Discuss Scratch

JamesOuO
Scratcher
500+ posts

TURBO MODE BLOCK

We need a turbo mode block. Think of all of those games that need turbo mode, but people don't know about turbo and just leave it. Also, in some games, you can cheat by using turbo mode, which is frustrating when it uses cloud data.
It should be formatted like the camera block, Toggle turbo mode (on/off) and also <Turbo mode?> for putting into operators.
This could be used for games where the terrain loads so that turbo mode is turned on during loading, then turned off afterwards.
Anyone Agree?

edit: this is super old and necroposted on, the run screen without refresh makes this totally useless imo, but you can still support this if you want.

Last edited by JamesOuO (April 27, 2015 22:06:59)


ProdigyZeta7
Scratcher
1000+ posts

TURBO MODE BLOCK

This has been suggested countless times before, and rejected. Sorry, but we don't need it when we can run definition scripts on “no refresh”.



16carlsm
Scratcher
75 posts

TURBO MODE BLOCK

I agree. I also think there should be a block like this:
toggle "can drag" [ v]

This way, in dress-up games, when the game starts, you can drag the clothes, but when you're finished, you can't. There is a workaround, but it's easier to put everything in one block.

Last edited by 16carlsm (Dec. 7, 2013 21:08:36)


r
category:list
a
16carlsm
Scratcher
75 posts

TURBO MODE BLOCK

turbo mode [ on v]

Looks cool!

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category:list
a
Failord
Scratcher
1000+ posts

TURBO MODE BLOCK

ProdigyZeta7 wrote:

This has been suggested countless times before, and rejected. Sorry, but we don't need it when we can run definition scripts on “no refresh”.

Perhaps you misread it- it's not
run this loop in turbo

end //fail.

but

put project player in turbo

I must say, this is an interesting idea.

Last edited by Failord (Dec. 7, 2013 21:21:02)


Thanks for the ride, Scratch Team and community! Unfortunately, the time has come for me to move on from Scratch, so I'll no longer be using the forums. Thanks again, and farewell!
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Failord
Scratcher
1000+ posts

TURBO MODE BLOCK

16carlsm wrote:

I agree. I also think there should be a block like this:
toggle "can drag" [ v]

While that's nice, I still would prefer my workaround.

Thanks for the ride, Scratch Team and community! Unfortunately, the time has come for me to move on from Scratch, so I'll no longer be using the forums. Thanks again, and farewell!
Invisible text! This will show you if a profile I claim to be mine IS mine. Just remember to visit the profile and see if I confirmed in the comments.
For old time's sake, see the revolutionary Laser Battle 2.0! Also see Unstoppable Game!

And no, the evil kumquats didn't alter my signature…
RSQgame
Scratcher
5 posts

TURBO MODE BLOCK

I think It should be a block to. If you use Turbo mode in my never ending runner game It's super difficult, So I would use a block like this to make a difficulty!
A-no-meep
Scratcher
100+ posts

TURBO MODE BLOCK

I think that this would also need a boolean to detect if the player is in turbo mode.

[ v]
A dropdown to nowhere
RSQgame
Scratcher
5 posts

TURBO MODE BLOCK

when [ d] key pressed
set [ Turbo Mode] to [on]
9kiwi9
Scratcher
100+ posts

TURBO MODE BLOCK

turn turbo mode [on v]::events
<turbo mode?::events>
derpmeup
Scratcher
1000+ posts

TURBO MODE BLOCK

16carlsm wrote:

turbo mode [on v] // category=control

Looks cool!
I think that would go into the control section if it was implemented.

hey bro that's a pretty good meme xD!
RSQgame
Scratcher
5 posts

TURBO MODE BLOCK

when key [ v] pressed
Turbo Mode [ on]
stop [ all]

when [ Turbo Mode] = (on)
RSQgame
Scratcher
5 posts

TURBO MODE BLOCK

Here is a better one
when [ V] key pressed
Turn Turbo Mode [on]
stop [ This Script]


Last edited by RSQgame (April 12, 2014 11:28:35)

poniesareso
Scratcher
100+ posts

TURBO MODE BLOCK

16carlsm wrote:

I agree. I also think there should be a block like this:
toggle "can drag" [ v]

This way, in dress-up games, when the game starts, you can drag the clothes, but when you're finished, you can't. There is a workaround, but it's easier to put everything in one block.

