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- TechnolgyGuy
-
Scratcher
100+ posts
LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---
Remember, do you work so you don't get “fired”
. This is the first Inc I was ever in, so it would be a shame of getting “fired”.
. This is the first Inc I was ever in, so it would be a shame of getting “fired”. - LeScratcher
-
Scratcher
100+ posts
LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---
Remember, do you work so you don't get “fired”. This is the first Inc I was ever in, so it would be a shame of getting “fired”.
At your rate, you won't.

- TechnolgyGuy
-
Scratcher
100+ posts
LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---
When will we get the theme for our projects?Remember, do you work so you don't get “fired”. This is the first Inc I was ever in, so it would be a shame of getting “fired”.
At your rate, you won't.
- tacky365
-
Scratcher
100+ posts
LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---
I can understand where your logic is coming from, but hear me out when I say that not all styles look good when placed together. Don't expect for every style to coincide perfectly just because they're separated by sprites or backgrounds. People will notice. I can handle the putting-together of unmatching styles, but some things just won't fit. Trust me, dear, I've been working in graphic design for a while.Yeah, but…That is where the other teams come in. C'mon AMAZING graphics! THE BEST games! Sound! Art! Interaction! We have more than one team. No project is solely for one group. Say platformers. We have people who are here ONLY to do art. And I bet ya they'll do it well.
Usually I do art best as freestanding pieces. Just letting ya know. I don't always have the energy or the experience to do this with every piece. Plus, it's going to be rough if we work as divisions only, because each artist has his or her own style, and it becomes blatantly obvious what was done by who when it's all pieced together.
Not exactly.If I just told you to draw something. You could do it. Sure, you would have your own side of it, but that is what will make the things we do unique. And I'm not so sure style matters much if one person draws a hero, and another draws and animates and alien.
I know what you mean Zaneki. Like what if one character is 8 bit and one is made using blender
Maybe you should tell the specific kind of art we should make, whether its blurry/ pixel/ vector/ etc. Lescratcher - Zaneki
-
Scratcher
1000+ posts
LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---
What kind of art should probably be decided after the assignment has been given. Although I think it'd be an interesting twist, not too many people are interested in using a pixel-art based OS.I can understand where your logic is coming from, but hear me out when I say that not all styles look good when placed together. Don't expect for every style to coincide perfectly just because they're separated by sprites or backgrounds. People will notice. I can handle the putting-together of unmatching styles, but some things just won't fit. Trust me, dear, I've been working in graphic design for a while.Yeah, but…That is where the other teams come in. C'mon AMAZING graphics! THE BEST games! Sound! Art! Interaction! We have more than one team. No project is solely for one group. Say platformers. We have people who are here ONLY to do art. And I bet ya they'll do it well.
Usually I do art best as freestanding pieces. Just letting ya know. I don't always have the energy or the experience to do this with every piece. Plus, it's going to be rough if we work as divisions only, because each artist has his or her own style, and it becomes blatantly obvious what was done by who when it's all pieced together.
Not exactly.If I just told you to draw something. You could do it. Sure, you would have your own side of it, but that is what will make the things we do unique. And I'm not so sure style matters much if one person draws a hero, and another draws and animates and alien.
I know what you mean Zaneki. Like what if one character is 8 bit and one is made using blenderMaybe you should tell the specific kind of art we should make, whether its blurry/ pixel/ vector/ etc. Lescratcher
- TechnolgyGuy
-
Scratcher
100+ posts
LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---
I started to mess with variables. I recently found out how to trigger something with variables. I can do it a lot with the games we will be making in LS Inc. If you want a sample or a lesson go to Your text to link here… Thanks!
- tacky365
-
Scratcher
100+ posts
LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---
What kind of art should probably be decided after the assignment has been given. Although I think it'd be an interesting twist, not too many people are interested in using a pixel-art based OS.I can understand where your logic is coming from, but hear me out when I say that not all styles look good when placed together. Don't expect for every style to coincide perfectly just because they're separated by sprites or backgrounds. People will notice. I can handle the putting-together of unmatching styles, but some things just won't fit. Trust me, dear, I've been working in graphic design for a while.Yeah, but…That is where the other teams come in. C'mon AMAZING graphics! THE BEST games! Sound! Art! Interaction! We have more than one team. No project is solely for one group. Say platformers. We have people who are here ONLY to do art. And I bet ya they'll do it well.
