Discuss Scratch

Znitrutcher
Scratcher
62 posts

My game

My game, Mini Galdiators, is extremely laggy and bugful, and here is what im trying to achieve.
When the blue and red swords hit each other, they parry and both move back few steps. However, pnly one is being knocked back at times.
When the swords of either color touch the black border, the hit one dies. However, none of those function properly, help?
SuperFlower008
Scratcher
23 posts

My game

Znitrutcher wrote:

My game, Mini Galdiators, is extremely laggy and bugful, and here is what im trying to achieve.
When the blue and red swords hit each other, they parry and both move back few steps. However, pnly one is being knocked back at times.
When the swords of either color touch the black border, the hit one dies. However, none of those function properly, help?
1. Um… What do you mean by “parry”? And, can you give me an example of what times are they knocked back?
2. Ok, here is how you do the second bit:

The red sword:

when green flag clicked
forever
if <color [#ff0000] is touching [#000000] ?> then
stop [everything]
end
end

OR

when green flag clicked
forever
if <color [#ff0000] is touching [#000000] ?> then
broadcast [(Your brodcast name here)]
end
end

when I receive [(Your brodcast name here)]
Whatever you want to happen when the red sword dies


The blue sword:

when green flag clicked
forever
if <color [#0011ff] is touching [#000000] ?> then
stop [everything]
end
end

OR

when green flag clicked
forever
if <color [#0011ff] is touching [#000000] ?> then
broadcast [(Your brodcast name here)]
end
end

when I receive [(Your brodcast name here)]
Whatever you want to happen when the blue sword dies



If you need anymore help, feel free to ask! Also, if you want to tell me what script is not working, show me an example of it!

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