Discuss Scratch

ScratchingmyHead95
Scratcher
1 post

Cloud data help?

I'm trying to make a multiplayer shooter game, but the problem I'm having is making the players controllable from different computers. Here is the project. I also want this to work for more than 2 players, if possible. Thanks!
drmcw
Scratcher
1000+ posts

Cloud data help?

Someone may be able to help. However although it seems like you could cobble something together using cloud variables to create a networked multiplayer game, it's not what cloud variables are for and to expect them to have any sort of realtime element means I think you'll be wasting your time trying. Cloud variables are just a means of storing data when your project is closed.

10 !
ScratchVaders or Galaga?
Maybe Eliza can help you decide?
SJRCS_011
Scratcher
55 posts

Cloud data help?

drmcw wrote:

Someone may be able to help. However although it seems like you could cobble something together using cloud variables to create a networked multiplayer game, it's not what cloud variables are for and to expect them to have any sort of realtime element means I think you'll be wasting your time trying. Cloud variables are just a means of storing data when your project is closed.
exactly what he said ^
The Scratch cloud variables are by no means real-time; the average amount of time it takes to refresh is 2 seconds, which can be a lot for FPS's and the like. The only types of online multiplayer games that are feasible with the cloud variables are turn-based games, like pokemon or card games, for example. If you are looking to make some sort of real-time Scratch game, you'd either have to wait for 2.0's source to be released to then add sockets in, or use 1.4's Remote Sensors Connections (aka Mesh) capabilities

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