Discuss Scratch

Williamja
Scratcher
65 posts

MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!

Please make it 50 or 25 I need the limit higher to make my game “Rainy Day” multiplayer!
mitchboy
Scratcher
1000+ posts

MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!

There is a project with like 33 cloud variables on it, but I'm too lazy to find it right now. Just trust me, there is a way. ;-)

Also, please refrain from using caps it topic titles, because this makes it less likely for your topic to be seen. Word of advice.
meowflash
Scratcher
500+ posts

MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!

Williamja wrote:

Please make it 50 or 25 I need the limit higher to make my game “Rainy Day” multiplayer!
How about add another zero to 10 to make it 100?
Tbtemplex97
Scratcher
100+ posts

MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!

i have a project with loads of cloud variables on it, just remix and rename

http://scratch.mit.edu/projects/10124988/

Last edited by Tbtemplex97 (Aug. 23, 2013 22:25:23)

TheMatrixKid
Scratcher
100+ posts

MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!

As I said on another of the same persons topic…


By the way maybe you should do the math…

1000000+ users
9 cloud data limit
4-8 bytes per variable (lets average it at 6)

So,
(1000000*9)*6=54mb for 1million projects. If it were fifty that would be 450mb for 1000000 projects. Pretty sure theres more that that many projects. Give me the name of a server with half a gigabyte to use on 1 million projects when they probably use up at least 15 gigabytes already.

Therefore with 5000000 projects you would have nearly 100 gb ore more down the drain (97.5gb+ to be exact.)
lisafireball
Scratcher
100+ posts

MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!

Well

TheMatrixKid wrote:

As I said on another of the same persons topic…


By the way maybe you should do the math…

1000000+ users
9 cloud data limit
4-8 bytes per variable (lets average it at 6)

So,
(1000000*9)*6=54mb for 1million projects. If it were fifty that would be 450mb for 1000000 projects. Pretty sure theres more that that many projects. Give me the name of a server with half a gigabyte to use on 1 million projects when they probably use up at least 15 gigabytes already.

Therefore with 5000000 projects you would have nearly 100 gb ore more down the drain (97.5gb+ to be exact.)
Well your name isn't TheMatrixKid for nothing!!!
TheMatrixKid
Scratcher
100+ posts

MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!

So….what's wrong with using logic once in a while? I overestimated there, sorry, the cloud data for 3 million projects (with 9 variables each) is 162 megabytes. Also, not that many use it and the servers are probably taking stress, even though better ones were installed a month ago (just as I was doing my first Teach the Class session )…
SuperDragon2014
Scratcher
45 posts

MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!

TheMatrixKid wrote:

As I said on another of the same persons topic…


By the way maybe you should do the math…

1000000+ users
9 cloud data limit
4-8 bytes per variable (lets average it at 6)

So,
(1000000*9)*6=54mb for 1million projects. If it were fifty that would be 450mb for 1000000 projects. Pretty sure theres more that that many projects. Give me the name of a server with half a gigabyte to use on 1 million projects when they probably use up at least 15 gigabytes already.

Therefore with 5000000 projects you would have nearly 100 gb ore more down the drain (97.5gb+ to be exact.)
I know, but people can just make new accounts (like me )
theonlygusti
Scratcher
1000+ posts

MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!

No support.

You can use 1 cloud variable to do the job of 1 million.
Julianthewiki
Scratcher
100+ posts

MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!

Support. What is Growtopia (or Minecraft) with just few cloud variables (in that case, multiplayer)?
MegaApuTurkUltra
Scratcher
1000+ posts

MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!

TheMatrixKid wrote:

As I said on another of the same persons topic…


By the way maybe you should do the math…

1000000+ users
9 cloud data limit
4-8 bytes per variable (lets average it at 6)

So,
(1000000*9)*6=54mb for 1million projects. If it were fifty that would be 450mb for 1000000 projects. Pretty sure theres more that that many projects. Give me the name of a server with half a gigabyte to use on 1 million projects when they probably use up at least 15 gigabytes already.

