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Locomule
Scratcher
500+ posts

Cozy Lil Campfire - game by LocoHouse

This page is dedicated to team discussion for the development plans of our incremental clicker style game, currently titled Cozy Lil Campfire. Any non team member who wants to participate in our discussion in this post and have their ideas meaningfully discussed and considered needs to first get permission from Team Leader Locomule and be added to invited feedback team.

current team assignments..
coding - zuwel
pixel art - Shall0w

LocoHouse team page
The general discussion page
team applications (when available)
(all team members, registered feedback givers, and registered game testers are listed at the above “team applications” page which also lists which team positions, if any, are open and how to apply for them)

Last edited by Locomule (Feb. 3, 2018 13:17:13)

Shall0w
Scratcher
100+ posts

Cozy Lil Campfire - game by LocoHouse

So, what's the plan for now?

A Proud Member of LocoHouse - https://scratch.mit.edu/discuss/topic/288034/
Feel free to request Pixel Art!
Locomule
Scratcher
500+ posts

Cozy Lil Campfire - game by LocoHouse

Shall0w wrote:

So, what's the plan for now?

Taking care of housekeeping at the moment but when I get done with that I am going to wrap my clicker code around your current copy of The Woods and add it to the team page. Then we will see if one of the other coders wants to work on the rest of the code while you develop the graphics. I believe zuwel is composing music for Shadowlands at the moment so I would say use placeholder music or pick your own if you want to use anything for now.
But how awesome is that!?! I thought we brought on someone to work with sound who also composed their own music on the side, I had no idea zuwel was gonna write something new for Shadowlands.
I still need to start a discussion about another new simple game project to start over at our general discussion page.
Shall0w
Scratcher
100+ posts

Cozy Lil Campfire - game by LocoHouse

Locomule wrote:

Shall0w wrote:

So, what's the plan for now?

Taking care of housekeeping at the moment but when I get done with that I am going to wrap my clicker code around your current copy of The Woods and add it to the team page. Then we will see if one of the other coders wants to work on the rest of the code while you develop the graphics. I believe zuwel is composing music for Shadowlands at the moment so I would say use placeholder music or pick your own if you want to use anything for now.
But how awesome is that!?! I thought we brought on someone to work with sound who also composed their own music on the side, I had no idea zuwel was gonna write something new for Shadowlands.
I still need to start a discussion about another new simple game project to start over at our general discussion page.
Yeah, it's pretty awesome. And, alright! Look forward to it!

A Proud Member of LocoHouse - https://scratch.mit.edu/discuss/topic/288034/
Feel free to request Pixel Art!
Locomule
Scratcher
500+ posts

Cozy Lil Campfire - game by LocoHouse

you want day/night cycles, right? so maybe the moon goes by once then the sun next time as the screen changes from night to day then back again?
Shall0w
Scratcher
100+ posts

Cozy Lil Campfire - game by LocoHouse

Locomule wrote:

you want day/night cycles, right? so maybe the moon goes by once then the sun next time as the screen changes from night to day then back again?
I actually coded it myself, but you can redo the coding if you want. It's likely suboptimal.

A Proud Member of LocoHouse - https://scratch.mit.edu/discuss/topic/288034/
Feel free to request Pixel Art!
Locomule
Scratcher
500+ posts

Cozy Lil Campfire - game by LocoHouse

I'm recoding it now and nah, it isn't bad. But am I right about how you want the day/night cycle to work?
Shall0w
Scratcher
100+ posts

Cozy Lil Campfire - game by LocoHouse

Locomule wrote:

I'm recoding it now and nah, it isn't bad. But am I right about how you want the day/night cycle to work?
Yes.

A Proud Member of LocoHouse - https://scratch.mit.edu/discuss/topic/288034/
Feel free to request Pixel Art!
Locomule
Scratcher
500+ posts

Cozy Lil Campfire - game by LocoHouse

Here it is mostly re-coded but without clicker code added yet. See if you like the night/day cycle.
I think it would be cool to add sounds for day and night forest ambiance.

Last edited by Locomule (Jan. 30, 2018 01:17:10)

Shall0w
Scratcher
100+ posts

Cozy Lil Campfire - game by LocoHouse

Locomule wrote:

Here it is mostly re-coded but without clicker code added yet. See if you like the night/day cycle.
I think it would be cool to add sounds for day and night forest ambiance.
It's good! I'd just fix the forest layering.

A Proud Member of LocoHouse - https://scratch.mit.edu/discuss/topic/288034/
Feel free to request Pixel Art!
Shall0w
Scratcher
100+ posts

Cozy Lil Campfire - game by LocoHouse

Maybe we could also make it so it rains every so often?

