Discuss Scratch

cops911
Scratcher
100+ posts

How To Make A One-Hour Movie Without Crashing

The project all of you have been waiting for! No more complaints about one-hour movies crashing and Scratch not being able to handle miles and miles of script. So here you have it! My script simplifier! For more information, click on the link below. This is a work-in-progress, and I still need help with:

-if then
-variables/inputs
-booleans

https://scratch.mit.edu/projects/143303322/

Last edited by cops911 (Feb. 18, 2017 17:09:50)

duckboycool
Scratcher
1000+ posts

How To Make A One-Hour Movie Without Crashing

I think that this should only be in show and tell as that is the best fit. I do realize you've put it there however. Just don't spam all of the forums, thank you.

Last edited by duckboycool (Feb. 18, 2017 01:47:19)

cops911
Scratcher
100+ posts

How To Make A One-Hour Movie Without Crashing

duckboycool wrote:

I think that this should only be in show and tell as that is the best fit. I do realize you've put it there however.
But it is technically helping people with scripts. Could you help me with it?
duckboycool
Scratcher
1000+ posts

How To Make A One-Hour Movie Without Crashing

I don't think that enough people can use this to be considered helping with scripts.
cops911
Scratcher
100+ posts

How To Make A One-Hour Movie Without Crashing

duckboycool wrote:

I don't think that enough people can use this to be considered helping with scripts.
I'm sorry but could you please help me?
P444
Scratcher
500+ posts

How To Make A One-Hour Movie Without Crashing

Um, how can we help you? You first post doesn't contain any questions as far as I can tell…

cops911 wrote:

The project all of you have been waiting for! No more complaints about one-hour movies crashing and Scratch not being able to handle miles and miles of script. So here you have it! My script simplifier! For more information, click on the link below:

https://scratch.mit.edu/projects/143303322/
cops911
Scratcher
100+ posts

How To Make A One-Hour Movie Without Crashing

P444 wrote:

Um, how can we help you? You first post doesn't contain any questions as far as I can tell…
All questions are in the project.
P444
Scratcher
500+ posts

How To Make A One-Hour Movie Without Crashing

cops911 wrote:

P444 wrote:

Um, how can we help you? You first post doesn't contain any questions as far as I can tell…
All questions are in the project.
Well, this forum is for getting help, so you might want to actually post the questions here. Let's say someone had difficulty opening the project, like they were on the phone or a tablet. Also, knowing what problems you face may actually resolve them faster if you post it here.

Anyways, using commands instead of blocks is hard. You can't keep a visual track of anything, and it will be even harder to fix bugs. Why would you think that bigger projects will lag? You can separate the code by custom blocks, also use it for repetition. And if it is too laggy, you can just issue a broadcast and move the scripts into a different sprite!

For example, if I were to write this project from your engine, what benefits would I get from it?
cops911
Scratcher
100+ posts

How To Make A One-Hour Movie Without Crashing

P444 wrote:

Anyways, using commands instead of blocks is hard. You can't keep a visual track of anything, and it will be even harder to fix bugs. Why would you think that bigger projects will lag? You can separate the code by custom blocks, also use it for repetition. And if it is too laggy, you can just issue a broadcast and move the scripts into a different sprite!

For example, if I were to write this project from your engine, what benefits would I get from it?
I'm talking HUGE projects, like 50 sprites with 500 scripts each. And yes, you CAN keep a visual track of the script
P444
Scratcher
500+ posts

How To Make A One-Hour Movie Without Crashing

cops911 wrote:

P444 wrote:

Anyways, using commands instead of blocks is hard. You can't keep a visual track of anything, and it will be even harder to fix bugs. Why would you think that bigger projects will lag? You can separate the code by custom blocks, also use it for repetition. And if it is too laggy, you can just issue a broadcast and move the scripts into a different sprite!

For example, if I were to write this project from your engine, what benefits would I get from it?
I'm talking HUGE projects, like 50 sprites with 500 scripts each. And yes, you CAN keep a visual track of the script
The bigger the projects, the more time it takes to translate the code into blocks again. Also, i do not think such a project exists o.O If it did, then probably a LOT of the code and sprites can be cut down. And how can you keep a visual track of the scripts, if you are using a list?

Also, I'll be asking this again :
For example, if I were to write this project from your engine, what benefits would I get from it?
I would simply say that converting it to commands and running it would make the project unbearably laggy. What would happen to bigger projects?

