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f_deruvo
Scratcher
100+ posts

Strategy tank-war game // idea & design of the project

Here is the Project Studio
https://scratch.mit.edu/studios/2069394/

Here is the idea .. and the description document
https://scratch.mit.edu/projects/107549005/

Here is the prototype
https://scratch.mit.edu/projects/115761641/ (video)




GAME SUMMARY

Strategy tank-war is a turn based game and focus is on strategy. A team wins when its tanks number exceeds 80% of the other team

First beta version will have few elements
- map size 3000x3000 points
- 2 team (with 2-100 tank for team)
- 1 path for each tank

As the number of tanks grows the player can set paths used to move tanks along them

DATA STRUCTURE
Go to this post

IMPROVEMENTS goto to this post
New elements/options/game-rules and features will be added in a second beta version, Searching for new project managers.

Questions?

Last edited by f_deruvo (July 7, 2016 16:51:30)

f_deruvo
Scratcher
100+ posts

Strategy tank-war game // idea & design of the project

IMPROVEMENT SUGGEST

How to improve the ground pixel resolution?
- use the stamp of ground sprite (blur effect is used)
- use hexagonal tiles (4 or more tiles to make the whole map)

More to do
- hexagonal tiles for a higher resolution ground map
- add neutral cities & flights (AI)



Last edited by f_deruvo (July 31, 2016 15:55:47)

f_deruvo
Scratcher
100+ posts

Strategy tank-war game // idea & design of the project

DATA LISTS USED

TANK list will contain the ordered list of tanks (+ enemy tanks)

TANK_PATHS It represents the points(x,y) of a path
- now a path is one segment (2 points)

Last edited by f_deruvo (June 17, 2016 11:23:40)

f_deruvo
Scratcher
100+ posts

Strategy tank-war game // idea & design of the project

bump

Last edited by f_deruvo (June 8, 2016 15:01:59)

f_deruvo
Scratcher
100+ posts

Strategy tank-war game // idea & design of the project

bump

Last edited by f_deruvo (June 8, 2016 15:10:19)

jgcjgc
Scratcher
11 posts

Strategy tank-war game // idea & design of the project

(no way sir!)
jgcjgc
Scratcher
11 posts

Strategy tank-war game // idea & design of the project

when green flag clicked
play sound [It's the final countdown v]
forever

end
f_deruvo
Scratcher
100+ posts

Strategy tank-war game // idea & design of the project

bump
f_deruvo
Scratcher
100+ posts

Strategy tank-war game // idea & design of the project

bump
f_deruvo
Scratcher
100+ posts

Strategy tank-war game // idea & design of the project

Graphics improved (credits: IguanaLover, SJLR_, trev0rS)
ready for step two … but I need help for a multiplayer version

f_deruvo
Scratcher
100+ posts

Strategy tank-war game // idea & design of the project

Would you like to make a game review with me of this invented prototype Strategy war game?

prototype game video

Last edited by f_deruvo (July 7, 2016 16:54:15)

f_deruvo
Scratcher
100+ posts

Strategy tank-war game // idea & design of the project

bump – added video above
f_deruvo
Scratcher
100+ posts

Strategy tank-war game // idea & design of the project

bump

Last edited by f_deruvo (July 7, 2016 16:52:12)

f_deruvo
Scratcher
100+ posts

Strategy tank-war game // idea & design of the project

Any more tips to improve the game?
A different direction for developing?

Thanks
f_deruvo
Scratcher
100+ posts

Strategy tank-war game // idea & design of the project

improved ground resolution effect, using blur stamp sprite

f_deruvo
Scratcher
100+ posts

Strategy tank-war game // idea & design of the project

Changed the radar-map (upper-right) to show all tanks positions. This gives useful information for a strategy tank allocation.
Other changes to get a simple strategy game and easy to use, are needed…
Some controls are quite standard (like click&drag the map ) and I can add them.
It is interesting the used mobile effect … drag the map let it scrool

Last edited by f_deruvo (July 22, 2016 16:33:24)

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