Discuss Scratch

GreenConsole
Scratcher
39 posts

LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---

We can use SimplEngine with a bit of improvement for the physics. It's a lightning fast engine. I will make an example of it.
ArkBark27
Scratcher
10 posts

LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---

LeScratcher wrote:

OKAY! WE ARE STILL MISSING 4, BUT I WILL EXPLAIN THE PROJECT IN DETAIL.

THe game will be a puzzle platformer about life. Memories. The past. And the future.
The past is always part of you. But you have to step out of its way and outrun it to move on.

This first game requires A LOT of skill in cloning, variables, and physics (sort of).
The inspiration is http://armorgames.com/play/6525/ .

Let me first explain it to you.
You are the blue guy.
Clones (blue dots) follow you as you move.
Your movement charges the door to exit. only when it is charged can you progress.

As you move, however,the door you leave out of charges, and every so often (movement wise) releases a clone of YOU. A few dots in front of it specifies its movement path, and you have to avoid it, or else you start over.

The game will be dedicated to skruff because of what he had to go through in HIS past.
The game will be a big project, but it will turn out great. Cheers.

For now, I need a walking and running animation like the guy in the game. Who can do that?

I'm not the most skilled at walking and running animations, but I can try.
sno_board_dood
Scratcher
22 posts

LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---

ArkBark27 wrote:

LeScratcher wrote:

OKAY! WE ARE STILL MISSING 4, BUT I WILL EXPLAIN THE PROJECT IN DETAIL.

THe game will be a puzzle platformer about life. Memories. The past. And the future.
The past is always part of you. But you have to step out of its way and outrun it to move on.

This first game requires A LOT of skill in cloning, variables, and physics (sort of).
The inspiration is http://armorgames.com/play/6525/ .

Let me first explain it to you.
You are the blue guy.
Clones (blue dots) follow you as you move.
Your movement charges the door to exit. only when it is charged can you progress.

As you move, however,the door you leave out of charges, and every so often (movement wise) releases a clone of YOU. A few dots in front of it specifies its movement path, and you have to avoid it, or else you start over.

The game will be dedicated to skruff because of what he had to go through in HIS past.
The game will be a big project, but it will turn out great. Cheers.

For now, I need a walking and running animation like the guy in the game. Who can do that?

I'm not the most skilled at walking and running animations, but I can try.
im ok..
Bluenunchuck
Scratcher
100+ posts

LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---

LeScratcher wrote:

OKAY! WE ARE STILL MISSING 4, BUT I WILL EXPLAIN THE PROJECT IN DETAIL.

THe game will be a puzzle platformer about life. Memories. The past. And the future.
The past is always part of you. But you have to step out of its way and outrun it to move on.

This first game requires A LOT of skill in cloning, variables, and physics (sort of).
The inspiration is http://armorgames.com/play/6525/ .

Let me first explain it to you.
You are the blue guy.
Clones (blue dots) follow you as you move.
Your movement charges the door to exit. only when it is charged can you progress.

As you move, however,the door you leave out of charges, and every so often (movement wise) releases a clone of YOU. A few dots in front of it specifies its movement path, and you have to avoid it, or else you start over.

The game will be dedicated to skruff because of what he had to go through in HIS past.
The game will be a big project, but it will turn out great. Cheers.

For now, I need a walking and running animation like the guy in the game. Who can do that?


I'll try!
sno_board_dood
Scratcher
22 posts

LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---

dude that link is spam.
ArkBark27
Scratcher
10 posts

LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---

ArkBark27 wrote:

LeScratcher wrote:

OKAY! WE ARE STILL MISSING 4, BUT I WILL EXPLAIN THE PROJECT IN DETAIL.

THe game will be a puzzle platformer about life. Memories. The past. And the future.
The past is always part of you. But you have to step out of its way and outrun it to move on.

This first game requires A LOT of skill in cloning, variables, and physics (sort of).
The inspiration is http://armorgames.com/play/6525/ .

Let me first explain it to you.
You are the blue guy.
Clones (blue dots) follow you as you move.
Your movement charges the door to exit. only when it is charged can you progress.

As you move, however,the door you leave out of charges, and every so often (movement wise) releases a clone of YOU. A few dots in front of it specifies its movement path, and you have to avoid it, or else you start over.

