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- Locomule
-
Scratcher
1000+ posts
serious game team forming - experience and skill required
Current members of LocoHouse…
Locomule - team leader / head coder
Shall0w - pixel artist / writer
AlphaAndBeta - coder / pixel artist
BirdLover198 - vector artist
zuwel - sound artist and musician / coder / vector art
approved for discussion feedback.. PintOfMilk / DanloVorje
approved game testers.. Ashtonthamajor / DanloVorje
here is our team page
Team member application requirements.. **(Note - currently all team positions are filled, we are not accepting new applications)**
#1: Scratch account at least 1 year old
#2: Skillz (link to your best 3 Scratch projects)
#3: Love for making games with Scratch - as in a willingness to put in a lot of hard work to make some of the best games to be found on Scratch.
Who am I? I am Locomule, an 8+yr Scratcher and 46 yrs old. So I was around not only at the beginning of the internet, I remember when Pong came out. My first game console was an Atari 2600, my first pc an IBM TRS 80 Model III, my first home computer a Commodore 64, and my first language was BASIC (pre-Visual). I have over 300 projects although only a few are shared at the moment. I have been front paged multiple times and have done just about every kind of game project you can think of, except 3D and Only Pen. I play and record music, do 2D and 3D graphics as well as animations, was an Art major in college, and spent years helping people with their projects in the Discussion Forums.
What kind of games will we make? I have tons of ideas as well as game stubs. I am a good coder and I use Griffpatch's tick broadcast system for most projects, I have used Scratch offsite for game jams and have an Itch.io account just for re-hosting Scratch projects. So I almost care less about what types of games than just making really good games. We will start with something simple just to get a finished project completed before making grand game plans. I also want to use a professional development style, starting with concepts, moving into artistic ideas, all while developing game code using placeholders. I want to start a Wiki or something like that offsite to organize our team, but strictly within Scratch's TOS (no unmoderated chat, etc) if this can be done.
What positions are available?
(all positions filled, not hiring at the moment)
I can handle just about anything so I plan on being the main coder and organizer. But as we grow and become more productive, managerial roles will be given to those who have proven themselves most worthy through previous efforts. I have dreamed of forming a team like this possibly longer than some of you have been alive. So I will be very picky over who gets in. This is not a team for beginners, this is a team for experienced Scratchers. Applicants with multiple skills will be given preference over those limited to a single skill.
However, this will not necessarily be true in the future for every position. We will eventually need beta-testers, think-tankers, etc. These positions will be easier to apply for and only require active, helpful participation. And the love.
Locomule - team leader / head coder
Shall0w - pixel artist / writer
AlphaAndBeta - coder / pixel artist
BirdLover198 - vector artist
zuwel - sound artist and musician / coder / vector art
approved for discussion feedback.. PintOfMilk / DanloVorje
approved game testers.. Ashtonthamajor / DanloVorje
here is our team page
Team member application requirements.. **(Note - currently all team positions are filled, we are not accepting new applications)**
#1: Scratch account at least 1 year old
#2: Skillz (link to your best 3 Scratch projects)
#3: Love for making games with Scratch - as in a willingness to put in a lot of hard work to make some of the best games to be found on Scratch.
Who am I? I am Locomule, an 8+yr Scratcher and 46 yrs old. So I was around not only at the beginning of the internet, I remember when Pong came out. My first game console was an Atari 2600, my first pc an IBM TRS 80 Model III, my first home computer a Commodore 64, and my first language was BASIC (pre-Visual). I have over 300 projects although only a few are shared at the moment. I have been front paged multiple times and have done just about every kind of game project you can think of, except 3D and Only Pen. I play and record music, do 2D and 3D graphics as well as animations, was an Art major in college, and spent years helping people with their projects in the Discussion Forums.
What kind of games will we make? I have tons of ideas as well as game stubs. I am a good coder and I use Griffpatch's tick broadcast system for most projects, I have used Scratch offsite for game jams and have an Itch.io account just for re-hosting Scratch projects. So I almost care less about what types of games than just making really good games. We will start with something simple just to get a finished project completed before making grand game plans. I also want to use a professional development style, starting with concepts, moving into artistic ideas, all while developing game code using placeholders. I want to start a Wiki or something like that offsite to organize our team, but strictly within Scratch's TOS (no unmoderated chat, etc) if this can be done.
