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awesome-astronaut
Scratcher
100+ posts

Zelda game cancelled because I'm leaving scratch...

Well, the day has finally come. I'm leaving scratch. I know many of you will be disappointed that I'm leaving, and if you are interested why, go to this project:

https://scratch.mit.edu/projects/134715567/

For those of you who are concerned about this project, I hope that someone will see the potential in this game and will develop it further. In the hopes that someone will continue this game, I hereby give you the outline of the story I wanted for this game.

The game takes place after the events of the Legend of Zelda: Spirit Tracks. During the game, I hypothesize that we never saw Link's family because he was training to be an engineer, and so lived away from them for sometime.

The game begins with Link having returned home to his family (I had not decided where on Spirit Tracks map Link's family would live). After Spirit Tracks, Link has become good friends with princess Zelda, and now serves as her personal train driver, and on occasion body guard.

With all that exposition out of the way, the game starts with Link waking up in his family's house. Zelda has come saying that there's something strange going on in a goron mine to the northwest, and she needs Link to take her there on his train, and she needs him for protection should there be anything dangerous. Unfortunately, Link's train is currently being repaired, and he can't take her there.

Zelda remembers that there is shortcut they can take to get there. This area would serve as a place for the player to learn simple Zelda game mechanics and interact with their first enemies as they travel towards the goron mine.

When they go inside the mine, they find a group of gorons gathered around a goron digging into the rock. After a moment, a strange object is revealed.

A dark, unnatural triangle.

Suddenly, a mysterious figure enters the mine, and everyone turns around to face them. (insert villains name here) does an evil monologue, and engages in a short fight with Link as the villain attempts to get the strange object.

Link ultimately fails however, and the villain gets their prize.

Link and Zelda make their way to Hyrule Castle and consult some sort of scholar to attempt to find any information on the strange object unearthed in the goron mines.

The object is the fourth triforce. The triforce of shadow. When all three pieces of the triforce are assembled, the user gets one wish. When the fourth, dark, hidden triforce is placed inside the rest of the triforce, then it gives the user ultimate power over space and time.

The Goddesses fought some sort of primeval evil even greater than Ganon in order to create Hyrule, and they had to split his soul into the dark triforce, and a certain mask…

In their research, Link and Zelda find out someway to destroy the dark triforce. This of course involves collecting the pieces to make something like a weapon, or something. There would probably be 3 dungeons that you go through to find these pieces.

At the end of the game, you go through a dungeon to get something that will help you find the villain of the story.

After this dungeon, the player will go through one final dungeon, ultimately defeating the villain end ending the game. After the initial boss battle with the villain, there would probably be another one with the dark triforce.

During the entire game, if possible, I would have wanted Zelda to follow you around and assist in puzzles. I would have even wanted her to be a playable character, that you could switch back and forth to, depending on what you needed to do, and what character you prefer playing as.

I know that is a lot of ambitious work. I have given all of you a story and some ideas for gameplay. If you know Zelda, you know what this game should be. I know there are people on scratch who could make this. Show me what you all can do.

Here's all the work that I did on the game: https://scratch.mit.edu/projects/113243788/

This is awesome-astronaut, signing off.

Last edited by awesome-astronaut (Jan. 10, 2017 01:30:36)


I'm making a Zelda game Collab! Go to the Link to the Post ( ) https://scratch.mit.edu/discuss/topic/204411/?page=1#post-2049140
Zaptoe_Games
Scratcher
100+ posts

Zelda game cancelled because I'm leaving scratch...

The test looks really awesome! I'm really busy at the moment, but I'd like to help in some way. Could I try and create some enemy AI?

EDIT: I quickly did a mini AI test for it! (I hope that's alright with you!) You can choose how many hits it takes to kill the enemy. The one I've made isn't amazing though, they don't know how to get to you if you're on the other side of a collision, if you spawn more than 1 or 2 in it begins to lag D: (and they also can't hurt you yet because there isn't a health system)
https://scratch.mit.edu/projects/114040686/ I made a block that allows you to spawn enemies relative to the player, you can also edit how fast they come at you

Also, sorry for doing all this without being assigned the task! I can delete it if/ when you want

Last edited by Zaptoe_Games (June 16, 2016 22:57:02)


|>——————————————|> Platformer! <|> Exosphere! <|> 3D Space Game! <|——————————————<|
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awesome-astronaut
Scratcher
100+ posts

Zelda game cancelled because I'm leaving scratch...

Zaptoe_Games wrote:

The test looks really awesome! I'm really busy at the moment, but I'd like to help in some way. Could I try and create some enemy AI?

