Discuss Scratch
- savaka
-
1000+ posts
Power block
It's not simple. Scratch is supposed to be easy to use. Not everyone knows trigonometry. by this logic, we can remove “move (10) steps”
why not just usego to x: ((x position) + ([cos v] of ((direction)*(amt)))) y ((x position) + ([sin v] of ((direction)*(amt))))i mean jeez so simple
You could, but that would make less sense, and it's supposed to be easy to use. and while we are at it, the “wait” block is also unnecessary, as you can use the timer for it.
BTW, I remember reading somewhere that scratch's blocks are faster than a series of blocks doing the same, so (()^()) would be technically speaking faster than doing logarithms. I mean, is it that hard to add scratchteam?
- scratchisthebest
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1000+ posts
Power block
Which is the entire point of our posts.
Someone suggested “hurr use 2 logarihms” which is laughably slow, hard to use, and doesn't even always work.
Also one with a repeat block, which also is very slow and takes forever to enter in.
My trig junk has the same problem, but following their logic, it should be used because we can make it with existing blocks.
Someone suggested “hurr use 2 logarihms” which is laughably slow, hard to use, and doesn't even always work.
Also one with a repeat block, which also is very slow and takes forever to enter in.
My trig junk has the same problem, but following their logic, it should be used because we can make it with existing blocks.
I am a Lava Expert
- mitchboy
-
1000+ posts
Power block
Why would you even need a (() ^ ()) block other than a calculator (in which you could just use the workarounds)?
Oh, and you could just check if (exponent) < (0) for negative powers to work.
Oh, and you could just check if (exponent) < (0) for negative powers to work.
Last edited by mitchboy (Sept. 21, 2013 16:00:20)
Capsicum annuum.
- firedrake969_test
-
500+ posts
Power block
Yea… Which is the entire point of our posts.
Someone suggested “hurr use 2 logarihms” which is laughably slow, hard to use, and doesn't even always work.
Also one with a repeat block, which also is very slow and takes forever to enter in.
My trig junk has the same problem, but following their logic, it should be used because we can make it with existing blocks.
Most people learn exponents before they learn logarithms. I know I did.
Support for adding.
Alt account of Firedrake969.
Rocket II: A black and white bitmap space game!
I seek not fame, but education.
;
- Poemon1_REMIX
-
100+ posts
Power block
when GF clickedTry that.
set [x v] to [0]
set [y v] to [0]
repeat (y)
set [x v] to ((x) * (y))
end
I invented stuffed pizza rolls! Insert turkey into the pizza rolls, and enjoy!

- Poemon1_REMIX
-
100+ posts
Power block
Didn't work, but my new project does!when GF clickedTry that.
set [x v] to [0]
set [y v] to [0]
repeat (y)
set [x v] to ((x) * (y))
end
Scratch cat knows exponents
I invented stuffed pizza rolls! Insert turkey into the pizza rolls, and enjoy!

- savaka
-
1000+ posts
Power block
Here it only works if y is a natural number. A block could do anything.when GF clickedTry that.
set [x v] to [0]
set [y v] to [0]
repeat (y)
set [x v] to ((x) * (y))
end
Last edited by savaka (Sept. 21, 2013 18:55:22)
- mitchboy
-
1000+ posts
Power block
If (y)<(0) thenHere it only works if y is a natural number. A block could do anything.when GF clickedTry that.
set [x v] to [0]
set [y v] to [0]
repeat (y)
set [x v] to ((x) * (y))
end
repeat (y)
set [x v] to ((x) * (y))
_
set [x v] to ((1) / (x))
Boom. It now works for negatives. And you can use (mod (1)) then the log method for non-integers.
Last edited by mitchboy (Sept. 22, 2013 19:57:26)
Capsicum annuum.
- savaka
-
1000+ posts
Power block
I understand all these work, but wouldn't a block be way easier for new Scratchers? I have no idea what logarithms are.
- Poemon1_REMIX
-
100+ posts
Power block
A logarithm is like a reverse power. For example, I understand all these work, but wouldn't a block be way easier for new Scratchers? I have no idea what logarithms are.
How many 5's are in 15?just switch around power and answer.
5 ^ 3 = 15,
LOG(5)15 = 3.
Here's the format:
LOGS:
LOG(base)answer = power
POWERS:
base ^ power = answer.
I invented stuffed pizza rolls! Insert turkey into the pizza rolls, and enjoy!