What positions are available?
(all positions filled, not hiring at the moment)
I can handle just about anything so I plan on being the main coder and organizer. But as we grow and become more productive, managerial roles will be given to those who have proven themselves most worthy through previous efforts. I have dreamed of forming a team like this possibly longer than some of you have been alive. So I will be very picky over who gets in. This is not a team for beginners, this is a team for experienced Scratchers. Applicants with multiple skills will be given preference over those limited to a single skill.
However, this will not necessarily be true in the future for every position. We will eventually need beta-testers, think-tankers, etc. These positions will be easier to apply for and only require active, helpful participation. And the love.

Last edited by Locomule (Jan. 29, 2018 15:02:40)
- Locomule
-
Scratcher
1000+ posts
serious game team forming - experience and skill required
I'll be bumping this thread via game projects I've created over the years. Ever seen stamping used to do 3D on Scratch? I combined stamping and isometric tiling to create a pretty unique RPG engine, check it out here.
- melloh8
-
Scratcher
19 posts
serious game team forming - experience and skill required
Hi there! I'd be interested in joining your team 
Although my profile says new scratcher that is because I lost access to my old account but I have a few years worth of knowledge! I'm good at coding although a little rough on art design ect.
Here are my three favourite projects from my old account:
https://scratch.mit.edu/projects/37626596/
https://scratch.mit.edu/projects/90772490/
https://scratch.mit.edu/projects/116096207/

Although my profile says new scratcher that is because I lost access to my old account but I have a few years worth of knowledge! I'm good at coding although a little rough on art design ect.
Here are my three favourite projects from my old account:
https://scratch.mit.edu/projects/37626596/
https://scratch.mit.edu/projects/90772490/
https://scratch.mit.edu/projects/116096207/
Last edited by melloh8 (Jan. 6, 2018 16:33:00)
- Locomule
-
Scratcher
1000+ posts
serious game team forming - experience and skill required
Hi there! I'd be interested in joining your team
Although my profile says new scratcher that is because I lost access to my old account but I have a few years worth of knowledge! I'm good at coding although a little rough on art design ect.
Here are my three favourite projects from my old account:
https://scratch.mit.edu/projects/37626596/
https://scratch.mit.edu/projects/90772490/
https://scratch.mit.edu/projects/116096207/
Thanks a lot for applying melloh8 but I'm looking for more complex project examples, artwork, animations, etc.
- Locomule
-
Scratcher
1000+ posts
serious game team forming - experience and skill required
One thing I think our team should do is pick some games to play and once everyone is familiar with them, clone them. For one thing, since this is Scratch, we can do that because we are learning and learning is the point. You get one side of a game's immersion by playing it but by recreating it, you get the full picture. All together, you vastly increase your repertoire of game making experience so when you do original games you have a mental encyclopedia of knowledge to throw in a pot and cook with. My thinking is we can find platforms most accessible to all our team members, then pick our favorite games from there. Here are a few games I've worked on, usually just recreating the core mechanic I was most attracted to at the time..
my clone of a.io game called starve.io
I got some of the basics of the gui, inventory management, and crafting finished.
my clone of an Android game called Polytopia
not much game here, was trying out a scrollable, randomly generated isometric tiled game map. needs more work, was gonna make it scroll with the mouse but never implemented that
Soul Knight another Android clone
was working on the gui and player movement, had sprite layering issues, and then blew my mind when I studied the original which I had played extensively never noticing it had many of the same issues. Valuable lesson to be learned here
I also got a random dungeon generator working although you can only run around a single room at the moment (edit: I just applied a temporary fix for the player and sword sprites layering issues when running around the block)
a Flippy Knife (Android) clone
I got a lot more done on this than I expected. It started with an idea on how to flip the weapon, then how to make it stick in the ground, then how to make it bounce when it missed, and just got better and better, one of theose “should finish” projects. I even have a bunch of awesome famous swords recreated as vector art that I never put into the project
Did you find my name hidden on the 3D logo? I always wanted to do one of those on Scratch, bucket list checked. (edit: looks like I included some of the swords as a Stage sprite but never made them accessible in game)
Pac-Man
There was this weird thing that happened at Scratch years ago. It was Namco's anniversary and they sent a letter of cease and decist to some poor kid demanding removal of his barely functioning Pac-Man game. Everybody freaked out, many of us thought it was a joke, but it turned out to be, oddly enough, the real thing. The kid just kinda quit using his account but the Scratch Team said if he wanted to fight it they would help him. He didn't, but in response, a whole lot of us started working on Pac-Man clones. Namco got some bad press over the snafu.
