Discuss Scratch

GiggyMantis
Scratcher
6 posts

A "Make Solid" block

I think there should be a block for: “Make Solid” because it would be useful to just do:
make [ v] solid
than:
when green flag clicked
forever
if <touching [ v] ?> then
broadcast [ v]
end
end
and then to both sprites in contact:
when I receive [ v]
move ((0) - (foo)) steps
foo being the speed

Please tell me if this is a duplicate or not a problem at all.
dude341
Scratcher
1000+ posts

A "Make Solid" block

What would this do?

“Person: Why did the chicken cross the road? Me: Why? Person: To get to the other side! (weird laugh) Me: That's not funny… ”
…10 translations later, Yandex gives us:
“Man: why did the chicken cross the road? I: why? People walk across the bridge! (Joke): no fun…


-Osiris-
Scratcher
100+ posts

A "Make Solid" block

dude341 wrote:

What would this do?
I think this is supposed to be some sort of activate collision detection block.

No support, way too specific.


DaEpikDude
Scratcher
1000+ posts

A "Make Solid" block

How exactly does this work?

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Botcho_Otkho
Scratcher
100+ posts

A "Make Solid" block

-Osiris- wrote:

dude341 wrote:

What would this do?
I think this is supposed to be some sort of activate collision detection block.

No support, way too specific.
I agree.
—————–
If the sprite is a polygon,there is a simple workaround. Let's say you have a maze,you have the player sprite and the wall sprites. You can do this for every key (for example WASD or ARROW UP,ARROW DOWN,ARROW LEFT and ARROW RIGHT):
when green flag clicked
forever
if <key [w v] pressed?> then
change x by (5)
if <touching [wall v] ?> then
change x by (-5)
end
end
...
end

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