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- Inkulumo
- Scratcher
500+ posts
≥ and ≤ in operators
Yup, and extensions. No support, the workarounds are too easy, besides, Scratch 3.0 will be in HTML5/Javascript which can detect these blocks.
- Botcho_Otkho
- Scratcher
1000+ posts
≥ and ≤ in operators
No support for this. The workaround is not hard. Don't support. I don't think the first way is annoying at all. It's actually a very simple workaround.
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- -ShadowOfTheFuture-
- Scratcher
1000+ posts
≥ and ≤ in operators
No support, I don't really think the workaround is hard.
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- Sairam1265
- Scratcher
42 posts
≥ and ≤ in operators
The workaround is easier so no support from me.
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- StrangeMagic32
- Scratcher
1000+ posts
≥ and ≤ in operators
Support, as I saw stated on pg.2 there are blocks in scratch that, in reality, shouldn't even exist with the mindset, “The workaround is simple enough”.
Thanks
next costume // =And that workaround is simple enough, that the next costume shouldn't exist, but it still does, saying that the workaround is simple doesn't mean that it's not time consuming, all those little times where you would be using Next Costume, just imagine that the next costume doesn't exist, doing the workaround would take a matter of seconds, but those seconds add up into minutes, then hours, then days… So with that said, saying, “The workaround is simple enough” is wasting our lives, because the workarounds small time will add up to be significant enough to the point of no return.
switch costume to ((costume #) + (1))
Thanks
Last edited by StrangeMagic32 (Dec. 31, 2018 17:42:27)
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- Sheep_maker
- Scratcher
1000+ posts
≥ and ≤ in operators
The general consensus is that as few blocks as possible should be added; the more blocks there are, the more daunting the palette will seem for a new Scratcher. Support, as I saw stated on pg.2 there are blocks in scratch that, in reality, shouldn't even exist with the mindset, “The workaround is simple enough”.next costume // =And that workaround is simple enough, that the next costume shouldn't exist, but it still does, saying that the workaround is simple doesn't mean that it's not time consuming, all those little times where you would be using Next Costume, just imagine that the next costume doesn't exist, doing the workaround would take a matter of seconds, but those seconds add up into minutes, then hours, then days… So with that said, saying, “The workaround is simple enough” is wasting our lives, because the workarounds small time will add up to be significant enough to the point of no return.
switch costume to ((costume #) + (1))
Thanks
The “next costume” block might've been a quick decision made a long time ago when Scratch was still experimenting with what blocks would work. By then, it's too late to remove it because it would break existing projects. Also, the “next costume” block encourages new Scratchers to want a “previous costume” block, making them figure out a workaround, allowing them to begin developing essential programming skills.
The existing _ < _ and _ > _ blocks also encourage new Scratchers to want to have _ <= _ and _ >= _ blocks as well. It's actually a lot easier to find a workaround for those blocks because it gives the workaround to them when spoken.
Even if the workaround wastes time, it's insignificant.
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- Za-Chary
- Scratcher
1000+ posts
≥ and ≤ in operators
I don't know if it's been said already in this thread, but there's an even better workaround for
It's this:
<<[] > []> or <[] = []>>
It's this:
<not <[] < []>>
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- StrangeMagic32
- Scratcher
1000+ posts
≥ and ≤ in operators
The wasted time may be insignificant, but many insignificant things add up to be a lot more than you think it'd be. Even if the workaround wastes time, it's insignificant.
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- goldfish678
- Scratcher
1000+ posts
≥ and ≤ in operators
as per everyone else, this wouldn't provide much more than a slight convenience, seeing as the workaround is so simple. the new thing I would like to point out here is that for much of Scratch's targeted age demographic, this notation is unfamiliar and may bring up confusion.
that said, it wouldn't be too far out there since we already have trigonometric math operations built in that for many wouldn't be encountered on a normal academic education until high school. thoughts on this?
that said, it wouldn't be too far out there since we already have trigonometric math operations built in that for many wouldn't be encountered on a normal academic education until high school. thoughts on this?