What was cool was although I got a lot done on mine, I finally learned how the game AI worked, thanks to a webpage called the PacMan dossier. See, I was a teen when Pac-Man came out. Arcades where a huge deal and in them, Pac-Man was considered one of the best machines for quite a while. Years later, after other machines vanished, you could still find Pac-Man machines around. The game presents the 4 ghosts as having different personalities, and this was really caught upon by players. While making my clone I learned that their respective personalities are simply the result of each ghost using progressively incorrect targeting of Pac-Man. The red ghost is dead on while at the other end of the spectrum, the blue ghost is always targeting several tiles away from the player's actual position. Ingenious and super effective.
Doddle Jump (Android)
not a lot done, mainly just the game mechanic of landing on platforms and jumping again. needs tweaking
Breakout
One of those classic games from my youth. This went better than expected but much like my Pac-Man, something I would love to go back and redo now that I am better at Scratch
a slot machine
not exactly a clone but I used a webpage tutorial on slot machine mechanics and math to make mine. (I loosened the win math up for Scratch players) and another art tutorial to create the GUI. This is finished and working.
Post Knight (Android) GUI clone
Ok, so not that cloney, but I wasn't going for that here, mainly just trying to recreate the scrolling world aspect of the game's gui. Pick “new game” and use WASD/ arrows to walk
my clone of a.io game called starve.io
I got some of the basics of the gui, inventory management, and crafting finished.
my clone of an Android game called Polytopia
not much game here, was trying out a scrollable, randomly generated isometric tiled game map. needs more work, was gonna make it scroll with the mouse but never implemented that
Soul Knight another Android clone
was working on the gui and player movement, had sprite layering issues, and then blew my mind when I studied the original which I had played extensively never noticing it had many of the same issues. Valuable lesson to be learned here
I also got a random dungeon generator working although you can only run around a single room at the moment (edit: I just applied a temporary fix for the player and sword sprites layering issues when running around the block)a Flippy Knife (Android) clone
I got a lot more done on this than I expected. It started with an idea on how to flip the weapon, then how to make it stick in the ground, then how to make it bounce when it missed, and just got better and better, one of theose “should finish” projects. I even have a bunch of awesome famous swords recreated as vector art that I never put into the project
Did you find my name hidden on the 3D logo? I always wanted to do one of those on Scratch, bucket list checked. (edit: looks like I included some of the swords as a Stage sprite but never made them accessible in game)Pac-Man
There was this weird thing that happened at Scratch years ago. It was Namco's anniversary and they sent a letter of cease and decist to some poor kid demanding removal of his barely functioning Pac-Man game. Everybody freaked out, many of us thought it was a joke, but it turned out to be, oddly enough, the real thing. The kid just kinda quit using his account but the Scratch Team said if he wanted to fight it they would help him. He didn't, but in response, a whole lot of us started working on Pac-Man clones. Namco got some bad press over the snafu.
What was cool was although I got a lot done on mine, I finally learned how the game AI worked, thanks to a webpage called the PacMan dossier. See, I was a teen when Pac-Man came out. Arcades where a huge deal and in them, Pac-Man was considered one of the best machines for quite a while. Years later, after other machines vanished, you could still find Pac-Man machines around. The game presents the 4 ghosts as having different personalities, and this was really caught upon by players. While making my clone I learned that their respective personalities are simply the result of each ghost using progressively incorrect targeting of Pac-Man. The red ghost is dead on while at the other end of the spectrum, the blue ghost is always targeting several tiles away from the player's actual position. Ingenious and super effective.
Doddle Jump (Android)
not a lot done, mainly just the game mechanic of landing on platforms and jumping again. needs tweaking
Breakout
One of those classic games from my youth. This went better than expected but much like my Pac-Man, something I would love to go back and redo now that I am better at Scratch
a slot machine
not exactly a clone but I used a webpage tutorial on slot machine mechanics and math to make mine. (I loosened the win math up for Scratch players) and another art tutorial to create the GUI. This is finished and working.
