Discuss Scratch

zorket
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

Bump

Yes
dsaztur
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

support

no
mitchboy
Scratcher
1000+ posts

Bridge Variables (ARCHIVE)

I don't see any use for these except for sequels to projects where you want to keep the person's data. And you don't really need it in this case, as the lists would keep the data anyway. Is there any other uses for this?

Capsicum annuum.
zorket
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

mitchboy wrote:

I don't see any use for these except for sequels to projects where you want to keep the person's data. And you don't really need it in this case, as the lists would keep the data anyway. Is there any other uses for this?
My zorkash system. Some projects could earn you more zorkash. Also, other scratchers could find other uses for this system.

Yes
zorket
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

Every time I bump, I get one more comment supporting this!

Yes
zorket
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

Apparently not.

Yes
unknownhydra
Scratcher
35 posts

Bridge Variables (ARCHIVE)

support
zorket
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

unknownhydra wrote:

support
Thanks! Finally!

Yes
Scratch12300
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

zorket wrote:

My zorkash system. Some projects could earn you more zorkash. Also, other scratchers could find other uses for this system.
Zorkash, huh? I like that! My money system would be called “Cash12300”.

%100 Support! I NEED THIS!!!!!!!!!!!!!!!!!!!!




If only they had made big text even bigger…

TM_
Scratcher
1000+ posts

Bridge Variables (ARCHIVE)

Support! I thought also about lists, which arelike cloud lists, but they do not belong to a single project, they belong to the owner of the project, so exactly like you say it! I hope they can add it and make it safe (from hackers), so i can finally inplement my idea of a global high-score list for all of my projects and connect progresses of different games, so you can unlock for example a charackter or level just playing an other of my games So many possiblities!


My YouTube-Account: TM_ (TMtheScratcher)
Join the Google+ Community “Persist” and test the latest Alpha-versions and get news about the desktop-game! Persist
zorket
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

bump

Yes
ProdigyZeta7
Scratcher
1000+ posts

Bridge Variables (ARCHIVE)

Scratch12300 wrote:

If only they had made big text even bigger…
Only an admin can do that.
[size=48]Big Text[/size]



Chainmanner
Scratcher
100+ posts

Bridge Variables (ARCHIVE)

Very awesome idea. Total support. I'm gonna need this for my upcoming multiplayer game.
zorket
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

Chainmanner wrote:

Very awesome idea. Total support. I'm gonna need this for my upcoming multiplayer game.
Thanks for supporting!

ProdigyZeta7 wrote:

Scratch12300 wrote:

If only they had made big text even bigger…
Only an admin can do that.
[size=48]Big Text[/size]
Really? Size Test

Last edited by zorket (July 27, 2013 17:08:30)


Yes
seanbobe
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

i have some good ideas
agreeing users share a big server while others use their own you can switch trust and use both servers too!
btw my cash would be cashbobe

Last edited by seanbobe (July 30, 2013 17:14:33)


Sadly my kumquat was eaten by an evil signature.
_______________
|My internets.…..|
\Kumquat Shield/
seanbobe
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

my ideas:
shared variable:stored on server for individual users can be cross read (e.g.zorket can read seanbobe's value but does not always have that value.)cannot be a cloud variable!
shared open variable: a shared variable that is open it is not a cloud variable.

Sadly my kumquat was eaten by an evil signature.
_______________
|My internets.…..|
\Kumquat Shield/
zorket
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

A lot of people have been suggesting ways of trusting other users. This could work, but here's an idea:

When allowing an open variable to be accessible by another user, there is the option to mark it as ROM (Read Only Memory). That means that the user you are trusting can't change the variable but their projects can read it. You can also make it so they can be changed, but there's got to be a way to quickly distrust the user just in case they're messing up the cloud variable.

Also, no matter what, it should still be live updating! Two projects should be able to communicate live for multiplayer games.

Yes
DotDash
Scratcher
1000+ posts

Bridge Variables (ARCHIVE)

zorket wrote:

A lot of people have been suggesting ways of trusting other users. This could work, but here's an idea:

When allowing an open variable to be accessible by another user, there is the option to mark it as ROM (Read Only Memory). That means that the user you are trusting can't change the variable but their projects can read it. You can also make it so they can be changed, but there's got to be a way to quickly distrust the user just in case they're messing up the cloud variable.

Also, no matter what, it should still be live updating! Two projects should be able to communicate live for multiplayer games.
Sounds like a deal

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joefarebrother
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

Support.


And it was delicious! Play TBGs! Check out my Scheme Interpreter!
;
zorket
Scratcher
500+ posts

Bridge Variables (ARCHIVE)

DotDash wrote:

zorket wrote:

A lot of people have been suggesting ways of trusting other users. This could work, but here's an idea:

When allowing an open variable to be accessible by another user, there is the option to mark it as ROM (Read Only Memory). That means that the user you are trusting can't change the variable but their projects can read it. You can also make it so they can be changed, but there's got to be a way to quickly distrust the user just in case they're messing up the cloud variable.

Also, no matter what, it should still be live updating! Two projects should be able to communicate live for multiplayer games.
Sounds like a deal

joefarebrother wrote:

Support.
Thanks!

Yes

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