Usually I do art best as freestanding pieces. Just letting ya know. I don't always have the energy or the experience to do this with every piece. Plus, it's going to be rough if we work as divisions only, because each artist has his or her own style, and it becomes blatantly obvious what was done by who when it's all pieced together.
Not exactly.If I just told you to draw something. You could do it. Sure, you would have your own side of it, but that is what will make the things we do unique. And I'm not so sure style matters much if one person draws a hero, and another draws and animates and alien.
I know what you mean Zaneki. Like what if one character is 8 bit and one is made using blenderMaybe you should tell the specific kind of art we should make, whether its blurry/ pixel/ vector/ etc. Lescratcher
Not too many people are going to like a pixel based OS is true. Maybe we could have a setting to change modes for fun?
- TechnolgyGuy
-
Scratcher
100+ posts
LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---
I think that is a good idea.What kind of art should probably be decided after the assignment has been given. Although I think it'd be an interesting twist, not too many people are interested in using a pixel-art based OS.I can understand where your logic is coming from, but hear me out when I say that not all styles look good when placed together. Don't expect for every style to coincide perfectly just because they're separated by sprites or backgrounds. People will notice. I can handle the putting-together of unmatching styles, but some things just won't fit. Trust me, dear, I've been working in graphic design for a while.Yeah, but…That is where the other teams come in. C'mon AMAZING graphics! THE BEST games! Sound! Art! Interaction! We have more than one team. No project is solely for one group. Say platformers. We have people who are here ONLY to do art. And I bet ya they'll do it well.
Usually I do art best as freestanding pieces. Just letting ya know. I don't always have the energy or the experience to do this with every piece. Plus, it's going to be rough if we work as divisions only, because each artist has his or her own style, and it becomes blatantly obvious what was done by who when it's all pieced together.
Not exactly.If I just told you to draw something. You could do it. Sure, you would have your own side of it, but that is what will make the things we do unique. And I'm not so sure style matters much if one person draws a hero, and another draws and animates and alien.
I know what you mean Zaneki. Like what if one character is 8 bit and one is made using blenderMaybe you should tell the specific kind of art we should make, whether its blurry/ pixel/ vector/ etc. Lescratcher
Not too many people are going to like a pixel based OS is true. Maybe we could have a setting to change modes for fun?
- Zaneki
-
Scratcher
1000+ posts
LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---
Hmm… maybe. Sounds interesting, but it'd be an extra burden on programmers (not that I'd know, because frankly I'm a rather p1ss-poor coder myself :P )What kind of art should probably be decided after the assignment has been given. Although I think it'd be an interesting twist, not too many people are interested in using a pixel-art based OS.I can understand where your logic is coming from, but hear me out when I say that not all styles look good when placed together. Don't expect for every style to coincide perfectly just because they're separated by sprites or backgrounds. People will notice. I can handle the putting-together of unmatching styles, but some things just won't fit. Trust me, dear, I've been working in graphic design for a while.Yeah, but…That is where the other teams come in. C'mon AMAZING graphics! THE BEST games! Sound! Art! Interaction! We have more than one team. No project is solely for one group. Say platformers. We have people who are here ONLY to do art. And I bet ya they'll do it well.
Usually I do art best as freestanding pieces. Just letting ya know. I don't always have the energy or the experience to do this with every piece. Plus, it's going to be rough if we work as divisions only, because each artist has his or her own style, and it becomes blatantly obvious what was done by who when it's all pieced together.
Not exactly.If I just told you to draw something. You could do it. Sure, you would have your own side of it, but that is what will make the things we do unique. And I'm not so sure style matters much if one person draws a hero, and another draws and animates and alien.
I know what you mean Zaneki. Like what if one character is 8 bit and one is made using blenderMaybe you should tell the specific kind of art we should make, whether its blurry/ pixel/ vector/ etc. Lescratcher
Not too many people are going to like a pixel based OS is true. Maybe we could have a setting to change modes for fun?
It'll also be twice the work for artists, though.
I think we should keep that idea in mind.