Post Knight (Android) GUI clone
Ok, so not that cloney, but I wasn't going for that here, mainly just trying to recreate the scrolling world aspect of the game's gui. Pick “new game” and use WASD/ arrows to walk
Last edited by Locomule (Jan. 8, 2018 18:11:26)
- Locomule
-
Scratcher
1000+ posts
serious game team forming - experience and skill required
I shared my 3D Isometric RPG engine earlier. I did the graphics using Photoshop which took forever as Iso tiles have to be created at an exact angle. Since then I've learned to create them much faster using both Magicavoxel (for real 3D) and as vectors in Inkscape, both of which are faster methods than doing isometric pixel art in Photoshop and which really make me want to revisit that project.
But before I learned the new apps, I went the opposite route, as in what about an RPG that used simple, hand drawn graphic for the fastest graphic production possible? I decided to play on the hand-drawn aspect and came up with my Graph Paper RPG engine.
But before I learned the new apps, I went the opposite route, as in what about an RPG that used simple, hand drawn graphic for the fastest graphic production possible? I decided to play on the hand-drawn aspect and came up with my Graph Paper RPG engine.
Last edited by Locomule (Jan. 14, 2018 23:38:14)
- SonicMasterSystem
-
Scratcher
1000+ posts
serious game team forming - experience and skill required
May I join? You sorta know me… I don't really have any examples of advanced projects, as none of my advanced ones get past proof of concepts. ;-;
- Locomule
-
Scratcher
1000+ posts
serious game team forming - experience and skill required
Yo! Well, you have to at least have some examples of your work. If you share an link some projects I will certainly check them out.
In the mean time I will be coming up with ways for interested people who aren't on the core team to participate. The team will need lots of things (name, logo, organization, etc) for which I will create placeholders for the time being. Like it it not, I am old and kind of disconnected from bleeding edge of current video gaming so knowledge (although I am about 1/2 way through Breath of the Wild) and ideas will also be helpful.
I will work today and post again later about getting some basic team elements organized, create request for a team logo, maybe create a poll on the first team project, and whatever else I can think of?
In the mean time I will be coming up with ways for interested people who aren't on the core team to participate. The team will need lots of things (name, logo, organization, etc) for which I will create placeholders for the time being. Like it it not, I am old and kind of disconnected from bleeding edge of current video gaming so knowledge (although I am about 1/2 way through Breath of the Wild) and ideas will also be helpful.
I will work today and post again later about getting some basic team elements organized, create request for a team logo, maybe create a poll on the first team project, and whatever else I can think of?
- Shall0w
-
Scratcher
100+ posts
serious game team forming - experience and skill required
Hi, I'm willing to be an artist for any games where my style would be appropriate. Though this account may not be very old, I used to use a few accounts going back to my oldest, named “Downracer360” as stupid as it may sound (I was very young when I used it, just an fyi). I'm not very good with programming but I can do basic things in that regard, but I am good at:
- Pixel Art
- Brainstorming
- Story Writing
- Formatting
If any of those seem useful, I'd love to help!
My portfolio of some of my artwork is in https://docs.google.com/presentation/d/1taT_gV9jVO3DYfkC1MLapHqi9Wuz5102L4x2nBuVRkU/edit?usp=sharing, if you'd like to check it out.
- Pixel Art
- Brainstorming
- Story Writing
- Formatting
If any of those seem useful, I'd love to help!
My portfolio of some of my artwork is in https://docs.google.com/presentation/d/1taT_gV9jVO3DYfkC1MLapHqi9Wuz5102L4x2nBuVRkU/edit?usp=sharing, if you'd like to check it out.
- Locomule
-
Scratcher
1000+ posts
serious game team forming - experience and skill required
Short version: Congrats on being the first new team member, Shall0w!
Long version: I am an artist of many mediums, to say the least. Pixel art has long been a favorite of mine. Even the logo I use on Scratch is an ancient piece of mine. I love your style and find it particularly suited to Scratch and the immediate goals of our team, elegant simplicity.
If you know of more Scratchers that might be suited to our team, send them a link to this discussion. I really should go through my followed list and see who all I can find. I'm going to update the top post to add you as a team member and that we are looking for people good with handling text.
