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#21901Dec. 21, 2025 08:57:10
- LionCoder10
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Scratcher
1000+ posts
Appel Level Repository (Griffpatch) - Version 2
Cocytus from Walmart ahh level - e# 41237495196Z17Z1Z18Z1Z21Z2Z20Z1Z17Z1Z2Z1Z79Z1Z7Z1Z42Z1Z7Z1Z20Z1Z2Z1Z20Z1Z18Z1Z17Z1Z1Z180Z21Z1Z18Z1Z2Z1Z68Z2Z2Z1Z21Z1Z7Z1Z71Z1Z9Z1Z1Z1Z17Z1Z18Z1Z68Z2Z18Z1Z1Z180Z21Z1Z51Z1Z21Z1Z17Z1Z18Z1Z2Z1Z18Z1Z7Z1Z15Z1Z17Z1Z15Z1Z18Z1Z21Z1Z18Z1Z10Z2Z1Z180Z76Z1Z1Z1Z78Z1Z15Z1Z23Z1Z71Z1Z9Z1Z23Z1Z4Z1Z9Z1Z4Z1Z15Z1Z68Z2Z10Z2Z1Z180Z80Z1Z18Z1Z7Z1Z9Z1Z21Z1Z17Z2Z18Z1Z17Z1Z21Z2Z9Z1Z20Z3Z18Z1Z1Z180Z80Z1Z17Z1Z21Z1Z77Z1Z7Z1Z18Z1Z21Z1Z18Z1Z21Z3Z77Z1Z68Z2Z17Z2Z1Z180Z18Z1Z2Z1Z18Z1Z9Z1Z1Z1Z7Z1Z21Z2Z20Z1Z68Z2Z15Z1Z17Z1Z18Z1Z17Z2Z1Z180Z2Z1Z18Z1Z21Z1Z7Z1Z15Z2Z5Z1Z13Z1Z4Z1Z20Z1Z18Z1Z9Z1Z20Z1Z18Z1Z17Z2Z1Z180Z2Z1Z20Z1Z17Z1Z21Z1Z7Z2Z9Z1Z78Z1Z15Z1Z5Z1Z4Z1Z1Z1Z20Z1Z2Z1Z18Z1Z17Z1Z1Z180Z17Z1Z10Z2Z2Z1Z21Z1Z20Z1Z17Z1Z7Z1Z78Z1Z7Z2Z2Z1Z20Z1Z21Z1Z68Z2Z1Z180Z18Z1Z10Z4Z18Z1Z17Z1Z20Z1Z23Z1Z20Z1Z21Z2Z20Z3Z17Z1Z1Z180Z17Z1Z2Z1Z21Z1Z10Z2Z20Z1Z2Z1Z20Z1Z77Z1Z4Z1Z78Z1Z9Z1Z1Z1Z81Z1Z80Z1Z20Z1Z1Z180Z20Z3Z21Z1Z68Z1Z20Z1Z21Z1Z51Z1Z15Z2Z7Z1Z18Z1Z63Z1Z18Z1Z80Z1Z20Z1Z1Z180Z21Z2Z20Z1Z17Z1Z68Z1Z18Z1Z20Z1Z51Z1Z77Z1Z83Z1Z21Z1Z17Z1Z79Z1Z18Z1Z21Z1Z17Z1Z1Z180Z2Z1Z68Z2Z17Z2Z20Z3Z81Z2Z68Z1Z21Z1Z79Z1Z17Z2Z18Z1Z1Z180Z18Z1Z17Z1Z18Z2Z10Z2Z68Z2Z79Z2Z68Z1Z18Z1Z79Z1Z20Z3Z1Z180Z21Z1Z17Z1Z68Z2Z10Z2Z2Z1Z18Z1Z79Z2Z2Z1Z20Z1Z79Z1Z20Z1Z18Z1Z21Z1Z1Z180Z20Z1Z18Z1Z20Z1Z18Z1Z10Z2Z2Z1Z17Z1Z85Z1Z1Z1Z4Z1Z78Z1Z15Z1Z21Z1Z10Z2Z1Z180Z18Z2Z68Z2Z10Z2Z21Z1Z20Z1Z9Z1Z7Z1Z9Z1Z7Z1Z9Z1Z21Z1Z10Z2Z1Z180Z18Z2Z17Z1Z21Z3Z68Z1Z20Z2Z18Z2Z20Z1Z18Z2Z20Z1Z2Z1Z1Z180Z20Z1Z17Z1Z68Z1Z17Z1Z18Z1Z21Z1Z68Z1Z21Z1Z17Z1Z20Z2Z68Z4Z18Z1Z1Z180Z17Z1Z18Z1Z68Z1Z21Z1Z17Z1Z10Z2Z18Z1Z20Z1Z18Z1Z20Z2Z21Z1Z17Z1Z10Z2Z1Z180Z10Z2Z20Z1Z17Z1Z20Z1Z10Z2Z17Z1Z2Z1Z20Z1Z18Z1Z20Z1Z17Z1Z21Z1Z10Z2Z21Z1Z1Z179Z10Z2Z21Z1Z18Z2Z2Z1Z21Z1Z2Z1Z20Z1Z17Z1Z21Z1Z20Z2Z2Z1Z21Z1Z20Z1Z18Z1Z1Z179Z71Z1Z1Z33711ZZ1Z7Z2Z1Z1Z192Z3Z1Z1Z2Z2Z1Z3Z2Z1Z4Z3Z1Z1Z188Z2Z1Z1Z6Z4Z1Z3Z1Z1Z182Z3Z1Z1Z1Z0Z1Z3Z2Z0Z1Z3Z3Z1Z2Z3Z1Z1Z1Z2Z1Z1Z182Z2Z1Z0Z1Z1Z7Z0Z1Z1Z187Z0Z1Z1Z7Z0Z1Z1Z1Z3Z1Z1Z185Z2Z1Z1Z6Z3Z1Z1Z185Z3Z1Z1Z2Z2Z1Z1Z2Z0Z1Z1Z4Z2Z1Z1Z184Z3Z1Z1Z3Z3Z3Z1Z2Z0Z1Z1Z187Z4Z1Z3Z2Z1Z3Z3Z1Z0Z1Z3Z2Z0Z1Z1Z3Z3Z1Z1Z182Z2Z1Z4Z1Z3Z1Z1Z195Z2Z1Z1Z3Z2Z1Z1Z1Z2Z1Z3Z1Z1Z1Z3Z1Z1Z186Z0Z1Z1Z2Z2Z1Z1Z2Z3Z1Z1Z1Z3Z1Z1Z187Z2Z1Z1Z2Z2Z1Z3Z2Z1Z2Z2Z1Z1Z183Z3Z1Z1Z1Z3Z1Z1Z7Z0Z1Z1Z1Z2Z1Z1Z187Z4Z1Z3Z1Z1Z1Z3Z1Z1Z2Z2Z1Z1Z1Z2Z1Z1Z186Z3Z1Z1Z1Z2Z1Z3Z1Z1Z3Z3Z1Z1Z1Z2Z1Z1Z187Z4Z1Z3Z1Z1Z5Z2Z1Z1Z2Z4Z1Z3Z1Z1Z183Z3Z1Z1Z1Z2Z1Z1Z2Z3Z5Z1Z2Z2Z1Z1Z186Z0Z1Z1Z191Z0Z1Z1Z3Z2Z1Z1Z5Z3Z1Z1Z1Z3Z1Z1Z183Z2Z1Z1Z2Z4Z1Z3Z1Z1Z7Z4Z1Z3Z1Z1Z180Z0Z1Z3Z1Z1Z4Z2Z1Z1Z1Z3Z1Z1Z6Z2Z1Z1Z181Z2Z1Z1Z11Z3Z1Z1Z33894ZZB589Z0ZB593Zg68s123456789a987654321v2ZB205Zg67ZB596Zg67s123456789a987654321v3ZB594Zg68ZB1969Zg68s123456789a987654321v3ZB4705Zg99ZZ37Z0Z37Z2Z37Z0Z38Z2Z38Z1Z38Z2Z38Z0Z38Z2Z37Z3Z37Z2Z37Z3Z37Z3Z37Z0Z37Z3Z37Z0Z37Z2Z37Z0Z0Z2Z0Z2Z1Z2Z0Z1Z1Z3Z3Z2Z3Z0Z3Z0Z2Z2Z1Z0Z3Z0Z3Z0Z2Z0Z0Z1Z2Z3Z3Z3Z1Z1Z0Z2Z2Z1Z2Z3Z1Z1Z2Z3Z1Z3Z0Z3Z1Z1Z2Z1Z2Z3Z2Z3Z0Z0Z2Z2Z1Z0Z0Z1Z0Z0Z1Z3Z1Z1Z0Z3Z0Z0Z3Z3Z1Z1Z0Z1Z3Z1Z2Z0Z3Z0Z2Z1Z2Z2Z0Z1Z2Z1Z3Z1Z2Z3Z2Z1Z0Z2Z2Z2Z3Z3Z0Z1Z2Z3Z1Z0Z3Z3Z2Z3Z1Z2Z3Z1Z2Z1Z0Z2Z1Z1Z2Z2Z3Z0Z3Z3Z1Z0Z1Z3Z2Z2Z2Z2Z3Z1Z1Z3Z0Z2Z1Z1Z1Z1Z0Z2Z3Z1Z2Z3Z2Z3Z3Z1Z1Z2ZZ170ZInfinitythanks to eeuugghh for the name