Discuss Scratch
- Discussion Forums
- » Project Ideas
- » Improvement ideas for Smoke: Flight of the Megaship
- picopaper
- Scratcher
500+ posts
Improvement ideas for Smoke: Flight of the Megaship
For a while now, I've been trying to come up with a storyline and some decent improvements for this project. Does anyone have some suggestions for how I should improve this game?
if <(platypus) = [platypus]> then
set [platypus v] to [platypus]
Pigs with Jetpacks! (a game of porcine combat)
What is with all these kumquat sig– *gulp*
- picopaper
- Scratcher
500+ posts
Improvement ideas for Smoke: Flight of the Megaship
What do you mean by that? There's no objective yet, if that's what you mean…
if <(platypus) = [platypus]> then
set [platypus v] to [platypus]
Pigs with Jetpacks! (a game of porcine combat)
What is with all these kumquat sig– *gulp*
- lilgreenland
- Scratcher
67 posts
Improvement ideas for Smoke: Flight of the Megaship
I suggest you add in new gun types.
I had fun thinking of ways to make new guns and it forced me to develop more realistic physics.
I had fun thinking of ways to make new guns and it forced me to develop more realistic physics.
- picopaper
- Scratcher
500+ posts
Improvement ideas for Smoke: Flight of the Megaship
Thanks!
if <(platypus) = [platypus]> then
set [platypus v] to [platypus]
Pigs with Jetpacks! (a game of porcine combat)
What is with all these kumquat sig– *gulp*
- Discussion Forums
- » Project Ideas
- » Improvement ideas for Smoke: Flight of the Megaship