We can also begin thinking about a first project, something to feature your art work and skills. I have been considering making a “choose your own adventure” style game. It doesn't have to be long, just based on a well-written story line with some nice artwork. Programming would be a breeze. Honestly, I think I could do a lot just with the art you shared at your Google link
Anyway, that is just one idea, I have plenty. What I am really into at the moment is Tap Titans 2, basically a clicker style game animated into an RPG style. I have done one boss idle animation test using vector art but the project isn't shared at the moment.
Let me know what questions, ideas, etc you have. What do you think about using an offline site for organizing, like a Wiki or something like that? (something without unmoderated chat as per Scratch TOS) Or maybe we just start slow using a Scratch page and studios and see what happens?
Long version: I am an artist of many mediums, to say the least. Pixel art has long been a favorite of mine. Even the logo I use on Scratch is an ancient piece of mine. I love your style and find it particularly suited to Scratch and the immediate goals of our team, elegant simplicity.
If you know of more Scratchers that might be suited to our team, send them a link to this discussion. I really should go through my followed list and see who all I can find. I'm going to update the top post to add you as a team member and that we are looking for people good with handling text.
We can also begin thinking about a first project, something to feature your art work and skills. I have been considering making a “choose your own adventure” style game. It doesn't have to be long, just based on a well-written story line with some nice artwork. Programming would be a breeze. Honestly, I think I could do a lot just with the art you shared at your Google link

Anyway, that is just one idea, I have plenty. What I am really into at the moment is Tap Titans 2, basically a clicker style game animated into an RPG style. I have done one boss idle animation test using vector art but the project isn't shared at the moment.
Let me know what questions, ideas, etc you have. What do you think about using an offline site for organizing, like a Wiki or something like that? (something without unmoderated chat as per Scratch TOS) Or maybe we just start slow using a Scratch page and studios and see what happens?
- SonicMasterSystem
-
Scratcher
1000+ posts
serious game team forming - experience and skill required
May I join? You sorta know me… I don't really have any examples of advanced projects, as none of my advanced ones get past proof of concepts. ;-;I don't have any projects shared anymore, sadly…
- Locomule
-
Scratcher
1000+ posts
serious game team forming - experience and skill required
May I join? You sorta know me… I don't really have any examples of advanced projects, as none of my advanced ones get past proof of concepts. ;-;I don't have any projects shared anymore, sadly…
Well, I just added the first new member, a pixel artist/writer/idea person. Once we settle on a project idea we will need people to help beta test it, maybe brainstorm ideas on it, etc so not being an official team member doesn't mean someone can't participate. If this team performs as well as I envision, we will end up needing lots of help in all kinds of areas. Sometimes just doing research alone can be time consuming. Once we get up and running, we will have a better idea of what areas we need help in.
- Shall0w
-
Scratcher
100+ posts
serious game team forming - experience and skill required
… Let me know what questions, ideas, etc you have. What do you think about using an offline site for organizing, like a Wiki or something like that? (something without unmoderated chat as per Scratch TOS) Or maybe we just start slow using a Scratch page and studios and see what happens?
Since we haven't set up anywhere else for this yet, I'll give a few of my ideas:
- Platformer with a Twist: You have limited time to make it through a level before you INSTANTLY go to the next level - score is based on how many you were able to complete. So, let's say you're on level 3, with a timer of 12 seconds. If you get to the end, great! You get a point and go to the next level. If you don't, you still go to the next level without the point. I'm thinking we could make it so it has maybe 40 or so levels that are randomly chosen between on each progression, but you can't do the same one within 5 levels of doing it - so you can't have 5 - 1 - 5, for instance, but 5 - 1 - 1 - 1 - 1 - 5 is okay. And, with your points, I'm thinking you could buy bonus levels to add to the original 40 which give extra points, or buy character models.
- Memory Game: I draw something to be put into the game, players have to study it for 15 or so seconds, and redraw it to get a point! Pretty simple, but it would probably be fun.
- Jerald Jump: Doodle Jump, just with Jerald. You'll see him marked in my gallery with the flag/diamond marker.
And your idea does sound good, too! Once we come up with a topic I can get to writing and doing up the assets.
