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- LCPS_EME-005
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50 posts
Muiltiplayer Gaming
Is there any way whatsoever to make an online muiltiplayer game on scratch using sensor blocks?
Generation 378: The first time you see this copy and paste it on top of your signature in the scratch forums and increment generation by 1. Social experiment.
Nothing is impossible. The word itself says I'm possible.
Audrey Hepburn
- DigiTechs
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500+ posts
Muiltiplayer Gaming
It's totally possible, yeah. But it's slower than snails - I highly recommend you use another platform if you need fast data transfer over the internet.
I do, in fact, have my own site; it's here.
I'm also working on a thing called Fetch. Look at it here!
@thisandagain pls explain. @thisandagain pls explain. @thisandagain pls explain. @thisandagain pls explain. @thisandagain pls explain.
- MoreGamesNow
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100+ posts
Muiltiplayer Gaming
It's totally possible, yeah. But it's slower than snails - I highly recommend you use another platform if you need fast data transfer over the internet.
Really anything approaching “real time” data transfer on a reasonable level requires a different programming language/environment

“Experience: that most brutal of teachers. But you learn, my God do you learn.”
- C.S. Lewis
- Harakou
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1000+ posts
Muiltiplayer Gaming
I think that's about what he said - and this thread is rather old, so I'll close it. Please check the date on any threads you reply to and make sure it's still relevant/necessary to post.It's totally possible, yeah. But it's slower than snails - I highly recommend you use another platform if you need fast data transfer over the internet.
Really anything approaching “real time” data transfer on a reasonable level requires a different programming language/environment

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