lmao12346760stu0003z1LJLJ12LJ137LJ18LJ2LJ27LJ0LJ28LJ1LJ46LJ5LJ59LJ1LJ60LJ5LJ64LJ6LJ69LJ4LJ78LJ5LJ82LJ4LJ94LJ5LJ96LJ4LJ135LJ12LJ152LJ4LJ177LJ5LJ178LJ4LJ189LJ12LJ206LJ4LJ210LJ0LJ218LJ8LJ237LJ0LJ245LJ8LJ257LJ2LJ259LJ10LJ260LJ8LJ261LJ12LJ283LJ4LJ307LJ0LJ321LJ4LJ332LJ0LJ342LJ8LJ343LJ0LJ346LJ4LJ352LJ5LJ355LJ4LJ363LJ5LJ366LJ4LJ378LJ0LJ389LJ1LJ394LJ9LJ395LJ1LJ398LJ5LJ414LJ4LJ423LJ6LJ435LJ0LJ445LJ1LJ449LJ9LJ450LJ1LJ453LJ5LJ466LJ4LJ478LJ5LJ489LJ13LJ506LJ9LJ509LJ1LJ516LJ5LJ521LJ4LJ537LJ0LJ538LJ2LJ545LJ6LJ552LJ4LJ573LJ6LJ577LJ4LJ584LJ6LJ587LJ4LJ596LJ6LJ605LJ5LJ606LJ1LJ611LJ13LJ615LJ14LJ622LJ4LJ627LJ6LJ634LJ4LJ643LJ6LJ646LJ4LJ651LJ6LJ656LJ4LJ667LJ6LJ673LJ4LJ674LJ5LJ679LJ4LJ683LJ5LJ685LJ4LJ706LJ0LJ714LJ2LJ715LJ10LJ717LJ8LJ718LJ9LJ722LJ1LJ734LJ9LJ736LJ14LJ758LJ6LJ784LJ2LJ785LJ6LJ803LJ4LJ816LJ6LJ817LJ4LJ836LJ12LJ855LJ4LJ862LJ0LJ869LJ8LJ888LJ0LJ897LJ8LJ908LJ2LJ910LJ8LJ912LJ12LJ922LJ8LJ924LJ0LJ933LJ8LJ934LJ0LJ943LJ2LJ950LJ0LJ952LJ1LJ971LJ5LJ986LJ6LJ989LJ4LJ998LJ5LJ1001LJ4LJ1012LJ5LJ1013LJ4LJ1023LJ12LJ1041LJ0LJ1050LJ8LJ1066LJ0LJ1076LJ8LJ1087LJ2LJ1089LJ10LJ1090LJ8LJ1092LJ12LJ1114LJ4LJ1132LJ0LJ1152LJ8LJ1153LJ0LJ1156LJ4LJ1162LJ5LJ1183LJ4LJ1192LJ6LJ1203LJ4LJ1219LJ0LJ1229LJ1LJ1233LJ9LJ1234LJ1LJ1238LJ5LJ1252LJ4LJ1258LJ6LJ1270LJ2LJ1272LJ0LJ1277LJ8LJ1296LJ0LJ1306LJ8LJ1316LJ10LJ1317LJ2LJ1319LJ10LJ1320LJ9LJ1322LJ13LJ1329LJ5LJ1332LJ4LJ1334LJ6LJ1336LJ4LJ1343LJ6LJ1347LJ4LJ1358LJ0LJ1376LJ4LJ1382LJ0LJ1393LJ1LJ1402LJ5LJ1426LJ1LJ1430LJ0LJ1431LJ8
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#21902Dec. 21, 2025 10:41:36
- cat--player
-
Scratcher
74 posts
Appel Level Repository (Griffpatch) - Version 2
Breeze
Dificulty 7/10 (You will get mad)
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5-6
:7-9
10 (you will rage quit)
Fun level! 15.6s replay with all apples:
12346137cat--playerLJLJ12LJ30LJ12LJ1LJ20LJ5LJ21LJ4LJ30LJ5LJ32LJ1LJ42LJ9LJ45LJ1LJ57LJ0LJ58LJ2LJ65LJ10LJ68LJ2LJ76LJ0LJ77LJ1LJ81LJ0LJ93LJ8LJ98LJ10LJ103LJ2LJ107LJ8LJ114LJ0LJ122LJ8LJ131LJ10LJ133LJ2LJ134LJ0LJ135LJ1LJ140LJ9LJ142LJ1LJ147LJ0LJ153LJ9LJ157LJ1LJ165LJ9LJ168LJ1LJ172LJ9LJ176LJ1LJ182LJ3LJ184LJ11LJ185LJ9LJ189LJ1LJ191LJ3LJ193LJ11LJ194LJ9LJ197LJ1LJ212LJ4LJ215LJ6LJ220LJ4LJ230LJ5LJ239LJ4LJ261LJ5LJ264LJ1LJ274LJ9LJ278LJ1LJ288LJ2LJ314LJ3LJ316LJ11LJ317LJ10LJ324LJ2LJ352LJ0LJ353LJ1LJ361LJ0LJ377LJ1LJ381LJ0LJ385LJ1LJ391LJ0LJ394LJ1LJ411LJ9LJ414LJ1LJ417LJ0LJ429LJ2LJ431LJ0LJ445LJ2LJ448LJ0LJ451LJ1LJ463LJ9LJ465LJ1LJ474LJ0LJ475LJ2
#21903Dec. 21, 2025 11:34:23
- NiceBarnacle
-
Scratcher
100+ posts
Appel Level Repository (Griffpatch) - Version 2
fun trampoline level my record 8.4
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Last edited by NiceBarnacle (Dec. 21, 2025 11:38:48)
#21904Dec. 21, 2025 11:54:43
- cat--player
-
Scratcher
74 posts
Appel Level Repository (Griffpatch) - Version 2
fun trampoline levelmy record 8.41235403196Z2Z5Z81Z1Z2Z195Z81Z1Z2Z194Z79Z1Z9Z1Z2Z190Z9Z1Z42Z1Z76Z1Z9Z3Z2Z1Z9Z54Z1Z136Z9Z1Z1Z3Z9Z1Z2Z1Z9Z1Z7Z1Z9Z1Z1Z192Z4Z1Z9Z2Z7Z2Z9Z1Z1Z187Z9Z1Z1Z2Z78Z1Z1Z3Z9Z1Z7Z2Z9Z1Z1Z184Z9Z1Z42Z1Z1Z8Z9Z1Z2Z1Z9Z10Z1Z2Z9Z1Z1Z172Z9Z1Z1Z2Z9Z1Z1Z6Z25Z1Z9Z1Z42Z9Z9Z2Z42Z1Z9Z1Z1Z174Z7Z2Z9Z1Z1Z6Z9Z1Z1Z1Z9Z1Z1Z1Z9Z1Z1Z1Z9Z1Z1Z1Z9Z1Z1Z179Z9Z1Z7Z2Z9Z1Z1Z194Z9Z1Z7Z2Z9Z1Z1Z3Z9Z1Z1Z1Z9Z1Z1Z1Z9Z1Z1Z1Z9Z1Z1Z184Z9Z1Z7Z2Z9Z1Z42Z9Z78Z1Z1Z2Z9Z1Z1Z181Z9Z1Z7Z1Z9Z9Z1Z2Z9Z1Z42Z1Z9Z1Z1Z199Z9Z1Z1Z1Z2Z1Z1Z192Z9Z1Z2Z1Z9Z1Z63Z1Z1Z35441ZZ1Z5Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z190Z0Z1Z2Z1Z1Z3Z0Z2Z1Z194Z0Z2Z2Z1Z3Z2Z1Z192Z0Z1Z2Z1Z1Z2Z3Z2Z1Z187Z3Z1Z1Z8Z3Z2Z1Z184Z0Z1Z2Z1Z1Z10Z2Z1Z3Z9Z1Z2Z3Z1Z1Z175Z3Z1Z1Z7Z0Z1Z1Z9Z2Z1Z0Z1Z1Z1Z2Z1Z1Z175Z3Z2Z1Z196Z3Z2Z1Z196Z3Z2Z1Z3Z3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z186Z3Z11Z2Z1Z1Z2Z3Z1Z1Z194Z0Z1Z1Z1Z2Z1Z1Z199Z3Z1Z1Z194Z0Z1Z3Z1Z2Z1Z1Z35442ZZB591Z0ZB1582Z0ZZZ0Z012345855NiceBarnacleLJLJ12LJ29LJ9LJ2LJ13LJ10LJ17LJ9LJ25LJ1LJ27LJ9LJ33LJ1LJ37LJ0LJ40LJ1LJ41LJ9LJ59LJ1LJ61LJ9LJ63LJ8LJ69LJ9LJ73LJ0LJ76LJ8LJ79LJ0LJ93LJ9LJ112LJ1LJ113LJ0LJ115LJ1LJ163LJ0LJ166LJ9LJ174LJ8LJ175LJ0LJ196LJ2LJ212LJ10LJ221LJ8LJ223LJ9LJ227LJ1
7.6s replay:
12345855cat--playerLJLJ12LJ348LJ17LJ2LJ20LJ10LJ21LJ8LJ22LJ9LJ30LJ1LJ33LJ9LJ37LJ1LJ48LJ9LJ69LJ1LJ86LJ0LJ98LJ1LJ101LJ9LJ102LJ1LJ103LJ9LJ110LJ1LJ167LJ9LJ174LJ1LJ181LJ0LJ187LJ2LJ198LJ0LJ202LJ2LJ205LJ0LJ206LJ2LJ209LJ0LJ211LJ2LJ215LJ1LJ216LJ9LJ225LJ1
#21905Dec. 21, 2025 13:24:58
- otiworld
-
Scratcher
3 posts
Appel Level Repository (Griffpatch) - Version 2
