Discuss Scratch

juliemin888
Scratcher
100+ posts

TGPEMitHoS - Communication Thread

About
This is the forum thread for all the members of The Greatest Project Ever Made in the History of Scratch to communicate and discuss the final project.

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IF YOU WANT TO JOIN THE COLLAB, PLEASE CLICK ON THIS LINK!!!!!!!
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STUDIO
STORY

Systems
Please follow the system rules below:

You are expected to give:
  • A report on how your assignment is going. WEEKLY

You are expected to receive:
  • Assignment reminders BI-WEEKLY

PLEASE DO NOT SPAM!!!!!!! (ill write more later)

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Current Assignments

Programmers - Start on the first minigame.
Artists - Provide each character game sprites (talksprites, walking sprites, normal, emotions, etc.).
Focus on color schemes.
Watch the mood.
Feel free to claim anyone of these jobs! (below is copied from powershack)
We need some props. When I say props, I mean the rock and any other item you can think of. - claimed by no one,
We need someone to redesign the forest that powershack made. Going on the theory that we are going to use powershack's forest (or not), we need someone to recolor it to more happier, bright colors. So not B/W. - claimed by no one
Someone can finish off the boy character. You can finish off the moving animations and emotions.
We need a house. Can someone draw a small cabin sort of thing? - claimed by enblazingfire
Animators - Provide each character animations (walking, talking, expression changes, fainting (?), etc.)
Musicians - Find appropriate music and/or create appropriate music.
Watch the mood.
Looping may be needed, so find pieces that will loop ok.
Anybody left - Make the script (not story, SCRIPT) as precise as possible and mention all the details that will have to be noted during the process.
Make advertisements to recruit more members (this may not be necessary for artists and programmers, but we need musicians).

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All the people with manager status - Will give individual assignments to people if necessary

If you don't have a assignment, it means that you are inactive. Once you are active again, a assignment for you will be added to the list of assignments above.

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If you feel that you can't do the assignment you are given, or if it is out of your level, please tell anyone that has manager status, such as me, to have a different assignment.

WE WILL START USING OUR COLLAB ACCOUNT!!!!!!!! (probably)
If you do not know the username and password, read through this forum thread (I know it is a lot, but this is for security). DO NOT POST THE INFO DIRECTLY ON THIS FORUM THREAD, THE STUDIO, ETC.

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Who is active, and who is not
By the way, if you are already on the list and have something written like "INACTIVE“, you don't have to tell me you are active, just post something in the studio, or remix a project, or do something related to working on the project and you will be set back to ”ACTIVE".

Key:
ACTIVE = Active
EXCUSED = Has told any leader that s/he will be inactive. Reason is usually included.
INACTIVE = Inactive

Please tell me if you are not on the list and please reply so I know you are active. And please tell me if your username is spelled incorrectly.

juliemin888 - ACTIVE
Aeranythe - EXCUSED
Hamish752 - INACTIVE
Scratched_SC/ STAHP CHANGING ACCOUNTS YOU HAVE LIKE 5 MILLION - INACTIVE
bootsowen - INACTIVE
the_force - ACTIVE
makethebrainhappy - ACTIVE
HardClaw57 - INACTIVE
ev3coolexit987654 - ACTIVE
nballast - INACTIVE
NiTiGStudios - INACTIVE
Brancor - ACTIVE
elias02 - LEFT SCRATCH
smilealot2003 - EXCUSED
powershack - ACTIVE
baileyanddad - EXCUSED
Newflames - INACTIVE
enblazingfire - ACTIVE

-juliemin888

Last edited by juliemin888 (April 4, 2016 16:52:47)

powershack
Scratcher
1000+ posts

TGPEMitHoS - Communication Thread

I am making a snowy forest (turned out better than expected). I'm just trying to implement some more snow to it. May come out tomorrow
powershack
Scratcher
1000+ posts

TGPEMitHoS - Communication Thread

powershack wrote:

I am making a snowy forest (turned out better than expected). I'm just trying to implement some more snow to it. May come out tomorrow
Argh, scratch made my image quality look horrible. Will have to redo.
juliemin888
Scratcher
100+ posts

TGPEMitHoS - Communication Thread

I'll work on some walking animation sprites, because it looks like our animators are all busy.

EDIT: And anybody know who the person we don't know that is following the collab account? It's kinda scary because I dunno how they found the account.

Last edited by juliemin888 (Aug. 15, 2015 17:52:48)

powershack
Scratcher
1000+ posts

TGPEMitHoS - Communication Thread

juliemin888 wrote:

I'll work on some walking animation sprites, because it looks like our animators are all busy.