Last edited by goldfish678 (Jan. 1, 2019 02:01:40)
- Sheep_maker
- Scratcher
1000+ posts
≥ and ≤ in operators
At least they're all of a single block in the palette. as per everyone else, this wouldn't provide much more than a slight convenience, seeing as the workaround is so simple. the new thing I would like to point out here is that for much of Scratch's targeted age demographic, this notation is unfamiliar and may bring up confusion.
that said, it wouldn't be too far out there since we already have trigonometric math operations built in that for many wouldn't be encountered on a normal academic education until high school. thoughts on this?
I'd gladly support the idea of the block itself, but not its addition to the palette (it clutters it, makes it more daunting for new Scratchers, and requires more scrolling for everyone else).
As a compromise, perhaps the <= and >= blocks can only be accessed through right clicking a < or > block, like swapping variables through the right click menu. I'm quite sure new Scratchers will still be able to understand those blocks; the X than or equal to symbol is usually taught with the X than operator. However, the way the block is achieved isn't very intuitive,
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- cannonball84
- Scratcher
58 posts
≥ and ≤ in operators
GUYS JUST DO THIS:
<not <[x] < [y]>>it is the same as
<<[x] = [y]> and <[x] > [y]>>
;
- ResExsention
- New to Scratch
1000+ posts
≥ and ≤ in operators
GUYS JUST DO THIS:<not <[x] < [y]>>it is the same as<<[x] = [y]> and <[x] > [y]>>
Wow. That's actually a simple workaround.
No support. Seems messy. I don't want two whole new operators cluttering up the block list.
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- 45afc4td
- Scratcher
100+ posts
≥ and ≤ in operators
Then again why is the suggestion spelled with symbols like ≤, ≥, ≠. It's <=, >=, !=. You don't see blocks like multiplication * and division / being spelled with × and ÷, or subtraction being spelled with − as opposed to -, or the two-in-one boolean converters being spelled with ∧, ∨ and ¬.
- DoNotFoIIowMe
- Scratcher
100+ posts
≥ and ≤ in operators
It might be “annoying”, but just using around five blocks isn't going to cause an apocalypse. You can't get everything to be easy for you in coding.
Huh, this is somehow my 100th post.
Huh, this is somehow my 100th post.
Last edited by DoNotFoIIowMe (Nov. 19, 2019 19:16:01)
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- kittiesrule247
- Scratcher
100+ posts
≥ and ≤ in operators
No, because you can easily do this:
<not <(variable) > [6]>>And stuff like that.
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- coder2045
- Scratcher
1000+ posts
≥ and ≤ in operators
What?! I learned them in kindergarten!Or anyone who hasn't done a high enough math level. No support. Do you really want a[]=>[]::boolean operatorswhen you can just take 2 Blocks and go<not <[] < [ ]>>?
Plus, it would be confusing to new scratchers.
No support as per workarounds.
Has a pretty easy workaround.
And I did not even know about the greater/ less than or equal to sign until in the 2nd sem. of 6th grade!
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- coder2045
- Scratcher
1000+ posts
≥ and ≤ in operators
No support.Just do
<not <[] > []>>
<not <[] < []>>
<not <[] = []>>
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- coder2045
- Scratcher
1000+ posts
≥ and ≤ in operators
Please don't necropost. (I think.) Then again why is the suggestion spelled with symbols like ≤, ≥, ≠. It's <=, >=, !=. You don't see blocks like multiplication * and division / being spelled with × and ÷, or subtraction being spelled with − as opposed to -, or the two-in-one boolean converters being spelled with ∧, ∨ and ¬.
P.S. I'm pretty sure WindOctahedron has more info on that, I don't want to type three or four long sentences.
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- DipLeChip
- Scratcher
1000+ posts
≥ and ≤ in operators
Suggestions can't be necroposted unless the suggestion is implemented or rejected.Please don't necropost. (I think.) Then again why is the suggestion spelled with symbols like ≤, ≥, ≠. It's <=, >=, !=. You don't see blocks like multiplication * and division / being spelled with × and ÷, or subtraction being spelled with − as opposed to -, or the two-in-one boolean converters being spelled with ∧, ∨ and ¬.
P.S. I'm pretty sure WindOctahedron has more info on that, I don't want to type three or four long sentences.
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- mica43683
- Scratcher
500+ posts
≥ and ≤ in operators
<not <(variable) < [5]>>
<not <(variable) > [5]>>
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