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- eveadelekitty
- Scratcher
100+ posts
Ninja Neko MMORPG!
I'm finally doing it. I'm going to get cloud data between my hands! To get accounts set up for the game, we need people to send in a registration. We create their cat (by making a cat creator that makes a manga-style cat) and create the sprites based on the results with a sprite maker. They'll be created as a variable in the game, and when they enter their username and password together (the name of the variable, probably their Scratch username) it shows the sprite made to carry that variable! The sprite shows up as username only, which is the name of the sprite. It'll be a constant project with people registering, debugging and programming. I'll need tons of help! If you're in, tell me!
There's a lot of room! If you want to curate the studio, comment on the studio here! >http://scratch.mit.edu/studios/232792<
Programmers:
Artists:
Sound:
Cloud data:
Concepts:
Project/studio monitors:
There's a lot of room! If you want to curate the studio, comment on the studio here! >http://scratch.mit.edu/studios/232792<
Last edited by eveadelekitty (July 21, 2013 20:37:53)
YOU'RE A KID YOU'RE A SQUID YOU'RE A KID YOU'RE A SQUID SPLATATATATAT
…wait, I lost track back there… What am I? | My RPG!
- YMIBANWAH
- Scratcher
100+ posts
Ninja Neko MMORPG!
I will join. I will do cloud data and programming preferably cloud data. I'm not sure about what you said though because if we make it in a way that we have to add a bunch of data for every person that joins eventually we will be full and have to make another project. If we keep making sprites that have the same code and update the code then we have to change every sprite. It's much easier if the project makes the accounts and the players are all clones of a sprite and the enemies are clones of another.
- PikachuXionLover
- Scratcher
100+ posts
Ninja Neko MMORPG!
this probably might not work
EDIT: unless you use a more powerful programming language lol
EDIT: unless you use a more powerful programming language lol
Last edited by PikachuXionLover (July 23, 2013 11:32:20)
I am Hatty Hattington. I am also a rather weird kid.
- eveadelekitty
- Scratcher
100+ posts
Ninja Neko MMORPG!
It might work XD it just needs a lot of work and stuuuuff lol this probably might not work
EDIT: unless you use a more powerful programming language lol
YOU'RE A KID YOU'RE A SQUID YOU'RE A KID YOU'RE A SQUID SPLATATATATAT
…wait, I lost track back there… What am I? | My RPG!
- eveadelekitty
- Scratcher
100+ posts
Ninja Neko MMORPG!
The clones thing is ok but maybe we can have white cat, black cat, male and female so 4 different sprites. And the enemies might just be not different types of enemy just there are one species of enemy and we do all clones, blah blah blah I will join. I will do cloud data and programming preferably cloud data. I'm not sure about what you said though because if we make it in a way that we have to add a bunch of data for every person that joins eventually we will be full and have to make another project. If we keep making sprites that have the same code and update the code then we have to change every sprite. It's much easier if the project makes the accounts and the players are all clones of a sprite and the enemies are clones of another.
YOU'RE A KID YOU'RE A SQUID YOU'RE A KID YOU'RE A SQUID SPLATATATATAT
…wait, I lost track back there… What am I? | My RPG!
- eveadelekitty
- Scratcher
100+ posts
Ninja Neko MMORPG!
Lore is in studio!
YOU'RE A KID YOU'RE A SQUID YOU'RE A KID YOU'RE A SQUID SPLATATATATAT
…wait, I lost track back there… What am I? | My RPG!
- YMIBANWAH
- Scratcher
100+ posts
Ninja Neko MMORPG!
Actually it could be done with one sprite that has variables specific to that sprite so each clone has its own. Also the Black, White, Female, and Male thing could be done using costumes. We could use costumes and special code for the different enemy types if we wanted more than one type and still wanted them as clones of a single sprite.The clones thing is ok but maybe we can have white cat, black cat, male and female so 4 different sprites. And the enemies might just be not different types of enemy just there are one species of enemy and we do all clones, blah blah blah I will join. I will do cloud data and programming preferably cloud data. I'm not sure about what you said though because if we make it in a way that we have to add a bunch of data for every person that joins eventually we will be full and have to make another project. If we keep making sprites that have the same code and update the code then we have to change every sprite. It's much easier if the project makes the accounts and the players are all clones of a sprite and the enemies are clones of another.
Last edited by YMIBANWAH (Aug. 1, 2013 20:31:34)
- PikachuXionLover
- Scratcher
100+ posts
Ninja Neko MMORPG!
if you start this now it will probably take 5-6 years to finish unless you use something like Python or whateverIt might work XD it just needs a lot of work and stuuuuff lol this probably might not work
EDIT: unless you use a more powerful programming language lol
I am Hatty Hattington. I am also a rather weird kid.
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