EDIT: And anybody know who the person we don't know that is following the collab account? It's kinda scary because I dunno how they found the account.
According to his profile, he is a eight year old kid and his birthday is on May 4th

EDIT: I'm done the first backdrop, should I do a mashup story now?

Last edited by powershack (Aug. 15, 2015 21:05:42)

ev3coolexit987654
Scratcher
1000+ posts

TGPEMitHoS - Communication Thread

Hello
Aeranythe
Scratcher
42 posts

TGPEMitHoS - Communication Thread

Just dropping by to say hi on the discussion thread!
Scratched_SC
Scratcher
100+ posts

TGPEMitHoS - Communication Thread

juliemin888 wrote:

I'll work on some walking animation sprites, because it looks like our animators are all busy.

EDIT: And anybody know who the person we don't know that is following the collab account? It's kinda scary because I dunno how they found the account.
Well, I mean someone might have just found the account and decided to follow it for some reason. I dunno.
Scratched_SC
Scratcher
100+ posts

TGPEMitHoS - Communication Thread

So I made a scrolling version of the snowy forest, and I just realized I forgot to make another project and that I just edited the mountains project. So basically, there aren't any mountains anymore, it's just an awkwardly scrolling nice looking forest.
makethebrainhappy
Scratcher
1000+ posts

TGPEMitHoS - Communication Thread

Just found this and I decided to post here
Hamish752
Scratcher
1000+ posts

TGPEMitHoS - Communication Thread

Here. Seen.
Aeranythe
Scratcher
42 posts

TGPEMitHoS - Communication Thread

(Started from the studio comments, partially repeated)

I keep ranting to juliemin888 about the “symbolical interpretations” of our story right now, and also pestering her about my own headcanon of the story, and she keeps telling me to post it. So here I am… well, after reading powershack and juliemin888's written stories, I tend to think of the main playable character as a nameless, generally personality-less spirit whose past “lives” were the rest of the main characters. If that makes any sense.

The entire body of the story, chronologically “in real time” would take place immediately or shortly AFTER the spirit's final boss battle - it's the emotional healing afterwards (since they might be exhausted and in a coma-like state?), remembering all the work that she/he/it has done in the past several lives that has culminated in the villain's downfall. So segments of the story might be replaying the spirit/hero character's journey while fighting against the bad guys, which… would probably be one of the happier moments, probably.

In terms of my personal take on color and artistic design, I think that the more “isolated” portions of the story (darker moments, fending off enemies, just walking alone) should have less color and be more pale + b/w in appearance, while the “brighter” parts (memories, seeing past lives/characters/allies/friends, hopeful moments) should be more colorful and vivid.

Flat, lightly shaded and textured vector design (like this, except digital???) might look better for spirits while fully shaded might look better on physical beings, although that's wishful thinking since that would take probably five times as much drawing work than just doing the same style for both.

That's about all I can think of at the moment, yep.
Scratched_SC
Scratcher
100+ posts

TGPEMitHoS - Communication Thread

Aeranythe wrote:

(Started from the studio comments, partially repeated)

I keep ranting to juliemin888 about the “symbolical interpretations” of our story right now, and also pestering her about my own headcanon of the story, and she keeps telling me to post it. So here I am… well, after reading powershack and juliemin888's written stories, I tend to think of the main playable character as a nameless, generally personality-less spirit whose past “lives” were the rest of the main characters. If that makes any sense.

The entire body of the story, chronologically “in real time” would take place immediately or shortly AFTER the spirit's final boss battle - it's the emotional healing afterwards (since they might be exhausted and in a coma-like state?), remembering all the work that she/he/it has done in the past several lives that has culminated in the villain's downfall. So segments of the story might be replaying the spirit/hero character's journey while fighting against the bad guys, which… would probably be one of the happier moments, probably.

In terms of my personal take on color and artistic design, I think that the more “isolated” portions of the story (darker moments, fending off enemies, just walking alone) should have less color and be more pale + b/w in appearance, while the “brighter” parts (memories, seeing past lives/characters/allies/friends, hopeful moments) should be more colorful and vivid.

Flat, lightly shaded and textured vector design (like this, except digital???) might look better for spirits while fully shaded might look better on physical beings, although that's wishful thinking since that would take probably five times as much drawing work than just doing the same style for both.

That's about all I can think of at the moment, yep.
I like the idea! Just make sure to not have the dark parts too dark. Still a game for everyone!
powershack
Scratcher
1000+ posts

TGPEMitHoS - Communication Thread

Aeranythe wrote:

(Started from the studio comments, partially repeated)

I keep ranting to juliemin888 about the “symbolical interpretations” of our story right now, and also pestering her about my own headcanon of the story, and she keeps telling me to post it. So here I am… well, after reading powershack and juliemin888's written stories, I tend to think of the main playable character as a nameless, generally personality-less spirit whose past “lives” were the rest of the main characters. If that makes any sense.

