Discuss Scratch
- Discussion Forums
- » Show and Tell
- » How To Make A One-Hour Movie Without Crashing
- cops911
-
Scratcher
100+ posts
How To Make A One-Hour Movie Without Crashing
The project all of you have been waiting for! No more complaints about one-hour movies crashing and Scratch not being able to handle miles and miles of script. So here you have it! My script simplifier! For more information, click on the link below. This is a work-in-progress, and I still need help with:
-if then
-variables/inputs
-booleans
https://scratch.mit.edu/projects/143303322/
-if then
-variables/inputs
-booleans
https://scratch.mit.edu/projects/143303322/
Last edited by cops911 (Feb. 18, 2017 17:09:50)
- duckboycool
-
Scratcher
1000+ posts
How To Make A One-Hour Movie Without Crashing
I think that this should only be in show and tell as that is the best fit. I do realize you've put it there however. Just don't spam all of the forums, thank you.
Last edited by duckboycool (Feb. 18, 2017 01:47:19)
- cops911
-
Scratcher
100+ posts
How To Make A One-Hour Movie Without Crashing
I think that this should only be in show and tell as that is the best fit. I do realize you've put it there however.But it is technically helping people with scripts. Could you help me with it?
- duckboycool
-
Scratcher
1000+ posts
How To Make A One-Hour Movie Without Crashing
I don't think that enough people can use this to be considered helping with scripts.
- cops911
-
Scratcher
100+ posts
How To Make A One-Hour Movie Without Crashing
I don't think that enough people can use this to be considered helping with scripts.I'm sorry but could you please help me?
- P444
-
Scratcher
500+ posts
How To Make A One-Hour Movie Without Crashing
Um, how can we help you? You first post doesn't contain any questions as far as I can tell…
The project all of you have been waiting for! No more complaints about one-hour movies crashing and Scratch not being able to handle miles and miles of script. So here you have it! My script simplifier! For more information, click on the link below:
https://scratch.mit.edu/projects/143303322/
- cops911
-
Scratcher
100+ posts
How To Make A One-Hour Movie Without Crashing
Um, how can we help you? You first post doesn't contain any questions as far as I can tell…All questions are in the project.
- P444
-
Scratcher
500+ posts
How To Make A One-Hour Movie Without Crashing
Well, this forum is for getting help, so you might want to actually post the questions here. Let's say someone had difficulty opening the project, like they were on the phone or a tablet. Also, knowing what problems you face may actually resolve them faster if you post it here.Um, how can we help you? You first post doesn't contain any questions as far as I can tell…All questions are in the project.
Anyways, using commands instead of blocks is hard. You can't keep a visual track of anything, and it will be even harder to fix bugs. Why would you think that bigger projects will lag? You can separate the code by custom blocks, also use it for repetition. And if it is too laggy, you can just issue a broadcast and move the scripts into a different sprite!
For example, if I were to write this project from your engine, what benefits would I get from it?
- cops911
-
Scratcher
100+ posts
How To Make A One-Hour Movie Without Crashing
Anyways, using commands instead of blocks is hard. You can't keep a visual track of anything, and it will be even harder to fix bugs. Why would you think that bigger projects will lag? You can separate the code by custom blocks, also use it for repetition. And if it is too laggy, you can just issue a broadcast and move the scripts into a different sprite!I'm talking HUGE projects, like 50 sprites with 500 scripts each. And yes, you CAN keep a visual track of the script
For example, if I were to write this project from your engine, what benefits would I get from it?
- P444
-
Scratcher
500+ posts
How To Make A One-Hour Movie Without Crashing
The bigger the projects, the more time it takes to translate the code into blocks again. Also, i do not think such a project exists o.O If it did, then probably a LOT of the code and sprites can be cut down. And how can you keep a visual track of the scripts, if you are using a list?Anyways, using commands instead of blocks is hard. You can't keep a visual track of anything, and it will be even harder to fix bugs. Why would you think that bigger projects will lag? You can separate the code by custom blocks, also use it for repetition. And if it is too laggy, you can just issue a broadcast and move the scripts into a different sprite!I'm talking HUGE projects, like 50 sprites with 500 scripts each. And yes, you CAN keep a visual track of the script
For example, if I were to write this project from your engine, what benefits would I get from it?