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pretty good
pretty good
#21906Dec. 21, 2025 13:30:38
- otiworld
-
Scratcher
3 posts
Appel Level Repository (Griffpatch) - Version 2
oops forgot key here's real one
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1235148196Z2Z4Z20Z1Z2Z191Z70Z1Z2Z1Z20Z1Z9Z2Z2Z1Z3Z1Z2Z189Z79Z1Z2Z2Z1Z4Z2Z2Z9Z2Z1Z1Z11Z2Z1Z1Z2Z17Z33Z1Z2Z1Z33Z1Z2Z161Z1Z7Z76Z1Z1Z11Z72Z1Z1Z1Z25Z1Z1Z1Z2Z5Z1Z7Z12Z1Z1Z2Z11Z1Z1Z1Z75Z1Z11Z1Z25Z1Z12Z1Z1Z4Z60Z1Z1Z3Z72Z1Z1Z162Z2Z1Z1Z6Z2Z2Z1Z7Z12Z1Z1Z7Z12Z1Z1Z8Z2Z1Z79Z1Z2Z1Z1Z160Z2Z6Z1Z1Z2Z2Z1Z2Z2Z2Z32Z1Z1Z1Z32Z1Z2Z1Z1Z7Z2Z1Z1Z8Z2Z1Z79Z1Z2Z1Z1Z160Z2Z6Z1Z1Z2Z2Z1Z2Z2Z1Z68Z4Z2Z1Z1Z7Z2Z1Z1Z8Z2Z1Z79Z1Z2Z1Z1Z160Z85Z1Z1Z6Z2Z2Z1Z2Z2Z1Z68Z4Z2Z1Z1Z7Z2Z1Z1Z8Z2Z1Z79Z1Z2Z1Z1Z171Z68Z5Z2Z1Z1Z7Z2Z10Z79Z1Z2Z1Z1Z171Z68Z5Z2Z1Z1Z10Z15Z1Z1Z1Z15Z1Z1Z1Z15Z1Z1Z175Z68Z5Z2Z1Z1Z36420ZZ1Z4Z0Z1Z1Z193Z0Z1Z1Z38217ZZZZ0Z0
#21907Dec. 21, 2025 13:36:44
- stu0003z1
-
Scratcher
500+ posts
Appel Level Repository (Griffpatch) - Version 2
oops forgot key here's real oneremove the boss
1235148196Z2Z4Z20Z1Z2Z191Z70Z1Z2Z1Z20Z1Z9Z2Z2Z1Z3Z1Z2Z189Z79Z1Z2Z2Z1Z4Z2Z2Z9Z2Z1Z1Z11Z2Z1Z1Z2Z17Z33Z1Z2Z1Z33Z1Z2Z161Z1Z7Z76Z1Z1Z11Z72Z1Z1Z1Z25Z1Z1Z1Z2Z5Z1Z7Z12Z1Z1Z2Z11Z1Z1Z1Z75Z1Z11Z1Z25Z1Z12Z1Z1Z4Z60Z1Z1Z3Z72Z1Z1Z162Z2Z1Z1Z6Z2Z2Z1Z7Z12Z1Z1Z7Z12Z1Z1Z8Z2Z1Z79Z1Z2Z1Z1Z160Z2Z6Z1Z1Z2Z2Z1Z2Z2Z2Z32Z1Z1Z1Z32Z1Z2Z1Z1Z7Z2Z1Z1Z8Z2Z1Z79Z1Z2Z1Z1Z160Z2Z6Z1Z1Z2Z2Z1Z2Z2Z1Z68Z4Z2Z1Z1Z7Z2Z1Z1Z8Z2Z1Z79Z1Z2Z1Z1Z160Z85Z1Z1Z6Z2Z2Z1Z2Z2Z1Z68Z4Z2Z1Z1Z7Z2Z1Z1Z8Z2Z1Z79Z1Z2Z1Z1Z171Z68Z5Z2Z1Z1Z7Z2Z10Z79Z1Z2Z1Z1Z171Z68Z5Z2Z1Z1Z10Z15Z1Z1Z1Z15Z1Z1Z1Z15Z1Z1Z175Z68Z5Z2Z1Z1Z36420ZZ1Z4Z0Z1Z1Z193Z0Z1Z1Z38217ZZZZ0Z0
#21908Dec. 21, 2025 16:17:59
- LionCoder10
-
Scratcher
1000+ posts
Appel Level Repository (Griffpatch) - Version 2
7.1 cuz why not hehefun trampoline levelmy record 8.41235403196Z2Z5Z81Z1Z2Z195Z81Z1Z2Z194Z79Z1Z9Z1Z2Z190Z9Z1Z42Z1Z76Z1Z9Z3Z2Z1Z9Z54Z1Z136Z9Z1Z1Z3Z9Z1Z2Z1Z9Z1Z7Z1Z9Z1Z1Z192Z4Z1Z9Z2Z7Z2Z9Z1Z1Z187Z9Z1Z1Z2Z78Z1Z1Z3Z9Z1Z7Z2Z9Z1Z1Z184Z9Z1Z42Z1Z1Z8Z9Z1Z2Z1Z9Z10Z1Z2Z9Z1Z1Z172Z9Z1Z1Z2Z9Z1Z1Z6Z25Z1Z9Z1Z42Z9Z9Z2Z42Z1Z9Z1Z1Z174Z7Z2Z9Z1Z1Z6Z9Z1Z1Z1Z9Z1Z1Z1Z9Z1Z1Z1Z9Z1Z1Z1Z9Z1Z1Z179Z9Z1Z7Z2Z9Z1Z1Z194Z9Z1Z7Z2Z9Z1Z1Z3Z9Z1Z1Z1Z9Z1Z1Z1Z9Z1Z1Z1Z9Z1Z1Z184Z9Z1Z7Z2Z9Z1Z42Z9Z78Z1Z1Z2Z9Z1Z1Z181Z9Z1Z7Z1Z9Z9Z1Z2Z9Z1Z42Z1Z9Z1Z1Z199Z9Z1Z1Z1Z2Z1Z1Z192Z9Z1Z2Z1Z9Z1Z63Z1Z1Z35441ZZ1Z5Z0Z1Z1Z195Z0Z1Z1Z195Z0Z1Z1Z190Z0Z1Z2Z1Z1Z3Z0Z2Z1Z194Z0Z2Z2Z1Z3Z2Z1Z192Z0Z1Z2Z1Z1Z2Z3Z2Z1Z187Z3Z1Z1Z8Z3Z2Z1Z184Z0Z1Z2Z1Z1Z10Z2Z1Z3Z9Z1Z2Z3Z1Z1Z175Z3Z1Z1Z7Z0Z1Z1Z9Z2Z1Z0Z1Z1Z1Z2Z1Z1Z175Z3Z2Z1Z196Z3Z2Z1Z196Z3Z2Z1Z3Z3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z186Z3Z11Z2Z1Z1Z2Z3Z1Z1Z194Z0Z1Z1Z1Z2Z1Z1Z199Z3Z1Z1Z194Z0Z1Z3Z1Z2Z1Z1Z35442ZZB591Z0ZB1582Z0ZZZ0Z012345855NiceBarnacleLJLJ12LJ29LJ9LJ2LJ13LJ10LJ17LJ9LJ25LJ1LJ27LJ9LJ33LJ1LJ37LJ0LJ40LJ1LJ41LJ9LJ59LJ1LJ61LJ9LJ63LJ8LJ69LJ9LJ73LJ0LJ76LJ8LJ79LJ0LJ93LJ9LJ112LJ1LJ113LJ0LJ115LJ1LJ163LJ0LJ166LJ9LJ174LJ8LJ175LJ0LJ196LJ2LJ212LJ10LJ221LJ8LJ223LJ9LJ227LJ1
7.6s replay:12345855cat--playerLJLJ12LJ348LJ17LJ2LJ20LJ10LJ21LJ8LJ22LJ9LJ30LJ1LJ33LJ9LJ37LJ1LJ48LJ9LJ69LJ1LJ86LJ0LJ98LJ1LJ101LJ9LJ102LJ1LJ103LJ9LJ110LJ1LJ167LJ9LJ174LJ1LJ181LJ0LJ187LJ2LJ198LJ0LJ202LJ2LJ205LJ0LJ206LJ2LJ209LJ0LJ211LJ2LJ215LJ1LJ216LJ9LJ225LJ1
12345815player5662LJLJ12LJ18LJ4LJ2LJ7LJ10LJ8LJ11LJ9LJ9LJ16LJ1LJ17LJ9LJ28LJ1LJ32LJ9LJ45LJ1LJ48LJ9LJ53LJ1LJ107LJ0LJ109LJ1LJ116LJ9LJ124LJ1LJ125LJ0LJ136LJ2LJ143LJ6LJ146LJ2LJ153LJ10LJ159LJ9LJ163LJ1
#21909Dec. 21, 2025 17:23:46
- ros985845
-
Scratcher
2 posts
Appel Level Repository (Griffpatch) - Version 2
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#21910Dec. 21, 2025 18:36:30
- pippy2011eight
-
Scratcher
1000+ posts
Appel Level Repository (Griffpatch) - Version 2
Sort of unrelated, but I'm working on an unofficial appel sequel, Golden Appel. It's going to have: Double jumping, and the piston feature!
