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- ScratchingmyHead95
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1 post
Cloud data help?
I'm trying to make a multiplayer shooter game, but the problem I'm having is making the players controllable from different computers.
Here is the project. I also want this to work for more than 2 players, if possible. Thanks!
![](http://scratch.mit.edu/scratchr2/static/__1372902973__/djangobb_forum/img/smilies/hmm.png)
- drmcw
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1000+ posts
Cloud data help?
Someone may be able to help. However although it seems like you could cobble something together using cloud variables to create a networked multiplayer game, it's not what cloud variables are for and to expect them to have any sort of realtime element means I think you'll be wasting your time trying. Cloud variables are just a means of storing data when your project is closed.
- SJRCS_011
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55 posts
Cloud data help?
exactly what he said ^ Someone may be able to help. However although it seems like you could cobble something together using cloud variables to create a networked multiplayer game, it's not what cloud variables are for and to expect them to have any sort of realtime element means I think you'll be wasting your time trying. Cloud variables are just a means of storing data when your project is closed.
The Scratch cloud variables are by no means real-time; the average amount of time it takes to refresh is 2 seconds, which can be a lot for FPS's and the like. The only types of online multiplayer games that are feasible with the cloud variables are turn-based games, like pokemon or card games, for example. If you are looking to make some sort of real-time Scratch game, you'd either have to wait for 2.0's source to be released to then add sockets in, or use 1.4's Remote Sensors Connections (aka Mesh) capabilities
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