Last edited by Zaneki (Oct. 17, 2013 01:33:59)
- tacky365
-
Scratcher
100+ posts
LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---
Hmm… maybe. Sounds interesting, but it'd be an extra burden on programmers (not that I'd know, because frankly I'm a rather p1ss-poor coder myself :P )What kind of art should probably be decided after the assignment has been given. Although I think it'd be an interesting twist, not too many people are interested in using a pixel-art based OS.I can understand where your logic is coming from, but hear me out when I say that not all styles look good when placed together. Don't expect for every style to coincide perfectly just because they're separated by sprites or backgrounds. People will notice. I can handle the putting-together of unmatching styles, but some things just won't fit. Trust me, dear, I've been working in graphic design for a while.Yeah, but…That is where the other teams come in. C'mon AMAZING graphics! THE BEST games! Sound! Art! Interaction! We have more than one team. No project is solely for one group. Say platformers. We have people who are here ONLY to do art. And I bet ya they'll do it well.
Usually I do art best as freestanding pieces. Just letting ya know. I don't always have the energy or the experience to do this with every piece. Plus, it's going to be rough if we work as divisions only, because each artist has his or her own style, and it becomes blatantly obvious what was done by who when it's all pieced together.
Not exactly.If I just told you to draw something. You could do it. Sure, you would have your own side of it, but that is what will make the things we do unique. And I'm not so sure style matters much if one person draws a hero, and another draws and animates and alien.
I know what you mean Zaneki. Like what if one character is 8 bit and one is made using blenderMaybe you should tell the specific kind of art we should make, whether its blurry/ pixel/ vector/ etc. Lescratcher
Not too many people are going to like a pixel based OS is true. Maybe we could have a setting to change modes for fun?
It'll also be twice the work for artists, though.
I think we should keep that idea in mind.
It will be more work, but surely it will only help the project. Also what does p1ss mean?
- LeScratcher
-
Scratcher
100+ posts
LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---
quote=p1ss-bad coder]Hmm… maybe. Sounds interesting, but it'd be an extra burden on programmers (not that I'd know, because frankly I'm a rather p1ss-poor coder myself :P )What kind of art should probably be decided after the assignment has been given. Although I think it'd be an interesting twist, not too many people are interested in using a pixel-art based OS.I can understand where your logic is coming from, but hear me out when I say that not all styles look good when placed together. Don't expect for every style to coincide perfectly just because they're separated by sprites or backgrounds. People will notice. I can handle the putting-together of unmatching styles, but some things just won't fit. Trust me, dear, I've been working in graphic design for a while.Yeah, but…That is where the other teams come in. C'mon AMAZING graphics! THE BEST games! Sound! Art! Interaction! We have more than one team. No project is solely for one group. Say platformers. We have people who are here ONLY to do art. And I bet ya they'll do it well.
Usually I do art best as freestanding pieces. Just letting ya know. I don't always have the energy or the experience to do this with every piece. Plus, it's going to be rough if we work as divisions only, because each artist has his or her own style, and it becomes blatantly obvious what was done by who when it's all pieced together.
Not exactly.If I just told you to draw something. You could do it. Sure, you would have your own side of it, but that is what will make the things we do unique. And I'm not so sure style matters much if one person draws a hero, and another draws and animates and alien.
I know what you mean Zaneki. Like what if one character is 8 bit and one is made using blenderMaybe you should tell the specific kind of art we should make, whether its blurry/ pixel/ vector/ etc. Lescratcher
Not too many people are going to like a pixel based OS is true. Maybe we could have a setting to change modes for fun?
It'll also be twice the work for artists, though.
I think we should keep that idea in mind.
It will be more work, but surely it will only help the project. Also what does p1ss mean?
As bad as..well, pee. XD
It'll workout. Who care's. Not like we have a time limit. AS long as the result makes sense and is professionally flawless.
P.S. Like the nicknames? JK They won;t be your nicknames.
- LeScratcher
-
Scratcher
100+ posts
LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---
I can understand where your logic is coming from, but hear me out when I say that not all styles look good when placed together. Don't expect for every style to coincide perfectly just because they're separated by sprites or backgrounds. People will notice. I can handle the putting-together of unmatching styles, but some things just won't fit. Trust me, dear, I've been working in graphic design for a while.Yeah, but…That is where the other teams come in. C'mon AMAZING graphics! THE BEST games! Sound! Art! Interaction! We have more than one team. No project is solely for one group. Say platformers. We have people who are here ONLY to do art. And I bet ya they'll do it well.