Exactly! In my awesome dress up game (not bragging-just excited about it :0), when i tested my project, I can't even drag and it takes WAY TOO LONG using the

glide () secs to x: () y: ()

so it would be nice.


Cick dat kumqut!







hppavilion
Scratcher
100+ posts

TURBO MODE BLOCK

16carlsm wrote:

I agree. I also think there should be a block like this:
toggle "can drag" [ v] //category=motion

This way, in dress-up games, when the game starts, you can drag the clothes, but when you're finished, you can't. There is a workaround, but it's easier to put everything in one block.
I think a major part of the point of scratch is that a lot of the blocks like that, which have easy workaronds, don't exist. The point is that it encourages you to use knowledge of coding instead of doing it for you. This is why I disagree with
 if on edge, bounce 
It should be more like
 bounce off [ v] //category=motion
because this way, it encourages you to use an if. And you can use something like if it is enabled AND touching edge, bounce. (I know you can use if-then and put this inside, but that has a completely different if-then in the bounce, which makes no sense)
This got kind of off topic, but it still explains it.
As for the turbo block, I semi-support. Also, put //category=control after the block design (in the main post, which you should add) so it looks like this:
 turbo mode [on v] //category=control
<turbo mode on?> //category=control
Looks much better.


RSQgame wrote:

when [V v] key pressed
Turn Turbo Mode [on v] //category=control
stop [all v] //what's this for?

when <Turbo Mode on?> //category=events we need a when <> block. This is just that with a turbo mode

RSQgame wrote:

Here is a better one
when [V v] key pressed
Turn Turbo Mode [on v] //category=control
stop [This Script v]
Have you not heard of the edit button? Also, add //category=x to change color and “ v” to the end of a string to make a dropdown. I fixed it above.


poniesareso wrote:

16carlsm wrote:

*snip*

Exactly! In my awesome dress up game (not bragging-just excited about it :0), when i tested my project, I can't even drag and it takes WAY TOO LONG using the

glide () secs to x: () y: ()

so it would be nice.

 When this sprite clicked 
repeat until <not <mouse down?>>
Go to [mouse pointer v]

Last edited by hppavilion (April 12, 2014 20:38:02)

ExtremeLogic
Scratcher
500+ posts

TURBO MODE BLOCK

9kiwi9 wrote:

turn turbo mode [on v]::events
<turbo mode?::events>
Support.

Last edited by ExtremeLogic (April 13, 2014 19:33:11)


spgame05
Scratcher
100+ posts

TURBO MODE BLOCK

when turbo mode [on v] :: events hat

turn turbo mode [on v] :: control stack

turbo mode :: sensing reporter
Support!

Last edited by Kaj (May 21, 1362 3:27:52)
GyroscopeBill
Scratcher
500+ posts

TURBO MODE BLOCK

This is cool, I support.

Pingu is learning about politics with this amazing project.
TeslaTech
Scratcher
49 posts

TURBO MODE BLOCK

spgame05 wrote:

when turbo mode [on v] :: events hat

turn turbo mode [on v] :: control stack

turbo mode :: sensing reporter
Support!

Last edited by Kaj (May 21, 1362 3:27:52)
i support


my scratch2.0 mod:Zappedtech.swf or zappedtech site
set [ TeslaTech] to [a nice guy]
set [TeslaTech] to [a great scratcher]
set [TeslaTech] to [a great friend]
when I receive [ a message]
say [Hi]
A PLATINUM rule for life: be fun
REALLY fun
The_Game_Master007
Scratcher
7 posts

TURBO MODE BLOCK

JamesOuO wrote:

We need a turbo mode block. Think of all of those games that need turbo mode, but people don't know about turbo and just leave it. Also, in some games, you can cheat by using turbo mode, which is frustrating when it uses cloud data.
It should be formatted like the camera block, Toggle turbo mode (on/off) and also <Turbo mode?> for putting into operators.
This could be used for games where the terrain loads so that turbo mode is turned on during loading, then turned off afterwards.
Anyone Agree?

I agree, Im making a game and turbo is cheating for it!

when green flag clicked
play sound [Awesome v] until done
say <((The_Game_Master007) + (Awesomeness)) = [Epicness]>

The_Game_Master007

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