#21911Dec. 21, 2025 23:05:03
- pippy2011eight
-
Scratcher
1000+ posts
Appel Level Repository (Griffpatch) - Version 2
Here is my amazing playthrough that I did by myself: 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!
#21912Dec. 21, 2025 23:38:00
- pippy2011eight
-
Scratcher
1000+ posts
Appel Level Repository (Griffpatch) - Version 2
This is a level I made, the arena:
1235268196Z3Z1Z2Z2Z21Z1Z2Z12Z21Z3Z2Z178Z18Z1Z3Z1Z21Z1Z2Z2Z21Z1Z2Z8Z21Z1Z18Z1Z2Z1Z18Z1Z21Z1Z2Z176Z21Z1Z20Z1Z21Z1Z2Z2Z3Z1Z2Z9Z42Z1Z21Z1Z3Z1Z21Z1Z42Z1Z2Z176Z1Z17Z60Z1Z1Z7Z20Z1Z18Z1Z1Z194Z2Z1Z21Z1Z1Z169Z2Z4Z17Z1Z2Z1Z21Z1Z2Z1Z1Z17Z21Z1Z20Z1Z1Z169Z3Z1Z17Z1Z20Z1Z18Z1Z2Z1Z21Z2Z2Z1Z1Z17Z2Z2Z1Z175Z21Z1Z20Z1Z1Z17Z2Z1Z21Z1Z1Z175Z18Z1Z21Z1Z1Z17Z3Z1Z2Z1Z1Z175Z2Z1Z18Z1Z1Z17Z3Z1Z18Z1Z1Z175Z18Z1Z3Z1Z1Z1Z21Z1Z1Z15Z17Z1Z3Z1Z1Z175Z18Z1Z2Z1Z21Z2Z1Z8Z21Z1Z1Z6Z18Z1Z20Z1Z1Z175Z2Z1Z68Z1Z21Z3Z1Z3Z21Z1Z1Z2Z21Z2Z1Z6Z20Z1Z18Z1Z1Z175Z2Z1Z21Z4Z1Z3Z21Z2Z1Z1Z21Z2Z1Z6Z21Z1Z3Z1Z1Z175Z3Z1Z21Z2Z17Z1Z3Z1Z21Z1Z2Z1Z21Z1Z20Z2Z18Z2Z21Z1Z18Z1Z2Z1Z3Z1Z2Z5Z1Z175Z2Z2Z18Z1Z2Z1Z33Z1Z21Z1Z2Z1Z18Z1Z2Z2Z21Z1Z2Z5Z20Z1Z2Z3Z20Z1Z1Z35449ZZ1Z38416ZZZZ0Z0
I understand whythe boss was never put in
1235268196Z3Z1Z2Z2Z21Z1Z2Z12Z21Z3Z2Z178Z18Z1Z3Z1Z21Z1Z2Z2Z21Z1Z2Z8Z21Z1Z18Z1Z2Z1Z18Z1Z21Z1Z2Z176Z21Z1Z20Z1Z21Z1Z2Z2Z3Z1Z2Z9Z42Z1Z21Z1Z3Z1Z21Z1Z42Z1Z2Z176Z1Z17Z60Z1Z1Z7Z20Z1Z18Z1Z1Z194Z2Z1Z21Z1Z1Z169Z2Z4Z17Z1Z2Z1Z21Z1Z2Z1Z1Z17Z21Z1Z20Z1Z1Z169Z3Z1Z17Z1Z20Z1Z18Z1Z2Z1Z21Z2Z2Z1Z1Z17Z2Z2Z1Z175Z21Z1Z20Z1Z1Z17Z2Z1Z21Z1Z1Z175Z18Z1Z21Z1Z1Z17Z3Z1Z2Z1Z1Z175Z2Z1Z18Z1Z1Z17Z3Z1Z18Z1Z1Z175Z18Z1Z3Z1Z1Z1Z21Z1Z1Z15Z17Z1Z3Z1Z1Z175Z18Z1Z2Z1Z21Z2Z1Z8Z21Z1Z1Z6Z18Z1Z20Z1Z1Z175Z2Z1Z68Z1Z21Z3Z1Z3Z21Z1Z1Z2Z21Z2Z1Z6Z20Z1Z18Z1Z1Z175Z2Z1Z21Z4Z1Z3Z21Z2Z1Z1Z21Z2Z1Z6Z21Z1Z3Z1Z1Z175Z3Z1Z21Z2Z17Z1Z3Z1Z21Z1Z2Z1Z21Z1Z20Z2Z18Z2Z21Z1Z18Z1Z2Z1Z3Z1Z2Z5Z1Z175Z2Z2Z18Z1Z2Z1Z33Z1Z21Z1Z2Z1Z18Z1Z2Z2Z21Z1Z2Z5Z20Z1Z2Z3Z20Z1Z1Z35449ZZ1Z38416ZZZZ0Z0
I understand whythe boss was never put in
#21913Dec. 22, 2025 01:37:09
#21914Dec. 22, 2025 01:52:38
- Dasma10_X
-
Scratcher
46 posts
Appel Level Repository (Griffpatch) - Version 2
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<APPEL TECH>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==========SPIKES==========
Spike Jump - Where you jump over a spike
Lite Jump - Where you do a micro jump then crouch in the air to not hit the spikes on top
Setup Spikedge - Where you stand by a block then crouch and stand on a pixel perfect edge of a spike which makes you be able to survive and not hit the spikes (Do not use the slab spike because that will be a slab Spikedge not a Spikedge)
Non-Setup Spikedge - Where you jump to a spikedge and just pray you get it right, needs a little bit of luck but maybe that's just me (Do not use the slab spike because that will be a slab Spikedge not a Spikedge)
Slab Spikedge - A much harder and precise version of the spikedge, uses the slab spike instead of just putting a spike on a block
Automatic Spikedge - Where you set yourself in a position where if you just hold right or left you will automatically fall on a spikedge, super easy for beginners
Bluedge - Where you do a spikedge but on a blue platform which is slightly easier than a normal spikedge but harder than a thwomp edge
Spikedge Wall Jump (SEWJ) - With enough downward Y-momentum, fall onto the corner of a block with spikes on the side. Wall jump immediately when you hit the block. This does not cause the player to die, because in one frame the player is not near the spikes, in the next frame the player is touching the spikes and walljumping off of the side of the block, and in the next frame the player is not touching the spikes, working similarly to crouch spamming.