The entire body of the story, chronologically “in real time” would take place immediately or shortly AFTER the spirit's final boss battle - it's the emotional healing afterwards (since they might be exhausted and in a coma-like state?), remembering all the work that she/he/it has done in the past several lives that has culminated in the villain's downfall. So segments of the story might be replaying the spirit/hero character's journey while fighting against the bad guys, which… would probably be one of the happier moments, probably.

In terms of my personal take on color and artistic design, I think that the more “isolated” portions of the story (darker moments, fending off enemies, just walking alone) should have less color and be more pale + b/w in appearance, while the “brighter” parts (memories, seeing past lives/characters/allies/friends, hopeful moments) should be more colorful and vivid.

Flat, lightly shaded and textured vector design (like this, except digital???) might look better for spirits while fully shaded might look better on physical beings, although that's wishful thinking since that would take probably five times as much drawing work than just doing the same style for both.

That's about all I can think of at the moment, yep.
Great job, piecing our random story together. I don't really think of this story as a dark story though. I think of it as a more emotional approach. When I return back home I will make some sort of final story (unless you want it to be a group discussion)
powershack
Scratcher
1000+ posts

TGPEMitHoS - Communication Thread

powershack wrote:

Aeranythe wrote:

(Started from the studio comments, partially repeated)

I keep ranting to juliemin888 about the “symbolical interpretations” of our story right now, and also pestering her about my own headcanon of the story, and she keeps telling me to post it. So here I am… well, after reading powershack and juliemin888's written stories, I tend to think of the main playable character as a nameless, generally personality-less spirit whose past “lives” were the rest of the main characters. If that makes any sense.

The entire body of the story, chronologically “in real time” would take place immediately or shortly AFTER the spirit's final boss battle - it's the emotional healing afterwards (since they might be exhausted and in a coma-like state?), remembering all the work that she/he/it has done in the past several lives that has culminated in the villain's downfall. So segments of the story might be replaying the spirit/hero character's journey while fighting against the bad guys, which… would probably be one of the happier moments, probably.

In terms of my personal take on color and artistic design, I think that the more “isolated” portions of the story (darker moments, fending off enemies, just walking alone) should have less color and be more pale + b/w in appearance, while the “brighter” parts (memories, seeing past lives/characters/allies/friends, hopeful moments) should be more colorful and vivid.

Flat, lightly shaded and textured vector design (like this, except digital???) might look better for spirits while fully shaded might look better on physical beings, although that's wishful thinking since that would take probably five times as much drawing work than just doing the same style for both.

That's about all I can think of at the moment, yep.
Great job, piecing our random story together. I don't really think of this story as a dark story though. I think of it as a more emotional approach. When I return back home I will make some sort of final story (unless you want it to be a group discussion)
Also, art is no problem for me. I love that style and will redo the forest if you want.
Scratched_SC
Scratcher
100+ posts

TGPEMitHoS - Communication Thread

powershack wrote:

powershack wrote:

Aeranythe wrote:

(Started from the studio comments, partially repeated)

I keep ranting to juliemin888 about the “symbolical interpretations” of our story right now, and also pestering her about my own headcanon of the story, and she keeps telling me to post it. So here I am… well, after reading powershack and juliemin888's written stories, I tend to think of the main playable character as a nameless, generally personality-less spirit whose past “lives” were the rest of the main characters. If that makes any sense.

The entire body of the story, chronologically “in real time” would take place immediately or shortly AFTER the spirit's final boss battle - it's the emotional healing afterwards (since they might be exhausted and in a coma-like state?), remembering all the work that she/he/it has done in the past several lives that has culminated in the villain's downfall. So segments of the story might be replaying the spirit/hero character's journey while fighting against the bad guys, which… would probably be one of the happier moments, probably.

In terms of my personal take on color and artistic design, I think that the more “isolated” portions of the story (darker moments, fending off enemies, just walking alone) should have less color and be more pale + b/w in appearance, while the “brighter” parts (memories, seeing past lives/characters/allies/friends, hopeful moments) should be more colorful and vivid.

Flat, lightly shaded and textured vector design (like this, except digital???) might look better for spirits while fully shaded might look better on physical beings, although that's wishful thinking since that would take probably five times as much drawing work than just doing the same style for both.