- Locomule
-
Scratcher
1000+ posts
serious game team forming - experience and skill required
- Platformer with a Twist: You have limited time to make it through a level before you INSTANTLY go to the next level - score is based on how many you were able to complete. So, let's say you're on level 3, with a timer of 12 seconds. If you get to the end, great! You get a point and go to the next level. If you don't, you still go to the next level without the point. I'm thinking we could make it so it has maybe 40 or so levels that are randomly chosen between on each progression, but you can't do the same one within 5 levels of doing it - so you can't have 5 - 1 - 5, for instance, but 5 - 1 - 1 - 1 - 1 - 5 is okay. And, with your points, I'm thinking you could buy bonus levels to add to the original 40 which give extra points, or buy character models.
- Memory Game: I draw something to be put into the game, players have to study it for 15 or so seconds, and redraw it to get a point! Pretty simple, but it would probably be fun.
- Jerald Jump: Doodle Jump, just with Jerald. You'll see him marked in my gallery with the flag/diamond marker.
And your idea does sound good, too! Once we come up with a topic I can get to writing and doing up the assets.
on your ideas..
Platformer with a Twist- I love it. Platformers were a staple back in the old days and I have made a lot here at Scratch. I even have an old studio full of all kinds of platformers just for us game devs to study, learn from, and be inspired by. The “with a twist” element is one of my favorite aspects of making any platformer. Your twist ideas are really good. My idea is to add coins or some form of currency you pick up along each level that you can spend later for new skins, temporary and permanent powerups, etc. Would work well with your timer system, make it to the end of a level and get bonus currency.
Memory Game- It wasn't that long ago that I was thinking it rather odd that we don't see more old school memory games on Scratch where you flip cards and match them from memory, just because they would be pretty easy to make using Scratch.As far as having the player draw shapes, or more specifically having the game read the drawn shapes, is there an existing game or games I can Youtube to get an idea of how to code that?
Jerald Jump- I only played it for a little while but I got into Doodle Jump enough to start a clone here at Scratch. I was mainly interested in the landing and rejumping mechanic which I got working just enough to say “it works”
but anyway, the upside is yay, I already have a good bit of the core mechanics done. Your graphics would look great and the game doesn't need a lot of sprite animations, only some simple stuff.Objectively speaking, the best idea would be to start with the easiest project idea. By easiest I mean easiest to code, easiest to create art for, etc. Out of your list, I'm thinking the Memory Game looks easiest. I have so many ideas, I will spend part of today organizing them and narrowing them down to the quick and easy ideas. Many years ago, I started a blank, unshared project with nothing in it but a list. When I would get an idea for a cool project, I'd go add it to the list so now it has a lot of great project ideas just hidden away for when we get into more complicated stuff. This is going to be fun

- Shall0w
-
Scratcher
100+ posts
serious game team forming - experience and skill required
on your ideas..
Platformer with a Twist- I love it. Platformers were a staple back in the old days and I have made a lot here at Scratch. I even have an old studio full of all kinds of platformers just for us game devs to study, learn from, and be inspired by. The “with a twist” element is one of my favorite aspects of making any platformer. Your twist ideas are really good. My idea is to add coins or some form of currency you pick up along each level that you can spend later for new skins, temporary and permanent powerups, etc. Would work well with your timer system, make it to the end of a level and get bonus currency.
Memory Game- It wasn't that long ago that I was thinking it rather odd that we don't see more old school memory games on Scratch where you flip cards and match them from memory, just because they would be pretty easy to make using Scratch.As far as having the player draw shapes, or more specifically having the game read the drawn shapes, is there an existing game or games I can Youtube to get an idea of how to code that?
Jerald Jump- I only played it for a little while but I got into Doodle Jump enough to start a clone here at Scratch. I was mainly interested in the landing and rejumping mechanic which I got working just enough to say “it works”but anyway, the upside is yay, I already have a good bit of the core mechanics done. Your graphics would look great and the game doesn't need a lot of sprite animations, only some simple stuff.
Objectively speaking, the best idea would be to start with the easiest project idea. By easiest I mean easiest to code, easiest to create art for, etc. Out of your list, I'm thinking the Memory Game looks easiest. I have so many ideas, I will spend part of today organizing them and narrowing them down to the quick and easy ideas. Many years ago, I started a blank, unshared project with nothing in it but a list. When I would get an idea for a cool project, I'd go add it to the list so now it has a lot of great project ideas just hidden away for when we get into more complicated stuff. This is going to be fun
Alright! Thanks for the feedback. For the memory game, I'm thinking how it would work is it shows you an image I sprite and you recreate using the pen mechanic. Then, players get to use their own pen to try remaking what was shown. So, the Illidan head from my profile picture could be an example - I'd make the normal sprite, then you'd have to make it using pen, and in the game players are given their own pen to make it.
