Discuss Scratch
- Discussion Forums
- » Help with Scripts
- » upcoming games im making
- jeffeh_the_cat
-
Scratcher
77 posts
upcoming games im making
ill be making good game like |nuke blaster|flappy turd|a unique fnaf RPG | and videos like SCRATCH CAT 2 and 3
but sadly im gonna need some help making all of these
but sadly im gonna need some help making all of these

- archimedes496
-
Scratcher
100+ posts
upcoming games im making
Can you be a little more specific on what you need help with?
- jeffeh_the_cat
-
Scratcher
77 posts
upcoming games im making
,Ragdoll phisics ,player select,gun engine,and how to make things move
- deck26
-
Scratcher
1000+ posts
upcoming games im making
I suggest you get started and come back when you have specific problems.
- Letsgopitt
-
Scratcher
500+ posts
upcoming games im making
Well, for player select, I'm guessing they are different characters? If so, here is how I think you could do that:
Make each character a sprite. When it comes time to choose a character, use this script in them:
Make each character a sprite. When it comes time to choose a character, use this script in them:
when I receive [choose your character v]Then add this script:
show
go to x: (x) y: (x) // This is so they are in the right spot and not all over each other
set [character select v] to [yes ] // This is in case there are other things that involve getting clicked
when this sprite clickedI hope that I helped! If you have any more questions about character select, please ask!
if <(character select) = [yes ]> then
set [chosen character v] to [clicked character's name ]
end
if <not <(character select) = [yes ]>> then
perform other script // This could be n another script, but remember to check the variable.
end
Last edited by Letsgopitt (April 3, 2015 12:45:54)
- jeffeh_the_cat
-
Scratcher
77 posts
upcoming games im making
How do i make a new forum thread i forgot
- Discussion Forums
- » Help with Scripts
-
» upcoming games im making



