Discuss Scratch
- F_A_Me
- Scratcher
53 posts
Possible collab
So, I mean an alternative idea. Mr_Man1234
Did you have another idea what I could program?
(I have the idea to program a 2D (openworld) game (with scrolling up and down, and to the sites (like a Zelda)), but I'm not sure…
It's pretty hard to design an interesting world…
But if you have a cool idea, tell it me please!
- Mr_Man1234
- Scratcher
37 posts
Possible collab
Maybe you're a square that constantly has to keep finding some kind of collectible in order to stay alive, and the objective would be to stay alive the longest, it's up to you. And yes, I would like to design a demo level. Thanks!
kylie, she/her :33
when green flag clicked
set [ACCELERATION] to (2)
set [FRICTION] to (0.7)
go to x: (0) y: (0)
forever
set [KEY X] to (<key [right arrow] pressed?> - <key [left arrow] pressed?>)
change [SPEED X] by ((KEY X)*(ACCELERATION))
set [SPEED X] to ((SPEED X)*(FRICTION))
change x by ([SPEED X])
end
- F_A_Me
- Scratcher
53 posts
Possible collab
Ok I will open a variable for you, so you just have to build one, I will transfer it into the Demolevel variable!
- F_A_Me
- Scratcher
53 posts
Possible collab
There will be a error message, but that is right. Ok I will open a variable for you, so you just have to build one, I will transfer it into the Demolevel variable!
If it will not be there, that will be a problem
- F_A_Me
- Scratcher
53 posts
Possible collab
Hello again, Maybe you're a square that constantly has to keep finding some kind of collectible in order to stay alive, and the objective would be to stay alive the longest, it's up to you. And yes, I would like to design a demo level. Thanks!
I hope it's okay that I've add your level (006) to the demolevels in Scratch-o-maker…
And I want to ask you whether you want to paint a few things for the “Cube/Square-Game”?
- Mr_Man1234
- Scratcher
37 posts
Possible collab
I would love to! It doesn't take me long to create a sprite, so I can make more than what I did with Scratch-O-Maker.
kylie, she/her :33
when green flag clicked
set [ACCELERATION] to (2)
set [FRICTION] to (0.7)
go to x: (0) y: (0)
forever
set [KEY X] to (<key [right arrow] pressed?> - <key [left arrow] pressed?>)
change [SPEED X] by ((KEY X)*(ACCELERATION))
set [SPEED X] to ((SPEED X)*(FRICTION))
change x by ([SPEED X])
end
- Mr_Man1234
- Scratcher
37 posts
Possible collab
Ok!
kylie, she/her :33
when green flag clicked
set [ACCELERATION] to (2)
set [FRICTION] to (0.7)
go to x: (0) y: (0)
forever
set [KEY X] to (<key [right arrow] pressed?> - <key [left arrow] pressed?>)
change [SPEED X] by ((KEY X)*(ACCELERATION))
set [SPEED X] to ((SPEED X)*(FRICTION))
change x by ([SPEED X])
end
- F_A_Me
- Scratcher
53 posts
Possible collab
Are you good in designing profile-pictures?
If so, could you please design one for me? (Because my current is just… the name of my Profile :lol
If so, could you please design one for me? (Because my current is just… the name of my Profile :lol
- F_A_Me
- Scratcher
53 posts
Possible collab
Ok, I need
- a blue cube (maybe with rollanimation) - 30*30
a red cube “———————————-” - 30*30
a background in square design (each square 30*30) - 240*180 (completly Scratch screen)
a health Display (with 5 health pints) - however
- F_A_Me
- Scratcher
53 posts
Possible collab
… each square of the backgrond could have another design, it must only be to recognizable that there are cubits.
oh and the game uses a top view.
oh and the game uses a top view.
- Mr_Man1234
- Scratcher
37 posts
Possible collab
What do you mean by
I need to know so I can make the background. … each square of the backgrond could have another design, it must only be to recognizable that there are cubits.
kylie, she/her :33
when green flag clicked
set [ACCELERATION] to (2)
set [FRICTION] to (0.7)
go to x: (0) y: (0)
forever
set [KEY X] to (<key [right arrow] pressed?> - <key [left arrow] pressed?>)
change [SPEED X] by ((KEY X)*(ACCELERATION))
set [SPEED X] to ((SPEED X)*(FRICTION))
change x by ([SPEED X])
end
- Mr_Man1234
- Scratcher
37 posts
Possible collab
And, is it okay if I make a health bar that has 6 parts, instead of 5?
kylie, she/her :33
when green flag clicked
set [ACCELERATION] to (2)
set [FRICTION] to (0.7)
go to x: (0) y: (0)
forever
set [KEY X] to (<key [right arrow] pressed?> - <key [left arrow] pressed?>)
change [SPEED X] by ((KEY X)*(ACCELERATION))
set [SPEED X] to ((SPEED X)*(FRICTION))
change x by ([SPEED X])
end
- F_A_Me
- Scratcher
53 posts
Possible collab
… that's difficult to explain What do you mean byI need to know so I can make the background. … each square of the backgrond could have another design, it must only be to recognizable that there are cubits.
Ok, first I programm it complete and than you can take a look at it to see how I mean that.
- F_A_Me
- Scratcher
53 posts
Possible collab
Yeah, I have the program mostly ready now and I want to ask wheter you can take a look on it.
If so, please write me when you have time to take a look on it (at best in UTC).
The things you can design for the project, will be written in the program-description.
If so, please write me when you have time to take a look on it (at best in UTC).
The things you can design for the project, will be written in the program-description.
- Mr_Man1234
- Scratcher
37 posts
Possible collab
I am ready to look at it whenever you are ready!
kylie, she/her :33
when green flag clicked
set [ACCELERATION] to (2)
set [FRICTION] to (0.7)
go to x: (0) y: (0)
forever
set [KEY X] to (<key [right arrow] pressed?> - <key [left arrow] pressed?>)
change [SPEED X] by ((KEY X)*(ACCELERATION))
set [SPEED X] to ((SPEED X)*(FRICTION))
change x by ([SPEED X])
end