of reasons, including having to allow users to edit the code while the project is playing.

Edit: How does Snap! compare to Phosphorus and Scratch 3.0? They're not exactly the same, but they're all made in HTML5.

Last edited by Sheep_maker (July 12, 2018 15:03:00)


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bobbybee
Scratcher
1000+ posts

When Scratch 3.0 is implemented, does this mean we will no longer be able to use Phosphorus as Scratch 2 will no longer be online?

turkey3 wrote:

Sheep_maker wrote:

apple502j wrote:

Without update of Phosphorus, it won't support the new file format (.sb3).
But, you won't need Phosphorus because Scratch will be HTML5!
Phosphorus is also used because of its performance, a characteristic Scratch 3.0 lacks.
They're both HTML5. What could Phosphorus do differently than the native 3.0 player won't do to make it any faster?

JIT compilation rather than interpreting, AFAIU.

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goldfish678
Scratcher
1000+ posts

When Scratch 3.0 is implemented, does this mean we will no longer be able to use Phosphorus as Scratch 2 will no longer be online?

to know completely for sure I think we'll just have to wait and see

or maybe i just have no idea what i'm talking about idk
_nix
Scratcher
1000+ posts

When Scratch 3.0 is implemented, does this mean we will no longer be able to use Phosphorus as Scratch 2 will no longer be online?

Perhaps this recent GitHub issue is relevant: https://github.com/LLK/scratch-gui/issues/2550

I think we can expect that the APIs to download Scratch 2.0 projects will still be around once 3.0 is released, so programs like Phosphorus should still work. Otherwise, you can use tosh to use Phosphorus's player; it opens projects from local files, rather than from the Scratch API.

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scratching2x
Scratcher
24 posts

When Scratch 3.0 is implemented, does this mean we will no longer be able to use Phosphorus as Scratch 2 will no longer be online?

You can also drag a file into phosphorus and use the 2.0 offline editor.
frodewin
Scratcher
500+ posts

When Scratch 3.0 is implemented, does this mean we will no longer be able to use Phosphorus as Scratch 2 will no longer be online?

Sheep_maker wrote:

Edit: How does Snap! compare to Phosphorus and Scratch 3.0? They're not exactly the same, but they're all made in HTML5.

See this Scratch Wiki article on a performance comparsion. Article is in German, but it should be not problem to get the diagrams and numbers.



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