Therefore with 5000000 projects you would have nearly 100 gb ore more down the drain (97.5gb+ to be exact.)
I would work a bit on that math. There are 10 cloud vars per project, let's assume projects use an average of 3. The limit is 10k per var, so let's assume the storage is smart and doesn't actually use 10k for everything, so the average size would be something like 1kB (in a relational db, it would have to store some sort of key to access the data such as project ID, also projects store cloud logs, and idk what else they store, so let's overestimate). There are 6.8m projects shared on scratch, let's assume 500k use cloud vars (not many people are advanced enough). Then
(projects * vars_per_project * var_size) = (500000*3*10000) =15,000,000,000
That's 15gb, like nothing for what I'm assuming the scratch server is. I think 20-40 cloud vars per project could work, and it would help everyone.

Last edited by MegaApuTurkUltra (Nov. 5, 2014 14:44:56)

theonlygusti
Scratcher
1000+ posts

MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!

Julianthewiki wrote:

Support. What is Growtopia (or Minecraft) with just few cloud variables (in that case, multiplayer)?
It only needs 1 cloud variable.
Sonickyle
Scratcher
1000+ posts

MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!

If you're good enough with cloud variables you only really need 1 or 2 cloud variables. No support.
theonlygusti
Scratcher
1000+ posts

MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!

Sonickyle wrote:

If you're good enough with cloud variables you only really need 1 or 2 cloud variables. No support.
^^^^
You don't even have to be that good to just be able to use 1 cloud variable each time.
seanbobe
Scratcher
500+ posts

MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!

server overload!

project remover starts in 3 2 1 0
hppavilion
Scratcher
100+ posts

MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!

Williamja wrote:

Please make it 50 or 25 I need the limit higher to make my game “Rainy Day” multiplayer!
Use a Cloud List engine. I have a pretty good one, if I do say so myself.
hppavilion
Scratcher
100+ posts

MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!

theonlygusti wrote:

Julianthewiki wrote:

Support. What is Growtopia (or Minecraft) with just few cloud variables (in that case, multiplayer)?
It only needs 1 cloud variable.
Well technically, if you're making a truly epic project you may need two or three.
magicforce
Scratcher
28 posts

MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!

I had the same problem with the cloud variable limit too. Just needed one more cloud variable. I only had two cloud variables and now it won't let me make another one. Must be a bug or glitch.
horsegurl16
Scratcher
38 posts

MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!

TheMatrixKid wrote:

As I said on another of the same persons topic…


By the way maybe you should do the math…

1000000+ users
9 cloud data limit
4-8 bytes per variable (lets average it at 6)

So,
(1000000*9)*6=54mb for 1million projects. If it were fifty that would be 450mb for 1000000 projects. Pretty sure theres more that that many projects. Give me the name of a server with half a gigabyte to use on 1 million projects when they probably use up at least 15 gigabytes already.

Therefore with 5000000 projects you would have nearly 100 gb ore more down the drain (97.5gb+ to be exact.)

While a higher limit would be nice, I definitely see your point there…
0bitasy0
Scratcher
77 posts

MAKE THE CLOUD VARIABLE LIMIT HIGHER!!!

This is being worked on.

This idea definitely has my support, though, because the problem with cloud variables is that they do not update in real time. If ten people update one variable in the span of a second (as if a cloud project was featured), it would definitely not register all ten updates. If it would be possible to allocate these updates (using multiple variables), then the situation would be greatly benefited.

And by the way, why are we worrying about the size of cloud variables? Projects are stored on scratch servers when we save them, complete with the states of cloud and regular variables. Cloud variables just tend to be updated a lot more. Also, 1 gigabyte, 15 gigabytes, 100 gigabytes, every amount of data listed in this thread already is basically.. nothing. Even so, the current maximum amount of cloud data per project is 0.0001x a Gigabyte (approximately).
This simple project is 2.6MB, which uses no cloud data. Let's say I used the maximum of all ten cloud variables. My project would then be… 2.7MB. Yeah, data isn't an issue. Especially when you consider that this change wouldn't affect all projects with cloud variables, only the ones that would be updated to use more than ten. How many projects is that? Well…. maybe 10,000. I dunno. Not a lot.

Also this would be a great way to test the servers for additional cloud stress (on implementation, not storage) on the road to cloud lists and strings, which will require much more information than numerical variables.

Powered by DjangoBB