Last edited by P444 (Feb. 18, 2017 16:18:41)

cops911
Scratcher
100+ posts

How To Make A One-Hour Movie Without Crashing

P444 wrote:

The bigger the projects, the more time it takes to translate the code into blocks again.
Actually, this engine can do several commands in an instant, as long as there are no wait blocks between them.

P444 wrote:

Also, i do not think such a project exists.
That's because the project would crash, but that's why I made this engine.

P444 wrote:

If it did, then probably a LOT of the code and sprites can be cut down.
This engine is in fact a cut down script.

P444 wrote:

And how can you keep a visual track of the scripts, if you are using a list?
If it's on the list, what do you mean you can't see the script?

P.S., I've been on slow computers and big projects take FOREVER to load, but big lists run a lot more smoothly, even on slow computers.
P444
Scratcher
500+ posts

How To Make A One-Hour Movie Without Crashing

The loading is entirely based on your network speeds… Also, why ignore this (again)?
Also, I'll be asking this again :
For example, if I were to write this project from your engine, what benefits would I get from it?
I would simply say that converting it to commands and running it would make the project unbearably laggy. What would happen to bigger projects?
miniepicness
Scratcher
1000+ posts

How To Make A One-Hour Movie Without Crashing

You said this is helping people with scripts — this would go in the show and tell forum.
Let me ask for it to be moved for you
This forum is for asking questions about scripts
cops911
Scratcher
100+ posts

How To Make A One-Hour Movie Without Crashing

miniepicness wrote:

You said this is helping people with scripts — this would go in the show and tell forum.
Let me ask for it to be moved for you
This forum is for asking questions about scripts
The questions I have are at the end of the project.
miniepicness
Scratcher
1000+ posts

How To Make A One-Hour Movie Without Crashing

cops911 wrote:

miniepicness wrote:

You said this is helping people with scripts — this would go in the show and tell forum.
Let me ask for it to be moved for you
This forum is for asking questions about scripts
The questions I have are at the end of the project.
Then you should post the questions in this thread so we dont get confused.
And don't put them at the END, nobody will wait THAT LONG.
cops911
Scratcher
100+ posts

How To Make A One-Hour Movie Without Crashing

P444 wrote:

The loading is entirely based on your network speeds… Also, why ignore this (again)?
Ignore what?

P444 wrote:

For example, if I were to write this project from your engine, what benefits would I get from it?
Like it said in the project:

The Scratch Cat wrote:

This may seem a lot more inconvenient, but in larger projects, when every sprite does every command 20 times, this will be a whole lot easier for you, and your device.
Your project doesn't need this engine, but others do.

P444 wrote:

I would simply say that converting it to commands and running it would make the project unbearably laggy. What would happen to bigger projects?
I think it should be fine. Imagine this: having this engine will reduce what would otherwise be thousands of scripts, is just a single script for each sprite, causing a lot less lag.

I am working in a movie collab, and at the end, we'll see how it goes.
P444
Scratcher
500+ posts

How To Make A One-Hour Movie Without Crashing

cops911 wrote:

Ignore what?
Like it said in the project:

The Scratch Cat wrote:

This may seem a lot more inconvenient, but in larger projects, when every sprite does every command 20 times, this will be a whole lot easier for you, and your device.
Your project doesn't need this engine, but others do.
I think it should be fine. Imagine this: having this engine will reduce what would otherwise be thousands of scripts, is just a single script for each sprite, causing a lot less lag.

I am working in a movie collab, and at the end, we'll see how it goes.
1. Ok nvm
2. Well, it may not need that engine, but prove to us that it can handle small projects at that same speed it is already running.
3. Do you mean editor lag? If so, as I said earlier, cut down the scripts and use broadcasts with different sprites.
cops911
Scratcher
100+ posts

How To Make A One-Hour Movie Without Crashing

P444 wrote:

Well, it may not need that engine, but prove to us that it can handle small projects at that same speed it is already running.
The introduction to the project had an animation.

P444 wrote:

Do you mean editor lag? If so, as I said earlier, cut down the scripts and use broadcasts with different sprites.
Broadcasting back and forth a gazillion times in a one-hour movie is actually the main cause for lag. I will make a project demonstrating a solution, and should be ready sometime today or tomorrow.
DaPrinceJLA15
Scratcher
3 posts

How To Make A One-Hour Movie Without Crashing

Nice, but I'm making a paper charatcher movie.

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