The game will be dedicated to skruff because of what he had to go through in HIS past.
The game will be a big project, but it will turn out great. Cheers.

For now, I need a walking and running animation like the guy in the game. Who can do that?

I'm not the most skilled at walking and running animations, but I can try.
Okay, here it is http://scratch.mit.edu/projects/13409248/ It's a little rough, so some other animators can touch up on it if they want (or we can just not use it)
Bluenunchuck
Scratcher
100+ posts

LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---

http://scratch.mit.edu/projects/13409311/ I made 2. They didn't really work. The legs are ok but the arms don't work. Could anyone remix with the arms?
dracae
Scratcher
1000+ posts

LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---

I'm working on a base for the moving and there being grey dots and clones, etc.

(I have no clue how to do the grey lines though but *shrugs*)
AlphaAxle
Scratcher
100+ posts

LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---

We don't necessarily need a running sprite, I've made many successful games where the character was a circle or square
ArkBark27
Scratcher
10 posts

LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---

AlphaAxle wrote:

We don't necessarily need a running sprite, I've made many successful games where the character was a circle or square
That might be good if we can't make a running sprite, but personally I think it looks better with a humanoid character (though I suppose it all depends on the game). I think if some of us animators try and improve on each other's work then we can make a really nice, smooth runcycle.
dracae
Scratcher
1000+ posts

LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---

I'm doing the easy efficient method of creating the run-cycle, which is…

~ Taking various screenshots of the character and compiling the running frames.

PROGRESS: I have no idea, because I don't know how many frames there are in the game's running animation.
Lumpy11
Scratcher
3 posts

LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---

I've made a Running Cycle:
GreenConsole
Scratcher
39 posts

LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---

I know we were supposed to make a running cycle. But I made the physics already. Still needs some improvement.
dracae
Scratcher
1000+ posts

LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---

LeScratcher wrote:

I analyzed the gameplay (http://youtu.be/DC-CHd0a9P4 was mine) and the thing is, there are 2 things hard to implement on Scratch.
1. Sliding down slopes?
From what I see, the slopes are only of: -2 , -1 , -1/2 , 1/2 , 1 , and 2, so it shouldn't be too hard? Maybe?

LeScratcher wrote:

2. The clones and particles stop when you stop.
Testing variables for the player's movement, or whenever a key is pressed?

Last edited by dracae (Oct. 20, 2013 12:42:38)

dracae
Scratcher
1000+ posts

LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---

And… Done!

sno_board_dood
Scratcher
22 posts

LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---

epic 16 frame animation i made please use this one.

http://scratch.mit.edu/projects/13409328/
AlphaAxle
Scratcher
100+ posts

LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---

I also made a physic engine for the project: http://scratch.mit.edu/projects/13409752/
It also has my ideas for the visual aspect of the project.
LegoWarrior10
Scratcher
100+ posts

LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---

AlphaAxle wrote:

I also made a physic engine for the project: http://scratch.mit.edu/projects/13409752/
It also has my ideas for the visual aspect of the project.

Wow! That's awesome! Very smooth, and the art is great, as usual!
I remixed and added the basic stuff for the exit door. At the moment, when the player enters the exit (why does that sound so odd?) nothing cool happens, the player just hides. But, I might add a better effect later.
http://scratch.mit.edu/projects/13412162/

Last edited by LegoWarrior10 (Oct. 20, 2013 15:32:45)

LegoWarrior10
Scratcher
100+ posts

LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---

ArkBark27 wrote:

AlphaAxle wrote:

We don't necessarily need a running sprite, I've made many successful games where the character was a circle or square
That might be good if we can't make a running sprite, but personally I think it looks better with a humanoid character (though I suppose it all depends on the game). I think if some of us animators try and improve on each other's work then we can make a really nice, smooth runcycle.

I've made (might I add “human”) run cycles before, so if nobody in art or animations wants to, I could give it a shot.
cloudmonitor
Scratcher
41 posts

LS Inc. (Le Scratchers Incorporated) -- CALLING ALL SCRATCHERS, BE PART OF A REVOLUTION ---

http://scratch.mit.edu/projects/13412732/
i have a good exit door alpha's entrance door will work sufficiently although if we want to do other pen stuff mine might not be a good idea

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