Discuss Scratch

ZzWaterzZ
Scratcher
3 posts

3D on scratch, And how it's professionally accomplished

how would you detect collisions
Nolobot
Scratcher
5 posts

3D on scratch, And how it's professionally accomplished

Very cool tutorial. I would love to learn how to make make a tri-filler type of 3d in scratch. Maybe if you make more tutorials we can all learn more about your accomplishments
youngexpendable12
Scratcher
7 posts

3D on scratch, And how it's professionally accomplished

Nolobot wrote:

Very cool tutorial. I would love to learn how to make make a tri-filler type of 3d in scratch. Maybe if you make more tutorials we can all learn more about your accomplishments
burgers1998
Scratcher
26 posts

3D on scratch, And how it's professionally accomplished

COME ON ITS ALMOST FRIDAY!!!
mariofan260
Scratcher
500+ posts

3D on scratch, And how it's professionally accomplished

ZzWaterzZ wrote:

how would you detect collisions
I would say detect if a side was past the points of another side and if so, push it back. You can find the points through whatever variables or lists you keep the coordinates for the points in. Hope this helps!

P.S. I'm not entirely sure as i'm still learning 3D so check this first please

Edit: in case you need to know how far to push it back, if you have speed x, y, and z variables those should do the job as long as their value isn't reset by the time you detect collisions.

Last edited by mariofan260 (Jan. 29, 2026 12:33:09)

ZzWaterzZ
Scratcher
3 posts

3D on scratch, And how it's professionally accomplished

mariofan260 wrote:

ZzWaterzZ wrote:

how would you detect collisions
I would say detect if a side was past the points of another side and if so, push it back. You can find the points through whatever variables or lists you keep the coordinates for the points in. Hope this helps!

P.S. I'm not entirely sure as i'm still learning 3D so check this first please

Edit: in case you need to know how far to push it back, if you have speed x, y, and z variables those should do the job as long as their value isn't reset by the time you detect collisions.

thanks
burgers1998
Scratcher
26 posts

3D on scratch, And how it's professionally accomplished

uhhhhhhhh, when is it gonna release (I)W(I) <(meowth)
burgers1998
Scratcher
26 posts

3D on scratch, And how it's professionally accomplished

(probably) 2 days!!! (source: comment on profile about a stream)
mariofan260
Scratcher
500+ posts

3D on scratch, And how it's professionally accomplished

ZzWaterzZ wrote:

mariofan260 wrote:

ZzWaterzZ wrote:

how would you detect collisions
I would say detect if a side was past the points of another side and if so, push it back. You can find the points through whatever variables or lists you keep the coordinates for the points in. Hope this helps!

P.S. I'm not entirely sure as i'm still learning 3D so check this first please

Edit: in case you need to know how far to push it back, if you have speed x, y, and z variables those should do the job as long as their value isn't reset by the time you detect collisions.

thanks
you're welcome! Glad I could help!
Yuting1112
Scratcher
2 posts

3D on scratch, And how it's professionally accomplished

https://scratch.mit.edu/projects/1246546999/ bySpiderman_1014
it Clipping
Yuting1112
Scratcher
2 posts

3D on scratch, And how it's professionally accomplished

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Last edited by Yuting1112 (Today 06:30:30)

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