EDIT: I quickly did a mini AI test for it! (I hope that's alright with you!) You can choose how many hits it takes to kill the enemy. The one I've made isn't amazing though, they don't know how to get to you if you're on the other side of a collision, if you spawn more than 1 or 2 in it begins to lag D: (and they also can't hurt you yet because there isn't a health system)
https://scratch.mit.edu/projects/114040686/ I made a block that allows you to spawn enemies relative to the player, you can also edit how fast they come at you

Also, sorry for doing all this without being assigned the task! I can delete it if/ when you want

I looked at your AI engine and it is very nice! Does it detect collisions and have support for multiple enemies?

I am going to move the sprite to my main project (I have already listed your help above in the completed tasks list). Do you think it would be simple enough to implement animations? I'm planning on making an Octorock or a ChuChu enemy. Are you familiar with the Zelda series?

Last edited by awesome-astronaut (July 9, 2016 00:25:00)


I'm making a Zelda game Collab! Go to the Link to the Post ( ) https://scratch.mit.edu/discuss/topic/204411/?page=1#post-2049140
Zaptoe_Games
Scratcher
100+ posts

Zelda game cancelled because I'm leaving scratch...

Thanks! It does support both collisions and multiple enemies (sadly when you have a few enemies depending on how good your PC is it'll begin to lag because of all the collisions), it'd be quite simple to implement animations. I'm a bit familiar with Zelda but I'll have to google those enemies.

|>——————————————|> Platformer! <|> Exosphere! <|> 3D Space Game! <|——————————————<|
Hahaha Now you can see my posts too! ## Ys1lGITNRgZ)3gSpY&CUJr^)E-HWvA5xThE8nyK%
awesome-astronaut
Scratcher
100+ posts

Zelda game cancelled because I'm leaving scratch...

Is there a way you can make it so the enemies don't render if they're off screen?

I'm making a Zelda game Collab! Go to the Link to the Post ( ) https://scratch.mit.edu/discuss/topic/204411/?page=1#post-2049140
Zaptoe_Games
Scratcher
100+ posts

Zelda game cancelled because I'm leaving scratch...

Yeah, that'd work well! I could make it so that if the enemies are off screen they don't do anything

|>——————————————|> Platformer! <|> Exosphere! <|> 3D Space Game! <|——————————————<|
Hahaha Now you can see my posts too! ## Ys1lGITNRgZ)3gSpY&CUJr^)E-HWvA5xThE8nyK%
awesome-astronaut
Scratcher
100+ posts

Zelda game cancelled because I'm leaving scratch...

Could you also program an octorock type enemy? You could make another sprite with the same programming, but add that it shoots a projectile. If you are unfamiliar with Zelda, google Zelda octorock.

I'm making a Zelda game Collab! Go to the Link to the Post ( ) https://scratch.mit.edu/discuss/topic/204411/?page=1#post-2049140
redbird2000
Scratcher
54 posts

Zelda game cancelled because I'm leaving scratch...

I can help with
-support for multiple enemies at a time with AI that can move on a scrolling plane

-making the world stop scrolling when the player reaches the edge of the area

-ability to change to different regions of the map when player gets to an area exit

and I have nothing better to do so…
cann help?
awesome-astronaut
Scratcher
100+ posts

Zelda game cancelled because I'm leaving scratch...

redbird2000 wrote:

I can help with
-support for multiple enemies at a time with AI that can move on a scrolling plane

-making the world stop scrolling when the player reaches the edge of the area

-ability to change to different regions of the map when player gets to an area exit

and I have nothing better to do so…
cann help?

@Zaptoe_Games is working on the enemy AI. What I could use is making the world stop scrolling when the player reaches the edge of the area. remix the project and label the scripts you change (just right click a block to add notes)

I'm making a Zelda game Collab! Go to the Link to the Post ( ) https://scratch.mit.edu/discuss/topic/204411/?page=1#post-2049140
awesome-astronaut
Scratcher
100+ posts

Zelda game cancelled because I'm leaving scratch...

If there are any people out there that would like to do area design, I'm actually in need of that right now.

I'm making a Zelda game Collab! Go to the Link to the Post ( ) https://scratch.mit.edu/discuss/topic/204411/?page=1#post-2049140
Zaptoe_Games
Scratcher
100+ posts

Zelda game cancelled because I'm leaving scratch...

I heavily optimized the AI engine, so now you can play lag free (on my computer) with ~7 enemies on the screen at the same time on Microsoft Edge and ~5 on Google Chrome (haven't tested with firefox, but would probably be better). They also now only target/ attack you if you're within a certain distance of them (use function to change how far they can ‘see’ (measured in pixels)). I also made it so that enemies don't do anything if they're off screen (so if you have their ‘view distance’ really large then they still won't come after you if they're off the edge of the screen!

