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PiBros-314
Scratcher
16 posts

A Cloning Question

I am going to make a minesweeper-like game, and I was wondering whether, to program in all of the squares, I could use a cloning trick.






Thanks!

PiBros-314
KingOfAwesome58219
Scratcher
1000+ posts

A Cloning Question

Yes!
You could do this a manner of ways. I think the easiest is to just move a sprite along each row, and clone every <square diameter> steps, like so:
set [cloneID v] to (0) // how you identify each individual clone, in this sprite only
go to x: (-70) y: (70) // (-80, 80) + the radius so they are centered
repeat (8) // 8x8 square i'm making here, minesweeper blocks are 20x20
repeat (8)
create clone of [myself v]
change x by (20)
change [cloneID v] by (1)
end
change y by (-20)
set x to (-70)
end



PiBros-314
Scratcher
16 posts

A Cloning Question

KingOfAwesome58219 wrote:

Yes!
You could do this a manner of ways. I think the easiest is to just move a sprite along each row, and clone every <square diameter> steps, like so:
set [cloneID v] to (0) // how you identify each individual clone, in this sprite only
go to x: (-70) y: (70) // (-80, 80) + the radius so they are centered
repeat (8) // 8x8 square i'm making here, minesweeper blocks are 20x20
repeat (8)
create clone of [myself v]
change x by (20)
change [cloneID v] by (1)
end
change y by (-20)
set x to (-70)
end

Okay, I've encountered a problem I forgot about, which makes it almost impossible to create a 20x20 minesweeper board with clones.


20 x 20 = 400.

You aren't allowed to have 400 clones.

Any solutions to this? I have one where, maybe you could use a abnormally large list to do it. I think this might be possible because i've
A. Seen a platformer made out of lists
B. I've seen minesweeper made on a graphing calculator.

And while we are at it, is there a way in which you don't need a ID variable for each clone?

Thanks!

Last edited by PiBros-314 (Dec. 10, 2017 20:04:31)


PiBros-314

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