- ScriptedAwesome
-
Scratcher
1000+ posts
serious game team forming - experience and skill required
Please don't be discriminate when accepting/denying applications. I understand that you want a good team, but sometimes the best team is under 1 year of experience. The best animator that I have ever seen is only around two years, and came up to us with some animation I didn't think was very good, then just went up and amazed me once I accepted him. He is Wyvio. Another outstanding animator I met is GameMasterofScratch. He amazed me a lot with his talent. When I was working with him, he improved the fox animation in a way none of us could have done. When the two animators collaborated together on the main fox character, they amazed me insanely. An insanely amazing coder I met straight up impresses and inspires me daily, his work is complex and can almost think it seems like. I have known him for four months, and he has been the same great coder I have ever seen. He has a featured project, heck! He is amazing. His name is AmazingMech2418, he has one year and 2 months. I have known another coder named SuperSamuel25MC, I met him barely before he had a year on Scratch. I joined his Platformer collaboration, and I began working with AmazingMech2418 aswell. That time, unknowningly I had met the two people who have inspired me to this day. The morale? Some outstanding people have less than a year of experience and they are still outstanding.
- Shall0w
-
Scratcher
100+ posts
serious game team forming - experience and skill required
Please don't be discriminate when accepting/denying applications. I understand that you want a good team, but sometimes the best team is under 1 year of experience. The best animator that I have ever seen is only around two years, and came up to us with some animation I didn't think was very good, then just went up and amazed me once I accepted him. He is Wyvio. Another outstanding animator I met is GameMasterofScratch. He amazed me a lot with his talent. When I was working with him, he improved the fox animation in a way none of us could have done. When the two animators collaborated together on the main fox character, they amazed me insanely. An insanely amazing coder I met straight up impresses and inspires me daily, his work is complex and can almost think it seems like. I have known him for four months, and he has been the same great coder I have ever seen. He has a featured project, heck! He is amazing. His name is AmazingMech2418, he has one year and 2 months. I have known another coder named SuperSamuel25MC, I met him barely before he had a year on Scratch. I joined his Platformer collaboration, and I began working with AmazingMech2418 aswell. That time, unknowningly I had met the two people who have inspired me to this day. The morale? Some outstanding people have less than a year of experience and they are still outstanding.I do kind of agree with this - instead of having a timeframe requirement, perhaps just having people show off what they've made? You have both, which I think is a bit overkill. It should be skill-based, rather than being based on how long you've been on scratch.
- Locomule
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Scratcher
1000+ posts
serious game team forming - experience and skill required
I'm not planning on turning anyone down that has the skills. As I recently explained to ScriptedAwesome's post on my profile page,, all my past attempts at forming teams or just collab projects only got a single rude response. No other replies, ever. I posted here about my problem and someone suggested using more exclusive requirements. This was against my nature but having nothing to lose, I tried it. Not only did I finally get responses but now we actually have the beginnings of a game team.
So again, the rules aren't an impermeable barrier so much as an effective tool for finally getting a team started, crazy as that may seem.
So again, the rules aren't an impermeable barrier so much as an effective tool for finally getting a team started, crazy as that may seem.
- Shall0w
-
Scratcher
100+ posts
serious game team forming - experience and skill required
I'm not planning on turning anyone down that has the skills. As I recently explained to ScriptedAwesome's post on my profile page,, all my past attempts at forming teams or just collab projects only got a single rude response. No other replies, ever. I posted here about my problem and someone suggested using more exclusive requirements. This was against my nature but having nothing to lose, I tried it. Not only did I finally get responses but now we actually have the beginnings of a game team.Fair enough. Anyhoo, I'm working on a potential startup screen for the group, I just need to know what I should add to make it something you'd like to use. I have the wording done, but that can be changed. I just threw the coding together to make it more entertaining.
So again, the rules aren't an impermeable barrier so much as an effective tool for finally getting a team started, crazy as that may seem.
https://scratch.mit.edu/projects/198218547/
Last edited by Shall0w (Jan. 16, 2018 21:18:57)
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