A Proud Member of LocoHouse - https://scratch.mit.edu/discuss/topic/288034/
Feel free to request Pixel Art!
Locomule
Scratcher
500+ posts

Cozy Lil Campfire - game by LocoHouse

Oh yeah, there is a lot we can and will do
Ok, next I add the clicker code. It will be extremely basic, then we can figure out how to tie the upgrade buttons into your story and graphics and what changes we need to make to the basic code.
Shall0w
Scratcher
100+ posts

Cozy Lil Campfire - game by LocoHouse

I'm going to adjust a few things, could you change them once I do the remix?
EDIT: Nvm, had a few troubles. Could you just re-layer the trees and make the night sky darker?

Last edited by Shall0w (Jan. 30, 2018 02:06:27)


A Proud Member of LocoHouse - https://scratch.mit.edu/discuss/topic/288034/
Feel free to request Pixel Art!
LocoHouse
Scratcher
10 posts

Cozy Lil Campfire - game by LocoHouse

I adjusted the trees depth according to the brightness settings in your project, brightest = closest is what I guessed

Also, obviously, we have clicker code and big dumb buttons and text, just enough to test the most basic game play. Now you need to decide what you want the buttons to actually be labeled. We discussed making it so unlocking buttons and maybe clicking some would activate animations, does that still sound like a good idea to you?
Shall0w
Scratcher
100+ posts

Cozy Lil Campfire - game by LocoHouse

Alright, let me pretty what we have so far up.

A Proud Member of LocoHouse - https://scratch.mit.edu/discuss/topic/288034/
Feel free to request Pixel Art!
Locomule
Scratcher
500+ posts

Cozy Lil Campfire - game by LocoHouse

have fun with it. We have a lot of empty real estate at the bottom to use up.

forgot to mention, the base code is basically done except I need to add a local variable to buttons to keep up with how many times they have been purchased

Last edited by Locomule (Jan. 30, 2018 03:33:54)

Locomule
Scratcher
500+ posts

Cozy Lil Campfire - game by LocoHouse

I darkened the sky and added cost ramping.

I like the idea of having a smore pop out of the fire every time the smores button is clicked.
More ideas.. campfire smoke, faint, twinkling stars at night, start adding GUI sounds (button clicks etc), start adding forest sounds, some simple forest animations (hopping frog, butterfly, eyes in trees at night, etc)

Since this is one of our first simple games, I wouldn't add this feature yet but while using Scratch to make a rhythm game in a game jam, I figured out how to sync actions and animations to the beat of a song. We gotta use that in something eventually, especially while we have a musician who can write stuff to specific bpm (beats per minute or songs peed)

Anyway, have you come up with ideas for more buyable producers/buttons?

Last edited by Locomule (Jan. 30, 2018 14:40:43)

Shall0w
Scratcher
100+ posts

Cozy Lil Campfire - game by LocoHouse

Locomule wrote:

I darkened the sky and added cost ramping.

I like the idea of having a smore pop out of the fire every time the smores button is clicked.
More ideas.. campfire smoke, faint, twinkling stars at night, start adding GUI sounds (button clicks etc), start adding forest sounds, some simple forest animations (hopping frog, butterfly, eyes in trees at night, etc)

Since this is one of our first simple games, I wouldn't add this feature yet but while using Scratch to make a rhythm game in a game jam, I figured out how to sync actions and animations to the beat of a song. We gotta use that in something eventually, especially while we have a musician who can write stuff to specific bpm (beats per minute or songs peed)

Anyway, have you come up with ideas for more buyable producers/buttons?
I'll do the smoke and star sprites, in addition to creatures. And, for the font, I made an invisible sprite with each individual numeral. What I wanted was for you to make it so instead of the normal variable display, it showed the sprite and clones for how much Friendship you have. Here are my ideas for buyables:
Brighter Fires (Increases click money by 1, max of 3 upgrades)
Sleeping Bags (one time, increases FPS (Friendship per second, not Framerate or First Person shooter ) by 2.)
Tents (Buyable after getting Sleeping bags, increases by 2.)
Cabin (Buyable after Tents, increases by 2.)
Firefly Jars (Increases maximum upgrades for Brighter Fires to 3)
Also, could you cap weenies (Which will become Stoke Fire) at 3? I'm thinking every time you buy something the cost should go up by 25%, too.

A Proud Member of LocoHouse - https://scratch.mit.edu/discuss/topic/288034/
Feel free to request Pixel Art!
Locomule
Scratcher
500+ posts

Cozy Lil Campfire - game by LocoHouse

I already added the cumulative price adjustment. I need to finish my simple games idea list and go post it in our general discussions post before I do any more work on this project, that shouldn't take too long.
BirdLover198
Scratcher
100+ posts

Cozy Lil Campfire - game by LocoHouse

sorry just testing something by commenting

Last edited by BirdLover198 (Jan. 30, 2018 17:33:44)



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