That's about all I can think of at the moment, yep.
Great job, piecing our random story together. I don't really think of this story as a dark story though. I think of it as a more emotional approach. When I return back home I will make some sort of final story (unless you want it to be a group discussion)
Also, art is no problem for me. I love that style and will redo the forest if you want.
Ok, so I think PowerShack has it under control with art and the story, so quick recap for the walking engine: is it a platformer with gravity, or will it have bird-eye view? Also, will it scroll? If so, which direction? Please be specific!
powershack
Scratcher
1000+ posts

TGPEMitHoS - Communication Thread

Scratched_SC wrote:

powershack wrote:

powershack wrote:

Aeranythe wrote:

(Started from the studio comments, partially repeated)

I keep ranting to juliemin888 about the “symbolical interpretations” of our story right now, and also pestering her about my own headcanon of the story, and she keeps telling me to post it. So here I am… well, after reading powershack and juliemin888's written stories, I tend to think of the main playable character as a nameless, generally personality-less spirit whose past “lives” were the rest of the main characters. If that makes any sense.

The entire body of the story, chronologically “in real time” would take place immediately or shortly AFTER the spirit's final boss battle - it's the emotional healing afterwards (since they might be exhausted and in a coma-like state?), remembering all the work that she/he/it has done in the past several lives that has culminated in the villain's downfall. So segments of the story might be replaying the spirit/hero character's journey while fighting against the bad guys, which… would probably be one of the happier moments, probably.

In terms of my personal take on color and artistic design, I think that the more “isolated” portions of the story (darker moments, fending off enemies, just walking alone) should have less color and be more pale + b/w in appearance, while the “brighter” parts (memories, seeing past lives/characters/allies/friends, hopeful moments) should be more colorful and vivid.

Flat, lightly shaded and textured vector design (like this, except digital???) might look better for spirits while fully shaded might look better on physical beings, although that's wishful thinking since that would take probably five times as much drawing work than just doing the same style for both.

That's about all I can think of at the moment, yep.
Great job, piecing our random story together. I don't really think of this story as a dark story though. I think of it as a more emotional approach. When I return back home I will make some sort of final story (unless you want it to be a group discussion)
Also, art is no problem for me. I love that style and will redo the forest if you want.
Ok, so I think PowerShack has it under control with art and the story, so quick recap for the walking engine: is it a platformer with gravity, or will it have bird-eye view? Also, will it scroll? If so, which direction? Please be specific!
I think its a platformer, scrolling both ways.
Scratched_SC
Scratcher
100+ posts

TGPEMitHoS - Communication Thread

powershack wrote:

Scratched_SC wrote:

powershack wrote:

powershack wrote:

Aeranythe wrote:

(Started from the studio comments, partially repeated)

I keep ranting to juliemin888 about the “symbolical interpretations” of our story right now, and also pestering her about my own headcanon of the story, and she keeps telling me to post it. So here I am… well, after reading powershack and juliemin888's written stories, I tend to think of the main playable character as a nameless, generally personality-less spirit whose past “lives” were the rest of the main characters. If that makes any sense.

The entire body of the story, chronologically “in real time” would take place immediately or shortly AFTER the spirit's final boss battle - it's the emotional healing afterwards (since they might be exhausted and in a coma-like state?), remembering all the work that she/he/it has done in the past several lives that has culminated in the villain's downfall. So segments of the story might be replaying the spirit/hero character's journey while fighting against the bad guys, which… would probably be one of the happier moments, probably.

In terms of my personal take on color and artistic design, I think that the more “isolated” portions of the story (darker moments, fending off enemies, just walking alone) should have less color and be more pale + b/w in appearance, while the “brighter” parts (memories, seeing past lives/characters/allies/friends, hopeful moments) should be more colorful and vivid.

Flat, lightly shaded and textured vector design (like this, except digital???) might look better for spirits while fully shaded might look better on physical beings, although that's wishful thinking since that would take probably five times as much drawing work than just doing the same style for both.

That's about all I can think of at the moment, yep.
Great job, piecing our random story together. I don't really think of this story as a dark story though. I think of it as a more emotional approach. When I return back home I will make some sort of final story (unless you want it to be a group discussion)
Also, art is no problem for me. I love that style and will redo the forest if you want.
Ok, so I think PowerShack has it under control with art and the story, so quick recap for the walking engine: is it a platformer with gravity, or will it have bird-eye view? Also, will it scroll? If so, which direction? Please be specific!
I think its a platformer, scrolling both ways.
How about y scroll? Because I just found a way for it to scroll x and y with levels!
powershack
Scratcher
1000+ posts

TGPEMitHoS - Communication Thread

Also, for the art style, the backdrops and objects and such could be in the art style of the picture @Aeranythe linked, an the characters can be shaded, drawn characters.
Scratched_SC
Scratcher
100+ posts

TGPEMitHoS - Communication Thread

Hey guys, could you add -AquaBlaze- to the collab? I'm going to move accounts for a better look. Thx!

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