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- Ray-Style
- Scratcher
4 posts
Freeze and unfreeze
I am finding it hard to make a pause button in a game because there isn't a freeze button.I tried stop script however I could not resume because I have to start again. I think these two buttons will be useful
- jts1559
- Scratcher
36 posts
Freeze and unfreeze
sorta like in snap?
Yay! scratch! (and pi)
Made successful alternative to Cloud Data Strings.
if <(distance to [Computer v])>[5m]> then
go to [Computer v]
set [Task v] to [Scratch]
end
- AonymousGuy
- Scratcher
1000+ posts
Freeze and unfreeze
I think it shouldn't be too hard to add a pause button, though I never thought about it.
Couldn't you just add this:
to all of the scripts?
Couldn't you just add this:
if <(pause) = [1]> then
wait until <not <(pause) = [1]>>
end
to all of the scripts?
- turkey3_test
- Scratcher
1000+ posts
Freeze and unfreeze
It really depends upon the projects. When you get into very complex projects and RPG's, it's not always that easy. But I don't support, because it's a challenge and where's the fun without it? I think it shouldn't be too hard to add a pause button, though I never thought about it.
Couldn't you just add this:if <(pause) = [1]> then
wait until <not <(pause) = [1]>>
end
to all of the scripts?
- AonymousGuy
- Scratcher
1000+ posts
Freeze and unfreeze
It really depends upon the projects. When you get into very complex projects and RPG's, it's not always that easy. But I don't support, because it's a challenge and where's the fun without it? I think it shouldn't be too hard to add a pause button, though I never thought about it.
Couldn't you just add this:if <(pause) = [1]> then
wait until <not <(pause) = [1]>>
end
to all of the scripts?
I agree. It is more fun to use scripts.
Also, I know that might not always work, but it is one solution for some types of games.
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