Spide - Where you side jump far away from the wall to avoid a single spike that is sticking on the wall (combination of side and spike)
Side to Hang - Where you sidejump right after falling off of the side of the wall to roof hang on the bottom of the wall, used when there are spikes so you cannot
easily slide down
Headhit Hang Step - Where you hang on a block while crouching then unhang to step up and avoiding the spikes above
Spike Crouch - Where you crouch under a spike, often placed where you need to jump into the gap without hitting the spikes
Crouch Spam - Where you do spam crouch and release crouch like in the Cadenced Spike in a rhythm to avoid the spikes
Spike Clip (Also GLITCHES) - Where you jump down from a high wall into spikes (with the ground removed so they are non collidable but you still die when you touch them) then after jumping off
Cadenced Spike Crouch (Also BLOCK SPECIFIC) - Where the player is on a conveyer or some crumble blocks and needs to crouch just fast enough to still gain speed but avoiding the spikes
Weave - Where you go back and forth mid air to not get hit by the spikes, like free fall but with obstacles
Un-Crouch Litejump - Where you do a normal litejump but you uncrouch in the middle of the litejump to be faster and not die from the spike
==========PURIST==========
Jump - Where you jump over a hole
Roof Hang - Where you hold the jump button to hang on a roof
Wall Jump - Where you wall jump over 2 walls by sliding on one jumping across to get height
Side Jump - Where you slide on a wall then do a wall jump but then you do a glitch that makes you able to wall jump on only 1 wall
Crouch Hang - Where you do a roof hang but crouch to avoid spikes or a sawblade
Wallslide - Where you slide on a wall, simple and easy
Precise Jump - Where you jump exactly X tiles to not die
Micro Jump - Where you jump under 1.5 tiles
Coyote Jump - Where you jump 1-3 ticks after you fall to jump further
Neo Jump - Where you jump from a platform to another platform on top of the first platform
Falljump - Where you sidejump after falling off a platform, it does jump higher than a normal sidejump but can only be done once every falljump (you cannot side jump twice or more in a single falljump)
Crouch Jump - Where you jump then crouch to go into a small gap
Neo Wall Jump - Where you do a neo jump then wall jump above
Headhit - Where you hit your head on a block to stabilize your y velocity
Gap Sidejump - Where you side jump over a gap, easier than a spide
Advanced Sidejump/Stickout - Where you sidejump far enough to be able to sidejump on extended part (the shape of the obstacle is a flat wall but the top half of the wall is extended by 0.5-1 blocks)
Side Walljump - Where you do a sidejump but you don't return to the wall instead going into the opposite direction from the wall, commonly used when needing to walljump lower
Fallhang - Where you let yourself fall until you are next to the bottom of the wall then press the jump key in a precise spot in the edge of the wall, and it can make you roof hang below the wall
Coyote Hang - Where while you are force crouched in a 0.5 block high tunnel, you do a coyote jump at the end of the tunnel while crouching (the end of the tunnel still has the roof that is still the same but the floor is lowered) and because a coyote jump is if you jump 1-3 ticks after falling you can still jump; the player is no longer force crouched and is jumping to the roof, because the game still counts the smallest jump you are now in a roof hang on the roof of the tunnel
==========BLOCK SPECIFIC==========
Keydoor Jump - Where you hold a key and you automatically open all the doors making a 1 tick crumble block
Trampolinedge - Where you stand on the edge of a trampoline to not get the jump boost effect
Thwomp-Edge (Also MOB RELATED) - Where you stand on the edge of a masher or crusher (the same thing) and is actually a bit easier than a spikedge because it is not a pixel perfect
Trampoline Clip - Where you clip through something by using a trampoline with insane y or x velocity
Crusher Clip (Also GLITCHES and MOB RELATED) - Where you abuse I-frames you get pushed by a crusher/masher/Thwomp and get clipped through the wall the crusher is supposed to crush
Crusher Edge Jump Boost (CEJB) (Also MOB RELATED and GLITCHES) - Where you crusher edge on a crusher facing upwards then right before it hits the block you jump and do a neo jump to gain a height advantage
Cadenced Spike Crouch (Also SPIKES) - Where the player is on a conveyer or some crumble blocks and needs to crouch just fast enough to still gain speed but avoiding the spikes
Trampoline Wall Jump - Where you spam wall jump and even if you hit a trampoline it doesn't affect you
Gutso - Where you side jump right after getting launched by a trampoline, the trampoline launch acts like if you wall jumped once and you also can only sidejump once in a gutso
Eyedge - Where you stand on the edge of a eye block
Burtha Clip - Where in I-Frames, you push against a burtha that is moving towards you while crouching, and you can clip through it
==========MOB RELATED==========
Thwomp-Edge (Also BLOCK SPECIFIC) - Where you stand on the edge of a masher or crusher (the same thing) and is actually a bit easier than a spikedge because it is not a pixel perfect
Mob/Goomba/Peon High Jump - Where you jump on top of a mob and jump higher (up to 3 tiles with normal mob and 3.5 tiles with the purple mob
Crusher Clip (Also BLOCK SPECIFIC and GLITCHES) - Where you abuse I-frames you get pushed by a crusher/masher/Thwomp and get clipped through the wall the crusher is supposed to crush
Crusher Edge Jump Boost (CEJB) (Also GLITCHES and BLOCK SPECIFIC) - Where you crusher edge on a crusher facing upwards then right before it hits the block you jump and do a neo jump to gain a height advantage
==========GLITCHES==========
Cornerdeath - Where you can die from jumping and crouching precisely into a corner, used for speedrunning
I-Frame - Where you respawn then you cannot get damaged for about half a second
Checkpoint Teleport - Where you get a checkpoint then die but because there are spikes below the checkpoint the game gives a anti soft lock and teleport you to a room above
Moving Platform Teleport - Where a moving platform with super high speed phases through a wall and when you combine it with i frames to get teleported above
Trampoline Clip (Also BLOCK SPECIFIC) - Where you clip through something by using a trampoline with insane y or x velocity
I-Frame Cornerclip - Do a cornerdeath on moving platforms (that are not moving) while having i-frames to clip through them (make sure the corner outside is not filled in)
Easy Downward Corner Clip - Where you wallslide on a wall then slide down into a gap that is only 0.5 blocks thick, then when you enter the gap you will be forced to wallslide then just wait until you hit the corner and clip through
Easy Upward Corner Clip - Where you wallslide on a upward conveyer until you hit a slab roof (it needs to be a slab) then while wallsliding on the conveyer hold crouch then click the opposite arrow key than the wall, if the wall/conveyer wall is on the right side you need to click the left arrow key twice, and vice versa then you will clip up
Spike Clip (Also SPIKES) - Where you jump down from a high wall into spikes (with the ground removed so they are non collidable but you still die when you touch them) then after jumping off the high wall keep holding crouch and with enough speed you can clip through the spikes without i frames
Crusher Clip (Also BLOCK SPECIFIC and MOB RELATED) - Where you abuse I-frames you get pushed by a crusher/masher/Thwomp and get clipped through the wall the crusher is supposed to crush
Spinclip - Where you walljump off a wall then you are spinning mid air, but when you land on the platform (which is only a vertical slab) you can clip through the vertical slab
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<TILES/BLOCKS>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
———-Blocks/Collidables———-
Block - A normal block, has some variations for cosmetic purposes
Stairs - Shaped like a block but is missing a quarter corner
Slab - Shaped like a block but cut in half
Quarter - Probably the missing corner from the stairs
Vertical Lift - Lifts you up like a normal lift and also has variations like one side is spiked or two of the side is spiked
Horizontal Lift - The same like the vertical lift but moves horizontally
trampoline (beside the trampoline side) - Acts as a bouncy pad that gives the player a very strong jump boost based on the set y or x acceleration also the default is 4 block high
