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- ZzWaterzZ
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Scratcher
3 posts
3D on scratch, And how it's professionally accomplished
how would you detect collisions
- Nolobot
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Scratcher
5 posts
3D on scratch, And how it's professionally accomplished
Very cool tutorial. I would love to learn how to make make a tri-filler type of 3d in scratch. Maybe if you make more tutorials we can all learn more about your accomplishments 

- youngexpendable12
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Scratcher
7 posts
3D on scratch, And how it's professionally accomplished
Very cool tutorial. I would love to learn how to make make a tri-filler type of 3d in scratch. Maybe if you make more tutorials we can all learn more about your accomplishments

- burgers1998
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Scratcher
26 posts
3D on scratch, And how it's professionally accomplished
COME ON ITS ALMOST FRIDAY!!!
- mariofan260
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Scratcher
500+ posts
3D on scratch, And how it's professionally accomplished
how would you detect collisionsI would say detect if a side was past the points of another side and if so, push it back. You can find the points through whatever variables or lists you keep the coordinates for the points in. Hope this helps!
P.S. I'm not entirely sure as i'm still learning 3D so check this first please

Edit: in case you need to know how far to push it back, if you have speed x, y, and z variables those should do the job as long as their value isn't reset by the time you detect collisions.
Last edited by mariofan260 (Jan. 29, 2026 12:33:09)
- ZzWaterzZ
-
Scratcher
3 posts
3D on scratch, And how it's professionally accomplished
how would you detect collisionsI would say detect if a side was past the points of another side and if so, push it back. You can find the points through whatever variables or lists you keep the coordinates for the points in. Hope this helps!
P.S. I'm not entirely sure as i'm still learning 3D so check this first please
Edit: in case you need to know how far to push it back, if you have speed x, y, and z variables those should do the job as long as their value isn't reset by the time you detect collisions.
thanks
- burgers1998
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Scratcher
26 posts
3D on scratch, And how it's professionally accomplished
uhhhhhhhh, when is it gonna release (I)W(I) <(meowth)
- burgers1998
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Scratcher
26 posts
3D on scratch, And how it's professionally accomplished
(probably) 2 days!!! (source: comment on profile about a stream)
- mariofan260
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Scratcher
500+ posts
3D on scratch, And how it's professionally accomplished
you're welcome! Glad I could help!how would you detect collisionsI would say detect if a side was past the points of another side and if so, push it back. You can find the points through whatever variables or lists you keep the coordinates for the points in. Hope this helps!
P.S. I'm not entirely sure as i'm still learning 3D so check this first please
Edit: in case you need to know how far to push it back, if you have speed x, y, and z variables those should do the job as long as their value isn't reset by the time you detect collisions.
thanks
#770Today 06:08:39
- Yuting1112
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Scratcher
2 posts
3D on scratch, And how it's professionally accomplished
https://scratch.mit.edu/projects/1246546999/ bySpiderman_1014
it Clipping
it Clipping
#771Today 06:29:51
- Yuting1112
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Scratcher
2 posts
3D on scratch, And how it's professionally accomplished
d
Last edited by Yuting1112 (Today 06:30:30)
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