Also, I'll be asking this again :
For example, if I were to write this project from your engine, what benefits would I get from it?I would simply say that converting it to commands and running it would make the project unbearably laggy. What would happen to bigger projects?
Last edited by P444 (Feb. 18, 2017 16:18:41)
- cops911
-
Scratcher
100+ posts
How To Make A One-Hour Movie Without Crashing
The bigger the projects, the more time it takes to translate the code into blocks again.Actually, this engine can do several commands in an instant, as long as there are no wait blocks between them.
Also, i do not think such a project exists.That's because the project would crash, but that's why I made this engine.
If it did, then probably a LOT of the code and sprites can be cut down.This engine is in fact a cut down script.
And how can you keep a visual track of the scripts, if you are using a list?If it's on the list, what do you mean you can't see the script?
P.S., I've been on slow computers and big projects take FOREVER to load, but big lists run a lot more smoothly, even on slow computers.
- P444
-
Scratcher
500+ posts
How To Make A One-Hour Movie Without Crashing
The loading is entirely based on your network speeds… Also, why ignore this (again)?
Also, I'll be asking this again :For example, if I were to write this project from your engine, what benefits would I get from it?I would simply say that converting it to commands and running it would make the project unbearably laggy. What would happen to bigger projects?
- miniepicness
-
Scratcher
1000+ posts
How To Make A One-Hour Movie Without Crashing
You said this is helping people with scripts — this would go in the show and tell forum.
Let me ask for it to be moved for you
This forum is for asking questions about scripts
Let me ask for it to be moved for you
This forum is for asking questions about scripts
- cops911
-
Scratcher
100+ posts
How To Make A One-Hour Movie Without Crashing
You said this is helping people with scripts — this would go in the show and tell forum.The questions I have are at the end of the project.
Let me ask for it to be moved for you
This forum is for asking questions about scripts
- miniepicness
-
Scratcher
1000+ posts
How To Make A One-Hour Movie Without Crashing
Then you should post the questions in this thread so we dont get confused.You said this is helping people with scripts — this would go in the show and tell forum.The questions I have are at the end of the project.
Let me ask for it to be moved for you
This forum is for asking questions about scripts
And don't put them at the END, nobody will wait THAT LONG.
- cops911
-
Scratcher
100+ posts
How To Make A One-Hour Movie Without Crashing
The loading is entirely based on your network speeds… Also, why ignore this (again)?Ignore what?
For example, if I were to write this project from your engine, what benefits would I get from it?Like it said in the project:
This may seem a lot more inconvenient, but in larger projects, when every sprite does every command 20 times, this will be a whole lot easier for you, and your device.Your project doesn't need this engine, but others do.
I would simply say that converting it to commands and running it would make the project unbearably laggy. What would happen to bigger projects?I think it should be fine. Imagine this: having this engine will reduce what would otherwise be thousands of scripts, is just a single script for each sprite, causing a lot less lag.
I am working in a movie collab, and at the end, we'll see how it goes.
- P444
-
Scratcher
500+ posts
How To Make A One-Hour Movie Without Crashing
Ignore what?1. Ok nvm
Like it said in the project:This may seem a lot more inconvenient, but in larger projects, when every sprite does every command 20 times, this will be a whole lot easier for you, and your device.Your project doesn't need this engine, but others do.
I think it should be fine. Imagine this: having this engine will reduce what would otherwise be thousands of scripts, is just a single script for each sprite, causing a lot less lag.
I am working in a movie collab, and at the end, we'll see how it goes.
2. Well, it may not need that engine, but prove to us that it can handle small projects at that same speed it is already running.
3. Do you mean editor lag? If so, as I said earlier, cut down the scripts and use broadcasts with different sprites.
- cops911
-
Scratcher
100+ posts
How To Make A One-Hour Movie Without Crashing
Well, it may not need that engine, but prove to us that it can handle small projects at that same speed it is already running.The introduction to the project had an animation.
Do you mean editor lag? If so, as I said earlier, cut down the scripts and use broadcasts with different sprites.Broadcasting back and forth a gazillion times in a one-hour movie is actually the main cause for lag. I will make a project demonstrating a solution, and should be ready sometime today or tomorrow.
- DaPrinceJLA15
-
Scratcher
3 posts
How To Make A One-Hour Movie Without Crashing
Nice, but I'm making a paper charatcher movie.
- Discussion Forums
- » Show and Tell
-
» How To Make A One-Hour Movie Without Crashing