Conveyer - Is a conveyer that moves you with it and also moves you if you do a roof hang on it
Burtha - A 2x2 enemy that you can stand on and only damages you if it is moving, if the player is close to it (2 blocks away or less), it will move 2 blocks towards the player and crush them
Door - Like a slab but is unlockable by a key, unlock time is normally 1 tick
Masher (beside the spiky side) - You can stand on them beside the 1 spiky side of them, crushes players that are in their path, can also move the player while crushing or retracting
Purple Mob/Goomba/Peon - Like a normal Mob but is 2x bigger, it also cannot die if you jump on them as they will only get stunned for about 10 ticks
Eye Launcher - Works the exact same as a normal block but is used as a identifier for eye launches
———-Enemies/Damages You———-
Mob/Goomba/Peon - Like a goomba that dies if you jump on it but will go faster if it sees you, if it hits a wall it will turn to the opposite direction and instakills the player
Purple Mob/Goomba/Peon - Like a normal Mob but is 2x bigger, it also cannot die if you jump on them as they will only get stunned for about 10 ticks
Eye - It's a eye that shoots up from the ground up until it reaches the set max launch height (only able to be set in editor mode)
Bird - It's a bird that releases explosive eggs that damages the player
Burtha - A 2x2 enemy that you can stand on and only damages you if it is moving, if the player is close to it, it will move 2 blocks towards the player and crush them
Pip - Spawns in groups of 6 and chases the player fast if they see them and can also jump randomly, they are also indestructible
Worm - Goes into a loop of going around a structure and sticks to the structure, also cannot be killed
Masher - You can stand on them beside the 1 spiky side of them, crushes players that are in their path, can also move the player while crushing or retracting
Saw - Like a sawblade that that moves on a surface, is not effected by gravity and can have a set place where it can move to
Spike - Literary a normal spike, is in groups of 2
Stenciled Spike - Like a normal spike but is perfectly 0.5 blocks thick, although the hitbox is the same as a normal spike
Extended Spike - Like a spike but on a slab, is used because you cannot put a spike on the same tile as a slab
Spike Around - Slightly smaller than a block but is not collidable and also damages you if you touch it
Single Spike - Like a normal spike but is only 1 spike not 2 like the normal spike
Damaging Burtha - Where if you give a burtha a group (that is unactivated) and a long hold time, you can make the burtha instakill you when you touch it
SPIDER BOSS - The Spider Boss is a spider that can release enemies and will try to crush the player with its teeth
———-Uncollidables———-
Marker - Used as a background tile and as a marker on where to go, or as a marker on where a trigger is
Trigger - Can be hooked to multiple gizmos, like a lift, masher, and other stuff, also note that you can't hook it up to a mob
Tunnel Block - Works like a entity blocker but Appel can see it,
Tunnel Block with Apple - The same like a normal tunnel block but there is a Apple inside, also the player can't see the apple unless they are in the tunnel block
Tunnel Slab - Just like a tunnel block but there is a slab inside of it,
Tunnel Quarter - Yeah it's basically a quarter in a tunnel block
Entity Blocker - Blocks entities from going into a area, like a block but the player cannot see it or collide with it
Slab Entity Blocker - The same like a entity blocker but is in slab form, acts the same like a slab
Trigger with Entity Blocker - Just read the name
Out of Shot - Where the camera cannot pan anything above 2.5 blocks above the oos tile unless the player is 2.5 block above the oos block then the camera can pan above the block, it is also invisible
———-Glitched Blocks———-
Note: By pressing E on air and using N to advance in the tile picker you can get some weird glitched blocks
Individual Flags - There are 4 individual flags, each of them are in a frame in the flag flailing animation, but it doesn't act like a flag and is just a decoration
Individual Crumble Blocks - There are 7 of them and every one of them beside the 2/7 and the 1/7, works like a half block but appears in a frame in the animation of it crumbling, the 2/7 and 1/7 crumble blocks are usually used for precise marking on where to go
Imposter Slab - It looks like a slab but it's hitbox is actually a normal block, it is like this because it's actually a trampoline that is missing it's springboard
———-Things that do stuff to the player———-
Vertical Lift - Lifts you up like a normal lift and also has variations like one side is spiked or two of the side is spiked
Horizontal Lift - The same like the vertical lift but moves horizontally
trampoline - Acts as a bouncy pad that gives the player a very strong jump boost based on the set y or x acceleration also the default is 4 block high
Conveyer - Is a conveyer that moves you with it and also moves you if you do a roof hang on it
Mob/Goomba/Peon (when used as a trampoline) - Like a goomba that dies if you jump on it but will go faster if it sees you, if it hits a wall it will turn to the opposite direction and instakills the player
Purple Mob (when used as a trampoline) - Like a normal Mob but is 2x bigger, it also cannot die if you jump on them as they will only get stunned for about 10 ticks
Crumble Block - Like a slab but crumbles in 15 ticks
Quarter Crumble Block - The same like a crumble block but is in the shape of a quarter block
Masher (as a lift or pusher) - You can stand on them beside the 1 spiky side of them, crushes players that are in their path, can also move the player while crushing or retracting
Trigger - Can be used to trigger something like a masher a lift or other things
Golden Apple - Just a little collectible where you can collect them through the map and does nothing
Red Apple - The same as a golden apple but is can only be 1 in the entire map, like a secret
Checkpoint - Literary a checkpoint
Key - Is used to open doors, open doors in only 1 tick
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<NOTEABLE(except my) DIFFICULTY REPRESENTER>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Spectre's Difficulty Chart
(To count individual jumps I personally use which is a tenth of a spark)
—–NORMAL DIFFICULTIES—–
1s - 2s = Mundane
3s - 4s = Effortless
5s - 6s = Elementary
7s - 8s = Basic
9s - 1e = Easy
1.5e = Doable
2e = Calming
2.5e = Simple
3e = Medium
3.5e = Intermediate
4e = Tricky
4.5e = Difficult
5e = Menacing
5.5e = Strenuous
6e = Onerous
6.5e = Intense
7e = Hellish
7.5e = Insane
8e = Madness
8.5e = Extreme
9e = Absurdness
9.5e = Turmoil
—–SOUL CRUSHING DIFFICULTIES—–
1b = Horrifying
1.5b = Chaotic
2b = Hopeless
2.5b = Inimical
3b = Unreal
3.5b = Anguish
4b = Prodigious
4.5b = Nightmare
5b = Inhumane
—–TRANSCENDED DIFFICULTIES—–
5.5b = Suffering
6b = Noxious
6.5b = Agony
7b = Sacrificial
7.5b = Misery
8b = Finitude
8.5b = Monumental
9b = Exaltation
9.5b = Macabre
1d = Insurmountable
—–TAS DIFFICULTIES—–
1d5e = 3R40R
1.5d = Cynessa
2d = Esoteric
2d5e = Abysmal
2.5d = Mystifying
3d = Enigmatic
3d5e = Ethereal
3.5d = Unfathomable
4d = Perdition
4d5e = Nil
4.5d = Haunting
5d = Absolute End
—–SUBDIFFICULTIES—–
.00 = Baseline
.01 - .25 = Bottom
.25 - .40 = Low
.40 - .60 = Mid
.60 - .75 = High
.75 - .98 = Upper
.99 = Skyline
—–LENGTH CATEGORIES—–
Flash - -10 Seconds
⏩Blitz - 20-11 Seconds
⭕Normal 21-35 Seconds
⏳Long 36 - 1:10 Seconds
Lengthy - 1:11 - 1:40
Quest - 1:41 - 2:25
Voyage - 2:26 - 3:30
️Odyssey - 3:31 - 4:10
Epoch - 4:11 - 5:00
Eon - 5:00+
—–DIFFICULTY REFRENCES—–
1 Easy = Spiked
2 Calm = Wall Jump Parkour
3 Medium = Summit II
4 Tricky = Poison Gardens
5 Challenging = Antipodal
6 Intense = Sacrificed
7 Hellish = Cynessa
8 Madness = Momentum Edges
9 Absurd = Dunes of Death
10 Horrifying = Blooming
11 Chaotic = Down and Up
12 Unreal = Dark Matter/Blackmail
13 Nightmare = Calamity
14 Inhumane = Mithril Spikes
15 Noxious = Radiation
16 Sacrificial = Final Flame
17 Finitude = Key To Success
18 Exaltation = The Instant Decheesed
19 Insurmountable = Slaughtersaw
20 Esoteric = Solar Abyss
==========Michael Chan+==========
10⚡= 1
10= 1
10= 1
⚡ = Spark (S)
= Explosive (E)
= Bomb (B)
= Dynamite (D)
==========Agro==========
Description: How hard to speedrun it or no accidental deaths in it,
If the Michael Chan difficulty is under 1 bomb, agro is usually around (e)0.35 x Michael Chan difficulty.
If the Michael Chan difficulty is over 1 bomb, agro is usually around 7 + (2.5 x Michael Chan difficulty).