Project - https://scratch.mit.edu/projects/114040686/

I googled octoroks and it'd be very possible to make!

Last edited by Zaptoe_Games (June 18, 2016 20:55:22)


|>——————————————|> Platformer! <|> Exosphere! <|> 3D Space Game! <|——————————————<|
Hahaha Now you can see my posts too! ## Ys1lGITNRgZ)3gSpY&CUJr^)E-HWvA5xThE8nyK%
awesome-astronaut
Scratcher
100+ posts

Zelda game cancelled because I'm leaving scratch...

Great! Hey, This isn't related to the Zelda project, but I was working on a vector platformer a while ago, and one of my friends was programming enemy AI for a boss in the game. Sadly, the year ended before he could finish it, but perhaps you could help me if that wouldn't be to much of a problem. I don't think that it would be as difficult to program as the Zelda AI, but there is animation involved.

I think that I put notes down on what I wanted the robot boss to do, but if not, tell me and I'll let you know.

The game is right here: https://scratch.mit.edu/projects/99132192/

I'm making a Zelda game Collab! Go to the Link to the Post ( ) https://scratch.mit.edu/discuss/topic/204411/?page=1#post-2049140
awesome-astronaut
Scratcher
100+ posts

Zelda game cancelled because I'm leaving scratch...

Whoops, gave you the wrong link. Here is the one with the notes on what to do inside. The sprite is “evil killer robot”. When you play the game, it should work so that you go to the menu screen, select the second level, then when you play through the level, at the end there is the robot. You can program it just so that when you defeat the robot it stops moving, then I'll add the animations later for when it dies.

https://scratch.mit.edu/projects/104693153/

I'm making a Zelda game Collab! Go to the Link to the Post ( ) https://scratch.mit.edu/discuss/topic/204411/?page=1#post-2049140
Zaptoe_Games
Scratcher
100+ posts

Zelda game cancelled because I'm leaving scratch...

Oh nice! It's really good so far, I'll try and do the AI for the boss

|>——————————————|> Platformer! <|> Exosphere! <|> 3D Space Game! <|——————————————<|
Hahaha Now you can see my posts too! ## Ys1lGITNRgZ)3gSpY&CUJr^)E-HWvA5xThE8nyK%
awesome-astronaut
Scratcher
100+ posts

Zelda game cancelled because I'm leaving scratch...

Thanks! I was stuck in development of that game because of that boss. Thank you! I wish you luck! Come to me if you have any questions.

I'm making a Zelda game Collab! Go to the Link to the Post ( ) https://scratch.mit.edu/discuss/topic/204411/?page=1#post-2049140
Drake1337
Scratcher
36 posts

Zelda game cancelled because I'm leaving scratch...

Can I help? I can:

-work on advertising

-Enemey animation

lastly projectiles.

Here comes that lad.
Hello!
awesome-astronaut
Scratcher
100+ posts

Zelda game cancelled because I'm leaving scratch...

Drake1337 wrote:

Can I help? I can:

-work on advertising

-Enemey animation

lastly projectiles.

I don't need any advertising right now on a game that is not even near to completion. What I could use is someone drawing a design for what the starting village should look like (see first post for details)

I'm making a Zelda game Collab! Go to the Link to the Post ( ) https://scratch.mit.edu/discuss/topic/204411/?page=1#post-2049140
BlossomTn
Scratcher
14 posts

Zelda game cancelled because I'm leaving scratch...

Can I help with the hearts?
And I might be able to do the talking but do you want to press a button or walk in to them?
awesome-astronaut
Scratcher
100+ posts

Zelda game cancelled because I'm leaving scratch...

BlossomTn wrote:

Can I help with the hearts?
And I might be able to do the talking but do you want to press a button or walk in to them?

The hearts would be a programming task, and not crucial right now, as I need to make the sprites for them first.

Talking to NPC's would be done by pressing a button when close enough to them. Probably something like K or L would work, as O and P are going to be used with the right, and WASD with the left, so it feels roughly like the configuration of buttons on a Super Nintendo controller.

I'm making a Zelda game Collab! Go to the Link to the Post ( ) https://scratch.mit.edu/discuss/topic/204411/?page=1#post-2049140
Drake1337
Scratcher
36 posts

Zelda game cancelled because I'm leaving scratch...

https://scratch.mit.edu/projects/114396558/ I made a rough desien of the village

Here comes that lad.
Hello!

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