Usually I do art best as freestanding pieces. Just letting ya know. I don't always have the energy or the experience to do this with every piece. Plus, it's going to be rough if we work as divisions only, because each artist has his or her own style, and it becomes blatantly obvious what was done by who when it's all pieced together.
Not exactly.If I just told you to draw something. You could do it. Sure, you would have your own side of it, but that is what will make the things we do unique. And I'm not so sure style matters much if one person draws a hero, and another draws and animates and alien.
Ahh…graphic design…it's an art in itself. And I took it as a class last year in school. Do what you need to, but leave some of it for me.
- ptenkale123
-
Scratcher
20 posts
LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---
I can understand where your logic is coming from, but hear me out when I say that not all styles look good when placed together. Don't expect for every style to coincide perfectly just because they're separated by sprites or backgrounds. People will notice. I can handle the putting-together of unmatching styles, but some things just won't fit. Trust me, dear, I've been working in graphic design for a while.Yeah, but…That is where the other teams come in. C'mon AMAZING graphics! THE BEST games! Sound! Art! Interaction! We have more than one team. No project is solely for one group. Say platformers. We have people who are here ONLY to do art. And I bet ya they'll do it well.
Usually I do art best as freestanding pieces. Just letting ya know. I don't always have the energy or the experience to do this with every piece. Plus, it's going to be rough if we work as divisions only, because each artist has his or her own style, and it becomes blatantly obvious what was done by who when it's all pieced together.
Not exactly.If I just told you to draw something. You could do it. Sure, you would have your own side of it, but that is what will make the things we do unique. And I'm not so sure style matters much if one person draws a hero, and another draws and animates and alien.
Ahh…graphic design…it's an art in itself. And I took it as a class last year in school. Do what you need to, but leave some of it for me.![]()
By “graphic design” you mean Combo-Tech rite? I am taking Combo-Tech this year, so I might be able to help with the art if its needed. Just an FYI the only graphic design program that I can use is photoshop, so don't expect it have vector graphics like illustrator.
- LeScratcher
-
Scratcher
100+ posts
LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---
XD No GIMP? No paint.NET?I can understand where your logic is coming from, but hear me out when I say that not all styles look good when placed together. Don't expect for every style to coincide perfectly just because they're separated by sprites or backgrounds. People will notice. I can handle the putting-together of unmatching styles, but some things just won't fit. Trust me, dear, I've been working in graphic design for a while.Yeah, but…That is where the other teams come in. C'mon AMAZING graphics! THE BEST games! Sound! Art! Interaction! We have more than one team. No project is solely for one group. Say platformers. We have people who are here ONLY to do art. And I bet ya they'll do it well.
Usually I do art best as freestanding pieces. Just letting ya know. I don't always have the energy or the experience to do this with every piece. Plus, it's going to be rough if we work as divisions only, because each artist has his or her own style, and it becomes blatantly obvious what was done by who when it's all pieced together.
Not exactly.If I just told you to draw something. You could do it. Sure, you would have your own side of it, but that is what will make the things we do unique. And I'm not so sure style matters much if one person draws a hero, and another draws and animates and alien.
Ahh…graphic design…it's an art in itself. And I took it as a class last year in school. Do what you need to, but leave some of it for me.![]()
By “graphic design” you mean Combo-Tech rite? I am taking Combo-Tech this year, so I might be able to help with the art if its needed. Just an FYI the only graphic design program that I can use is photoshop, so don't expect it have vector graphics like illustrator.
Your class will be competely different form last year, trust me.- ptenkale123
-
Scratcher
20 posts
LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---
XD No GIMP? No paint.NET?I can understand where your logic is coming from, but hear me out when I say that not all styles look good when placed together. Don't expect for every style to coincide perfectly just because they're separated by sprites or backgrounds. People will notice. I can handle the putting-together of unmatching styles, but some things just won't fit. Trust me, dear, I've been working in graphic design for a while.Yeah, but…That is where the other teams come in. C'mon AMAZING graphics! THE BEST games! Sound! Art! Interaction! We have more than one team. No project is solely for one group. Say platformers. We have people who are here ONLY to do art. And I bet ya they'll do it well.
Usually I do art best as freestanding pieces. Just letting ya know. I don't always have the energy or the experience to do this with every piece. Plus, it's going to be rough if we work as divisions only, because each artist has his or her own style, and it becomes blatantly obvious what was done by who when it's all pieced together.