(Taken from the AHLL:E WIKI)
Usually 10b is equal to ~250 agro if it only has pure skill gameplay
==========Practice==========
Description: How long would it take you to beat a level if you have the ideal skill level
==========New Grassy System==========
Beginner - 1-3e
Intermediate - 4-6e
Advanced - 7-9e
Expert - 1b
Master - 2b
Grandmaster I - 3b
Grandmaster II = 4b
Grandmaster III = 5b
Grandmaster IV - 6-7b
Grandmaster V - 8-10b
(Each difficulty is divided into 3 categories, Low Medium and High, Low is represented with a ^ Medium is - and High is a upside down ^, each difficulty is also represented in appel blocks
Beginner: Green
Intermediate: Yellow
Advanced: Red
Expert: Magenta
Master: Blue
Grandmaster: Purple)
==========Geometry Dash System==========
Auto - 1s
Easy - 1e
Normal - 2e
Hard - 3e
Harder - 4e
Insane - 6e
Easy Demon - 8e
Medium Demon - 1b
Hard Demon - 2b
Insane Demon - 3b
Extreme Demon - 5b or more
==========Old Grassy System==========
Literary EToH Difficulty Chart but insane is switched with extreem and extreme switched with inhumane
==========TheMadPunter's System==========
Description: This system is meant to be a relative scale where 1 is spiked 10 is key to success and 5 is concyclic, you can also rate levels into 2 decimal numbers such as “1.25”
1 Easy
2 1.5
3 2 Medium
4 3 Hard
5 3.25
6 3.5
7 3.75
8 4 Harder
9 4.5
5 Insane
1.56 Expert
2 7 Extreme
3 8 Madness
4 9 Master
5 10 Grandmaster
6 11 Grandmaster+ (formerly Crushing)
8 12 Grandmaster++ (formerly Punishing)
10 13 TAS (formerly Impossible)
15 14 TAS+ (formerly TAS)
20 15 TAS++
Subdifficulties:
Floor: -0.50
Bottom: -0.40
Low: -0.25
Base: 0.00
High: +0.25
Peak: +0.40
Skyline: +0.50
(Credit to AHLL:E Wiki)
(Go to the AHLL:E Wiki for more information
https://appel.miraheze.org/wiki/Difficulty)
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Skill Leve>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
(TAKEN FROM THE AHLP)
Beginner = 1e-2e
Bronze = 3e
Silver = 4e-5e
Gold = 6e-7e
Platinum = 7e-9e
Emerald = 1b
Diamond = 2b
Onyx = 3b-4b
Amethyst = 4b-8b
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Decoration Types>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Caverns
Floating Islands
Trials
Abstract
Cave
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Key Skills>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
—–Tech Skills—–
Spikedge
Spikedge Jump
Sidejump
Lites
Keydoor Jumps
Adv Sidejump
Crumble Jumps
Wall Jump
—–Skills—–
Memory
Timing
Fast Paced
Weave
Endurance
Momentum Control
Conveyer Control
Needle
Precision
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<GAMEPLAY TYPES>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Needle/Phobia Gameplay - A type of gameplay where it's cramped and has lots of precise movements
Crusher Gameplay - Usually used in void gameplay but a lot of the gameplay is from crushers moving in to be temporary platforms
Crumble Gameplay - Just uses a lot of crumble blocks and keydoor jumps
Precision Gameplay - Like needle/phobia gameplay but it's not as tight as phobia gameplay
Mob Gameplay - They just use a lot of mobs, purple mobs, eye and other mobs
Rhythmic/Timing Gameplay - Just read the name
Purist Gameplay - Gameplay that only has spikes and blocks
Hardcore Gameplay - Where it's a combination of void and crusher and crumble where you can only do it once or else you restart from the start (no checkpoints)
Glitchy Gameplay - Uses a lot of glitches
Troll Gameplay - Has a lot of trolls
Jank Gameplay - Literary “functionability over aesthetics”
Trials/Rooms Gameplay - Has a lot of rooms that you need to do to win
Puzzle Gameplay - Lots of puzzles and needs problem solving skills idk
Void Gameplay - Where the void is exposed and because falling in the void equals softlock.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<FEATURES (IN THE EDITOR)>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Damaging Burtha - Where you give a burtha a really high Hold (such as h99999) and a trigger group (that is not activated) you can make the burtha damage the player when touched
Peekaboo Mobs - Where you put a mob where it can walk into a blue, but blues are not collidable by mobs so the mob just passes through and comes back out
Abstract Trampolines - Where you give a command to a trampoline and it does not shoot the player in the direction its facing, like you can give it a command that launches the player backwards, left, right and up
No I-Frame Checkpoint - To make a no I Frame checkpoint literary just put a number inside it's command block and that number is how many ticks the player has i frames when respawning from that checkpoint
Eye Bomb - Where if you put a eye on a slab, the eye is visible through the slab, you can make it stay longer in there by giving it the command; d60 and because 60 ticks is the maximum delay the eye can be in the ground, if the player touches it in the 60 tick (or 2 second) time limit the player is damaged, but if you give it a trigger group but the trigger is unactivated it will stay there but it's only for decoration because it will no longer damage the player (unfortunately, this glitch is only applicable on the bottom and right sides of a slab but if you use the glitched trampoline you can get one on the left and top but it will become a fullblock )
Blue Spikes - To make blue spikes on top of a normal block, you need to give the blue this command; a-7000s7000d9999999999v4 you can get a blue spike on a normal block, but make sure you use the vertical lift and not the horizontal one and also because lifts are slabs make the slab face upwards, but if you want a blue spike on the ceiling use the command; a2000s999d9999999999v4 and make sure the lift is facing down
==========NOTES==========
30 TICKS IS 1 SECOND
The player can only jump approx 1.25 blocks
Trampolines bounce the player about 4 blocks
Jumping on a goomba bounces you up 1.25 blocks, if you hold jump while stomping on the goomba you go 3 blocks (3.5 if you have enough y momentum)
Jumping on a purple goomba bounces you 2 blocks and if you hold jump while stomping on the purple goomba you go 3.5 blocks (4 blocks is possible with enough y momentum)
Crumble Blocks crumble in 0.5 seconds and reappears in 5 seconds
The normal block is 62 by 62 pixels in scratch pixels and is 4 by 4 pixels in the ingame pixels
In the spike edge hierarchy, trampolinedges are the easiest, then thwomp edges, followed by eyedges, bluedges then spike ball edges and normal spikedges
Saws protrude a bit more than a block, and saws are also 0.5 blocks tall, fun fact that the saws overlap is the same as the spike around's smaller size
The player is a quarter block tall and a bit shorter in width
Conveyers default speed is 12 pixels per second, the same with lifts, but for trampolines its y4
Crouching Slows the player even mid air (11 pps and the normal is 24pps (approx))
While crouching in a 0.5 block tunnel you cannot roof hang because you can only roof hang if you start from jumping to a roof
=====COMMANDS=====
H12 - HOLD frames (30 = 1 second) - Time once activated until the first action is taken. Enemies tend to activate when coming into view, lifts activate at level start
D12 - DELAY frames - This is the number of frames is takes for the entity to reset before it takes action again
G12 - GROUP number (1 to 99) - Tags a trigger, mob or other entity into an activation group. When one is activated, all become active. If a trigger is in the same group as other entities, then the other entities will no longer auto activate when they enter the screen.
X12 - Momentum in the x direction (-30 to 30) used for trampolines and to force a direction for mobs)
Y12 - Momentum in the y direction for trampolines
S12 - Speed in pixels per frame (used for moving platforms and for conveyers IN APPEL MULTIPLAYER)
A12 - Acceleration - applicable to platforms - default is 12
M3 - Maximum extent (for mashers in half blocks 4 would be their full extent)
V4 - Version of the block (iirc it only works for lifts to make them spiked)
Commands are entered by pressing the / key. They consist of an uninterrupted string of a letter then a number then another letter, etc…
e.g. “G1H0D30” - this is in group 1, holds for 0, and delays 30 frames before it takes another action.
==========SPIKES==========
Spike Jump - Where you jump over a spike
Lite Jump - Where you do a micro jump then crouch in the air to not hit the spikes on top
Setup Spikedge - Where you stand by a block then crouch and stand on a pixel perfect edge of a spike which makes you be able to survive and not hit the spikes (Do not use the slab spike because that will be a slab Spikedge not a Spikedge)
Non-Setup Spikedge - Where you jump to a spikedge and just pray you get it right, needs a little bit of luck but maybe that's just me (Do not use the slab spike because that will be a slab Spikedge not a Spikedge)
Slab Spikedge - A much harder and precise version of the spikedge, uses the slab spike instead of just putting a spike on a block
Automatic Spikedge - Where you set yourself in a position where if you just hold right or left you will automatically fall on a spikedge, super easy for beginners
Bluedge - Where you do a spikedge but on a blue platform which is slightly easier than a normal spikedge but harder than a thwomp edge
Spikedge Wall Jump (SEWJ) - With enough downward Y-momentum, fall onto the corner of a block with spikes on the side. Wall jump immediately when you hit the block. This does not cause the player to die, because in one frame the player is not near the spikes, in the next frame the player is touching the spikes and walljumping off of the side of the block, and in the next frame the player is not touching the spikes, working similarly to crouch spamming.
