Discuss Scratch

dvargasews
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

-Io- wrote:

dvargasews wrote:

Letting others access variables in your projects might be a good idea for sharing highscores between remixes that don't have a significant effect on the actual gameplay physics (like a recoloring), but I think that in that case, variable sharing between projects by different users should require the consent of all users who have projects that the variable is being shared between.
It's only between one user's projects, not multiple users
I know. I was asking if it could be for multiple users.
jokebookservice1
Scratcher
1000+ posts

Bridge Variables (ARCHIVE)

dvargasews wrote:

-Io- wrote:

dvargasews wrote:

Letting others access variables in your projects might be a good idea for sharing highscores between remixes that don't have a significant effect on the actual gameplay physics (like a recoloring), but I think that in that case, variable sharing between projects by different users should require the consent of all users who have projects that the variable is being shared between.
It's only between one user's projects, not multiple users
I know. I was asking if it could be for multiple users.
If it was, somebody could edit their project after the consent is received and mess up the variables.

How about it is read-only access, and you get a notification in your mailbox, like this:
jromagnoli
Scratcher
1000+ posts

Bridge Variables (ARCHIVE)

Jokebookservice1's idea sounds good. This could be helpful in games with multiple “servers” (e.g. scratcharia, bomberman). Support.
dvargasews
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

jokebookservice1 wrote:

dvargasews wrote:

-Io- wrote:

dvargasews wrote:

Letting others access variables in your projects might be a good idea for sharing highscores between remixes that don't have a significant effect on the actual gameplay physics (like a recoloring), but I think that in that case, variable sharing between projects by different users should require the consent of all users who have projects that the variable is being shared between.
It's only between one user's projects, not multiple users
I know. I was asking if it could be for multiple users.
If it was, somebody could edit their project after the consent is received and mess up the variables.

How about it is read-only access, and you get a notification in your mailbox, like this:
Each party would be able to opt out at any time.
zorket
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

IgnaxioScratcher wrote:

Reported for scratch team finally review this post!!!

dvd4 wrote:

don't read text below
fnaldklafn waohiawiugduo oprgjrgjocvoj fsoifief

Told you so

Dont make unconstructive post putting a joke like that
Scratch team did review it, I've just lost the post since

Maybe, one day, I'll look for it and find it.
zorket
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

dvargasews wrote:

jokebookservice1 wrote:

If it was, somebody could edit their project after the consent is received and mess up the variables.

How about it is read-only access, and you get a notification in your mailbox, like this:
Each party would be able to opt out at any time.

Sharing variables between users received negative criticism in the past due to possible messing up other projects and moderation issues. If bridge variables are added, they should at least be started being single-user.
sakafitrady
Scratcher
100+ posts

Bridge Variables (ARCHIVE)

I support! Inter project data!
dvargasews
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

zorket wrote:

dvargasews wrote:

jokebookservice1 wrote:

If it was, somebody could edit their project after the consent is received and mess up the variables.

How about it is read-only access, and you get a notification in your mailbox, like this:
Each party would be able to opt out at any time.

Sharing variables between users received negative criticism in the past due to possible messing up other projects and moderation issues. If bridge variables are added, they should at least be started being single-user.
How about cross-user bridge variables are only available to users who have been Scratchers for at least two months?
zorket
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

dvargasews wrote:

How about cross-user bridge variables are only available to users who have been Scratchers for at least two months?
Not a bad idea, but still could cause some issues. To start, it will be single user, and maybe over time it will expand to cross-user.
Empty-Map
Scratcher
100+ posts

Bridge Variables (ARCHIVE)

Interesting Idea. I can see ways to make squeals of games with that kind of variable. Support!
dvargasews
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

This reminds me of mesh. Am I right?
stickfiregames
Scratcher
1000+ posts

Bridge Variables (ARCHIVE)

dvargasews wrote:

This reminds me of mesh. Am I right?
It does actually sound very similar, although I never thought of Mesh that way. As far as I can remember the other project's variables in Mesh were read-only, so bridge variables would have more functionality. I also found way Mesh read variables from the sensing block was quite confusing when I tried it several years ago, this suggestion's way of importing variables sounds more intuitive.


Anyway, I support this, although I probably have already.

I saw a few pages back some people were no-supporting because of the bridge variable shop some Scratchers are running. That doesn't seem like a very reliable workaround: as far as I can tell (they are describing it quite vaguely, and I don't blame them if it's what I think it is) it uses an exploit that lets you modify other people's variables, which the ST could fix and break the whole thing. There is also the possibility that it could just be discontinued.
-stache-
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

stickfiregames wrote:

dvargasews wrote:

This reminds me of mesh. Am I right?
It does actually sound very similar, although I never thought of Mesh that way. As far as I can remember the other project's variables in Mesh were read-only, so bridge variables would have more functionality. I also found way Mesh read variables from the sensing block was quite confusing when I tried it several years ago, this suggestion's way of importing variables sounds more intuitive.


Anyway, I support this, although I probably have already.

I saw a few pages back some people were no-supporting because of the bridge variable shop some Scratchers are running. That doesn't seem like a very reliable workaround: as far as I can tell (they are describing it quite vaguely, and I don't blame them if it's what I think it is) it uses an exploit that lets you modify other people's variables, which the ST could fix and break the whole thing. There is also the possibility that it could just be discontinued.
fix it, and they aren't going to change 2.0 so much when there is 3.0 in the making
dvargasews
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

stickfiregames wrote:

dvargasews wrote:

This reminds me of mesh. Am I right?
It does actually sound very similar, although I never thought of Mesh that way. As far as I can remember the other project's variables in Mesh were read-only, so bridge variables would have more functionality. I also found way Mesh read variables from the sensing block was quite confusing when I tried it several years ago, this suggestion's way of importing variables sounds more intuitive.


Anyway, I support this, although I probably have already.

I saw a few pages back some people were no-supporting because of the bridge variable shop some Scratchers are running. That doesn't seem like a very reliable workaround: as far as I can tell (they are describing it quite vaguely, and I don't blame them if it's what I think it is) it uses an exploit that lets you modify other people's variables, which the ST could fix and break the whole thing. There is also the possibility that it could just be discontinued.
Maybe they don't want to become unemployed (no one uses their shop)⸮
yoshifan509
Scratcher
100+ posts

Bridge Variables (ARCHIVE)

Infinite Support. I have wanted this FOREVER. You could technically make a currency if you do it right.
awesome5185
Scratcher
1000+ posts

Bridge Variables (ARCHIVE)

Good idea, it might be hard to manage though.. so semi support.
UtopiaAnimeDC
Scratcher
39 posts

Bridge Variables (ARCHIVE)

Support.
jellyrmaker
Scratcher
95 posts

Bridge Variables (ARCHIVE)

support

why all my ideas have an onwer?
Gabriel2900
Scratcher
100+ posts

Bridge Variables (ARCHIVE)

IcyCoder wrote:

We are making Bridge variables so no support
^
-Io-
Scratcher
1000+ posts

Bridge Variables (ARCHIVE)

Gabriel2900 wrote:

IcyCoder wrote:

We are making Bridge variables so no support
^
That is not a valid workaround as it relies on third party software.

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