- savaka
-
1000+ posts
Power block
Log seems to take 2 parameters. Scratch's advanced math block only takes 1!A logarithm is like a reverse power. For example, I understand all these work, but wouldn't a block be way easier for new Scratchers? I have no idea what logarithms are.How many 5's are in 15?just switch around power and answer.
5 ^ 3 = 15,
LOG(5)15 = 3.
Here's the format:
LOGS:
LOG(base)answer = power
POWERS:
base ^ power = answer.
- DadOfMrLog
-
1000+ posts
Power block
Log seems to take 2 parameters. Scratch's advanced math block only takes 1!Logarithm of a number (say a) for a particular base (say b) is usually written as logb a - where the small b is the closest I could write to a subscript using BBCode.
But there are certain bases for which the notation is normally simplified. One of these is base 10, in which case the subscript b is usually dropped (unless there's a reason to show it explicitly, to avoid confusion, or to make it really clear what is meant). So the “log” in Scratch's drop-down means base 10 logarithm.
The other is the so called "natural logarithm", which is logarithm to base e (=2.718281828459045…)
In that case it is written as “ln” (lower case L and N). This is also in the Scratch maths drop-down.
You can think of “log” as being the ‘opposite’ of “10 to the power” - so that log(10^n)=n.
Similarly, you can think of “ln” as being the ‘opposite’ of "e to the power" - hence ln(e^n)=n.
That's why the two methods for x^y that I outlined earlier using those blocks are identical:
([10^ v] of ((y) * ([log v] of (x))) // = x^y
([e^ v] of ((y) * ([ln v] of (x))) // = x^y
Hope that make sense!
Last edited by DadOfMrLog (Sept. 23, 2013 13:10:29)
Alternate account: TheLogFather –– HowTos and useful custom blocks (see studio). Examples below…





- String manipulation - - - X to power of Y - - - Clone point to clone - Detect New Scratcher - Speed tests studio -
- Poemon1_REMIX
-
100+ posts
Power block
Ya, I was going to get on to that next. Also, LOG(x) is equivalent to LOG(x)^y, right?Log seems to take 2 parameters. Scratch's advanced math block only takes 1!Logarithm of a number (say a) for a particular base (say b) is usually written as logb a - where the small b is the closest I could write to a subscript using BBCode.
But there are certain bases for which the notation is normally simplified. One of these is base 10, in which case the subscript b is usually dropped (unless there's a reason to show it explicitly, to avoid confusion, or to make it really clear what is meant). So the “log” in Scratch's drop-down means base 10 logarithm.
The other is the so called "natural logarithm", which is logarithm to base e (=2.718281828459045…)
In that case it is written as “ln” (lower case L and N). This is also in the Scratch maths drop-down.
You can think of “log” as being the ‘opposite’ of “10 to the power” - so that log(10^n)=n.
Similarly, you can think of “ln” as being the ‘opposite’ of "e to the power" - hence ln(e^n)=n.
That's why the two methods for x^y that I outlined earlier using those blocks are identical:([10^ v] of ((y) * ([log v] of (x))) // = x^y
([e^ v] of ((y) * ([ln v] of (x))) // = x^y
Hope that make sense!
I invented stuffed pizza rolls! Insert turkey into the pizza rolls, and enjoy!

- Poemon1_REMIX
-
100+ posts
Power block
like 5^2 = 25, or 2^3 = 8. power what do you mean power?
(^ is power)
I invented stuffed pizza rolls! Insert turkey into the pizza rolls, and enjoy!