Not exactly.If I just told you to draw something. You could do it. Sure, you would have your own side of it, but that is what will make the things we do unique. And I'm not so sure style matters much if one person draws a hero, and another draws and animates and alien.
Ahh…graphic design…it's an art in itself. And I took it as a class last year in school. Do what you need to, but leave some of it for me.![]()
By “graphic design” you mean Combo-Tech rite? I am taking Combo-Tech this year, so I might be able to help with the art if its needed. Just an FYI the only graphic design program that I can use is photoshop, so don't expect it have vector graphics like illustrator.Your class will be competely different form last year, trust me.
Are those all free?
- ptenkale123
-
Scratcher
20 posts
LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---
La
The only programs that I have been introduced to so far are adobe photoshop and illustrator
XD No GIMP? No paint.NET?I can understand where your logic is coming from, but hear me out when I say that not all styles look good when placed together. Don't expect for every style to coincide perfectly just because they're separated by sprites or backgrounds. People will notice. I can handle the putting-together of unmatching styles, but some things just won't fit. Trust me, dear, I've been working in graphic design for a while.Yeah, but…That is where the other teams come in. C'mon AMAZING graphics! THE BEST games! Sound! Art! Interaction! We have more than one team. No project is solely for one group. Say platformers. We have people who are here ONLY to do art. And I bet ya they'll do it well.
Usually I do art best as freestanding pieces. Just letting ya know. I don't always have the energy or the experience to do this with every piece. Plus, it's going to be rough if we work as divisions only, because each artist has his or her own style, and it becomes blatantly obvious what was done by who when it's all pieced together.
Not exactly.If I just told you to draw something. You could do it. Sure, you would have your own side of it, but that is what will make the things we do unique. And I'm not so sure style matters much if one person draws a hero, and another draws and animates and alien.
Ahh…graphic design…it's an art in itself. And I took it as a class last year in school. Do what you need to, but leave some of it for me.![]()
By “graphic design” you mean Combo-Tech rite? I am taking Combo-Tech this year, so I might be able to help with the art if its needed. Just an FYI the only graphic design program that I can use is photoshop, so don't expect it have vector graphics like illustrator.Your class will be competely different form last year, trust me.
Are those all free?
The only programs that I have been introduced to so far are adobe photoshop and illustrator
- Zaneki
-
Scratcher
1000+ posts
LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---
Both programs are free, yeah.XD No GIMP? No paint.NET?Your class will be competely different form last year, trust me.
Are those all free?
Gimp is rather like Photoshop. It's got a different layout and different shortkeys, but more or less the same functions. I like Gimp for the range of functions that you can perform within it, but I prefer PS Elements for the simplicity and the brushes. The layout is also very sleek. Elements isn't free, though. I have Paint.NET, but I don't use it. I honestly have no idea why I've got so many art programs on my PC, considering that I really only use PS, occasionally Gimp, and seldom MS Paint. XP
You can download Gimp from here and Paint.NET from here.
Last edited by Zaneki (Oct. 17, 2013 06:25:44)
- DJ-stickman
-
Scratcher
100+ posts
LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---
ok coolMaaan you are sooo crazy - we are gonna get along just fine…. so what do I do?1. Almost a year now
2. Followers #145
3. 37 in all, very few remixed many music
4. Skill or Specialty: music
5. Simulations, Games, Math, Music, or Animating? MUSIC4EVA! lol I also like animating and games and I am good at maths
6. Any other Inc.'s you in? I just came back
7. How awesome is @LeScratcher? (JK that was a joke) Of course
MUSIC 4 YOU 4 EVA!![]()
XD
Nothing yet, unless you want to make a logo and forum signature (like yours). The theme colors are orange,white, and black (my colors and Scratch's colors).
- GreenConsole
-
Scratcher
39 posts
LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---
Hey, you like my new sig?
- Lumpy11
-
Scratcher
3 posts
LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---
1. 3 years
2. 19 Followers on my old account
3. 66 on both my accounts
4. Drawing in vector.
5. Animating
6. No
7.Yes

2. 19 Followers on my old account
3. 66 on both my accounts
4. Drawing in vector.
5. Animating
6. No
7.Yes

