Discuss Scratch
- Discussion Forums
- » Show and Tell
- » Updated: almost finished!! Breakout clone (Try it, you'll like it!!!)
- Locomule
-
Scratcher
1000+ posts
Updated: almost finished!! Breakout clone (Try it, you'll like it!!!)
I posted this not too long ago but have done a lot of work since then.
Turn your speakers up, this game jams!!
Gameplay:
-Spacebar launches ball.
-Arrow keys control paddle.
-Aim ball using your paddle to destroy all bricks and complete that level.
-Catch falling coins for score bonuses.
-Catch blue coins to ready laser ball mode. The next time you aim the ball, it will destroy all bricks it touches and will only bounce off walls. Laser ball mode deactivates the next time you hit the ball with your paddle.
More Features:
-Balls move faster and soundtrack and backgrounds change at levels 3 and 6.
-You begin with 2 extra balls. Every time you finish a level, you get another one, up to a max of 3.
-For those who just can't wait for level 4, you can press the “b” button while the ball is in play to destroy all remaining bricks and autofinish that level. Repeat to get to later levels (note: This will set your score back to zero. This feature will be removed later.)
Graphics: All hand-drawn pixel art I created using DawnBringer's 16 color general purpose color palette, as posted in the forums at PixelJoint. http://www.pixeljoint.com/forum/forum_posts.asp?TID=12795
Current brick designs based on a Breakout screen mockup by DB but will change to my own by project completion. I am doing this for my other games as well. Also, current coin images from random Googled sprite sheet, to be replaced.
Sounds: Free-to-use music downloaded from… http://www.nosoapradio.us/
All sound effects created by me using the free sound creation app SFXR available at… www.drpetter.se/project_sfxr.html
I hope you enjoy playing this Breakout-style game but what I really hope is that you modify it. Make it better, make it crazy, or just poke around and see what happens. There is a lot going on under the hood. This is the first time I've used bounding-box collisions, used by the bricks, and I'm faking some things that I would prefer to do with math. I want to go back and learn better ways but my first priority is a finished, fun, working game. Thanks for checking this project out as it heads in that direction. Please post comments, love it, and add to your favorite project galleries. Thanks!!
Turn your speakers up, this game jams!!
Gameplay:
-Spacebar launches ball.
-Arrow keys control paddle.
-Aim ball using your paddle to destroy all bricks and complete that level.
-Catch falling coins for score bonuses.
-Catch blue coins to ready laser ball mode. The next time you aim the ball, it will destroy all bricks it touches and will only bounce off walls. Laser ball mode deactivates the next time you hit the ball with your paddle.
More Features:
-Balls move faster and soundtrack and backgrounds change at levels 3 and 6.
-You begin with 2 extra balls. Every time you finish a level, you get another one, up to a max of 3.
-For those who just can't wait for level 4, you can press the “b” button while the ball is in play to destroy all remaining bricks and autofinish that level. Repeat to get to later levels (note: This will set your score back to zero. This feature will be removed later.)
Graphics: All hand-drawn pixel art I created using DawnBringer's 16 color general purpose color palette, as posted in the forums at PixelJoint. http://www.pixeljoint.com/forum/forum_posts.asp?TID=12795
Current brick designs based on a Breakout screen mockup by DB but will change to my own by project completion. I am doing this for my other games as well. Also, current coin images from random Googled sprite sheet, to be replaced.
Sounds: Free-to-use music downloaded from… http://www.nosoapradio.us/
All sound effects created by me using the free sound creation app SFXR available at… www.drpetter.se/project_sfxr.html
I hope you enjoy playing this Breakout-style game but what I really hope is that you modify it. Make it better, make it crazy, or just poke around and see what happens. There is a lot going on under the hood. This is the first time I've used bounding-box collisions, used by the bricks, and I'm faking some things that I would prefer to do with math. I want to go back and learn better ways but my first priority is a finished, fun, working game. Thanks for checking this project out as it heads in that direction. Please post comments, love it, and add to your favorite project galleries. Thanks!!

Last edited by Locomule (Oct. 8, 2013 20:08:52)
- Discussion Forums
- » Show and Tell
-
» Updated: almost finished!! Breakout clone (Try it, you'll like it!!!)