- savaka
-
1000+ posts
Power block
Oh, I get it. You use multiplication.Log seems to take 2 parameters. Scratch's advanced math block only takes 1!Logarithm of a number (say a) for a particular base (say b) is usually written as logb a - where the small b is the closest I could write to a subscript using BBCode.
But there are certain bases for which the notation is normally simplified. One of these is base 10, in which case the subscript b is usually dropped (unless there's a reason to show it explicitly, to avoid confusion, or to make it really clear what is meant). So the “log” in Scratch's drop-down means base 10 logarithm.
The other is the so called "natural logarithm", which is logarithm to base e (=2.718281828459045…)
In that case it is written as “ln” (lower case L and N). This is also in the Scratch maths drop-down.
You can think of “log” as being the ‘opposite’ of “10 to the power” - so that log(10^n)=n.
Similarly, you can think of “ln” as being the ‘opposite’ of "e to the power" - hence ln(e^n)=n.
That's why the two methods for x^y that I outlined earlier using those blocks are identical:([10^ v] of ((y) * ([log v] of (x))) // = x^y
([e^ v] of ((y) * ([ln v] of (x))) // = x^y
Hope that make sense!
- DadOfMrLog
-
1000+ posts
Power block
Yes, if you know about how things multiply (and divide) within logs, you'll know the following identities:Oh, I get it. You use multiplication. That's why the two methods for x^y that I outlined earlier using those blocks are identical:([10^ v] of ((y) * ([log v] of (x))) // = x^y
([e^ v] of ((y) * ([ln v] of (x))) // = x^y
Hope that make sense!
log(x*y) = log(x) + log(y)
log(x/y) = log(x) - log(y)
Above is true for any base logarithm, but let's just stick with base 10 to avoid having lots of subscripts.
Now, if you take that first one and do something like log(x^4) = log(x*x*x*x), you see it's just log(x)+log(x)+log(x)+log(x), i.e. 4*log(x).
It's not hard to see the generalisation of that: log(x^y) = y*log(x).
That one is particularly important for us here, because it contains the x^y that we want to calculate.
We know that 10^ and log are ‘opposites’, which means that log(10^n) = n.
…and also: 10^(log n) = n.
If you put n = x^y into that, and use the identity above, guess what you find…

Alternate account: TheLogFather –– HowTos and useful custom blocks (see studio). Examples below…





- String manipulation - - - X to power of Y - - - Clone point to clone - Detect New Scratcher - Speed tests studio -
- firedrake969_test
-
500+ posts
Power block
The thing is that you can't do negative numbers with logs.
Alt account of Firedrake969.
Rocket II: A black and white bitmap space game!
I seek not fame, but education.
;
- DadOfMrLog
-
1000+ posts
Power block
OK, so here's my definitive x^y custom block… The thing is that you can't do negative numbers with logs.
define result = (x) ^ (y)That should cover everything but non-integer powers of negative numbers (which gets a bit hairy…), and it makes sure that integer raised to integer gives exactly an integer (in case you assume you'll get an integer, perhaps because you check for equality with an integer at some point).
if <(y) = [0]> then
set [result v] to [1] // yes, we also include 0^0=1 :O
else
if <(x) = [0]> then
set [result v] to [0] // 0^y=0 for any y except zero (see above)
else
set [result v] to ([e^ v] of ((y)*([ln v] of ([abs v] of (x)))) // no negative x for now
if <(x) < [0]> then // now deal with power of negative number
if <(round(y)) = (y)> then // we can do integer powers of negative numbers
if <((y) mod (2)) = [1]> then
set [result v] to ((0) - (result)) // odd powers will be negative
end
else
set [result v] to [NaN] // but let's not go there at this stage...
end
end
if <<(y) > [0]> and <<(round(x)) = (x)> and <(round(y)) = (y)>>> then
set [result v] to (round (result)) // ensure we get exactly an integer if both x & y were ints
end
end
end
Hope I've got that all right!
Last edited by DadOfMrLog (Sept. 23, 2013 23:03:00)
Alternate account: TheLogFather –– HowTos and useful custom blocks (see studio). Examples below…





- String manipulation - - - X to power of Y - - - Clone point to clone - Detect New Scratcher - Speed tests studio -
- Poemon1_REMIX
-
100+ posts
Power block
Ooh. Pretty big script! Let me rephrase that. really big script!OK, so here's my definitive x^y custom block… The thing is that you can't do negative numbers with logs.define result = (x) ^ (y)That should cover everything but non-integer powers of negative numbers (which gets a bit hairy…), and it makes sure that integer raised to integer gives exactly an integer (in case you assume you'll get an integer, perhaps because you check for equality with an integer at some point).
if <(y) = [0]> then
set [result v] to [1] // yes, we also include 0^0=1 :O
else
if <(x) = [0]> then
set [result v] to [0] // 0^y=0 for any y except zero (see above)
else
set [result v] to ([e^ v] of ((y)*([ln v] of ([abs v] of (x)))) // no negative x for now
if <(x) < [0]> then // now deal with power of negative number
if <(round(y)) = (y)> then // we can do integer powers of negative numbers
if <((y) mod (2)) = [1]> then
set [result v] to ((0) - (result)) // odd powers will be negative
end
else
set [result v] to [NaN] // but let's not go there at this stage...
end
end
if <<(y) > [0]> and <<(round(x)) = (x)> and <(round(y)) = (y)>>> then
set [result v] to (round (result)) // ensure we get exactly an integer if both x & y were ints
end
end
end
Hope I've got that all right!
I invented stuffed pizza rolls! Insert turkey into the pizza rolls, and enjoy!