Spide - Where you side jump far away from the wall to avoid a single spike that is sticking on the wall (combination of side and spike)
Side to Hang - Where you sidejump right after falling off of the side of the wall to roof hang on the bottom of the wall, used when there are spikes so you cannot
easily slide down
Headhit Hang Step - Where you hang on a block while crouching then unhang to step up and avoiding the spikes above
Spike Crouch - Where you crouch under a spike, often placed where you need to jump into the gap without hitting the spikes
Crouch Spam - Where you do spam crouch and release crouch like in the Cadenced Spike in a rhythm to avoid the spikes
Spike Clip (Also GLITCHES) - Where you jump down from a high wall into spikes (with the ground removed so they are non collidable but you still die when you touch them) then after jumping off
Cadenced Spike Crouch (Also BLOCK SPECIFIC) - Where the player is on a conveyer or some crumble blocks and needs to crouch just fast enough to still gain speed but avoiding the spikes
Weave - Where you go back and forth mid air to not get hit by the spikes, like free fall but with obstacles
Un-Crouch Litejump - Where you do a normal litejump but you uncrouch in the middle of the litejump to be faster and not die from the spike
==========PURIST==========
Jump - Where you jump over a hole
Roof Hang - Where you hold the jump button to hang on a roof
Wall Jump - Where you wall jump over 2 walls by sliding on one jumping across to get height
Side Jump - Where you slide on a wall then do a wall jump but then you do a glitch that makes you able to wall jump on only 1 wall
Crouch Hang - Where you do a roof hang but crouch to avoid spikes or a sawblade
Wallslide - Where you slide on a wall, simple and easy
Precise Jump - Where you jump exactly X tiles to not die
Micro Jump - Where you jump under 1.5 tiles
Coyote Jump - Where you jump 1-3 ticks after you fall to jump further
Neo Jump - Where you jump from a platform to another platform on top of the first platform
Falljump - Where you sidejump after falling off a platform, it does jump higher than a normal sidejump but can only be done once every falljump (you cannot side jump twice or more in a single falljump)
Crouch Jump - Where you jump then crouch to go into a small gap
Neo Wall Jump - Where you do a neo jump then wall jump above
Headhit - Where you hit your head on a block to stabilize your y velocity
Gap Sidejump - Where you side jump over a gap, easier than a spide
Advanced Sidejump/Stickout - Where you sidejump far enough to be able to sidejump on extended part (the shape of the obstacle is a flat wall but the top half of the wall is extended by 0.5-1 blocks)
Side Walljump - Where you do a sidejump but you don't return to the wall instead going into the opposite direction from the wall, commonly used when needing to walljump lower
Fallhang - Where you let yourself fall until you are next to the bottom of the wall then press the jump key in a precise spot in the edge of the wall, and it can make you roof hang below the wall
Coyote Hang - Where while you are force crouched in a 0.5 block high tunnel, you do a coyote jump at the end of the tunnel while crouching (the end of the tunnel still has the roof that is still the same but the floor is lowered) and because a coyote jump is if you jump 1-3 ticks after falling you can still jump; the player is no longer force crouched and is jumping to the roof, because the game still counts the smallest jump you are now in a roof hang on the roof of the tunnel
==========BLOCK SPECIFIC==========
Keydoor Jump - Where you hold a key and you automatically open all the doors making a 1 tick crumble block
Trampolinedge - Where you stand on the edge of a trampoline to not get the jump boost effect
Thwomp-Edge (Also MOB RELATED) - Where you stand on the edge of a masher or crusher (the same thing) and is actually a bit easier than a spikedge because it is not a pixel perfect
Trampoline Clip - Where you clip through something by using a trampoline with insane y or x velocity
Crusher Clip (Also GLITCHES and MOB RELATED) - Where you abuse I-frames you get pushed by a crusher/masher/Thwomp and get clipped through the wall the crusher is supposed to crush
Crusher Edge Jump Boost (CEJB) (Also MOB RELATED and GLITCHES) - Where you crusher edge on a crusher facing upwards then right before it hits the block you jump and do a neo jump to gain a height advantage
Cadenced Spike Crouch (Also SPIKES) - Where the player is on a conveyer or some crumble blocks and needs to crouch just fast enough to still gain speed but avoiding the spikes
Trampoline Wall Jump - Where you spam wall jump and even if you hit a trampoline it doesn't affect you
Gutso - Where you side jump right after getting launched by a trampoline, the trampoline launch acts like if you wall jumped once and you also can only sidejump once in a gutso
Eyedge - Where you stand on the edge of a eye block
Burtha Clip - Where in I-Frames, you push against a burtha that is moving towards you while crouching, and you can clip through it
==========MOB RELATED==========
Thwomp-Edge (Also BLOCK SPECIFIC) - Where you stand on the edge of a masher or crusher (the same thing) and is actually a bit easier than a spikedge because it is not a pixel perfect
Mob/Goomba/Peon High Jump - Where you jump on top of a mob and jump higher (up to 3 tiles with normal mob and 3.5 tiles with the purple mob
Crusher Clip (Also BLOCK SPECIFIC and GLITCHES) - Where you abuse I-frames you get pushed by a crusher/masher/Thwomp and get clipped through the wall the crusher is supposed to crush
Crusher Edge Jump Boost (CEJB) (Also GLITCHES and BLOCK SPECIFIC) - Where you crusher edge on a crusher facing upwards then right before it hits the block you jump and do a neo jump to gain a height advantage
==========GLITCHES==========
Cornerdeath - Where you can die from jumping and crouching precisely into a corner, used for speedrunning
I-Frame - Where you respawn then you cannot get damaged for about half a second
Checkpoint Teleport - Where you get a checkpoint then die but because there are spikes below the checkpoint the game gives a anti soft lock and teleport you to a room above
Moving Platform Teleport - Where a moving platform with super high speed phases through a wall and when you combine it with i frames to get teleported above
Trampoline Clip (Also BLOCK SPECIFIC) - Where you clip through something by using a trampoline with insane y or x velocity
I-Frame Cornerclip - Do a cornerdeath on moving platforms (that are not moving) while having i-frames to clip through them (make sure the corner outside is not filled in)
Easy Downward Corner Clip - Where you wallslide on a wall then slide down into a gap that is only 0.5 blocks thick, then when you enter the gap you will be forced to wallslide then just wait until you hit the corner and clip through
Easy Upward Corner Clip - Where you wallslide on a upward conveyer until you hit a slab roof (it needs to be a slab) then while wallsliding on the conveyer hold crouch then click the opposite arrow key than the wall, if the wall/conveyer wall is on the right side you need to click the left arrow key twice, and vice versa then you will clip up
Spike Clip (Also SPIKES) - Where you jump down from a high wall into spikes (with the ground removed so they are non collidable but you still die when you touch them) then after jumping off the high wall keep holding crouch and with enough speed you can clip through the spikes without i frames
Crusher Clip (Also BLOCK SPECIFIC and MOB RELATED) - Where you abuse I-frames you get pushed by a crusher/masher/Thwomp and get clipped through the wall the crusher is supposed to crush
Spinclip - Where you walljump off a wall then you are spinning mid air, but when you land on the platform (which is only a vertical slab) you can clip through the vertical slab
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<TILES/BLOCKS>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
———-Blocks/Collidables———-
Block - A normal block, has some variations for cosmetic purposes
Stairs - Shaped like a block but is missing a quarter corner
Slab - Shaped like a block but cut in half
Quarter - Probably the missing corner from the stairs
Vertical Lift - Lifts you up like a normal lift and also has variations like one side is spiked or two of the side is spiked
Horizontal Lift - The same like the vertical lift but moves horizontally
trampoline (beside the trampoline side) - Acts as a bouncy pad that gives the player a very strong jump boost based on the set y or x acceleration also the default is 4 block high
Conveyer - Is a conveyer that moves you with it and also moves you if you do a roof hang on it
Burtha - A 2x2 enemy that you can stand on and only damages you if it is moving, if the player is close to it (2 blocks away or less), it will move 2 blocks towards the player and crush them
Door - Like a slab but is unlockable by a key, unlock time is normally 1 tick
Masher (beside the spiky side) - You can stand on them beside the 1 spiky side of them, crushes players that are in their path, can also move the player while crushing or retracting
Purple Mob/Goomba/Peon - Like a normal Mob but is 2x bigger, it also cannot die if you jump on them as they will only get stunned for about 10 ticks
Eye Launcher - Works the exact same as a normal block but is used as a identifier for eye launches
———-Enemies/Damages You———-
Mob/Goomba/Peon - Like a goomba that dies if you jump on it but will go faster if it sees you, if it hits a wall it will turn to the opposite direction and instakills the player
Purple Mob/Goomba/Peon - Like a normal Mob but is 2x bigger, it also cannot die if you jump on them as they will only get stunned for about 10 ticks
Eye - It's a eye that shoots up from the ground up until it reaches the set max launch height (only able to be set in editor mode)
Bird - It's a bird that releases explosive eggs that damages the player
Burtha - A 2x2 enemy that you can stand on and only damages you if it is moving, if the player is close to it, it will move 2 blocks towards the player and crush them
Pip - Spawns in groups of 6 and chases the player fast if they see them and can also jump randomly, they are also indestructible
Worm - Goes into a loop of going around a structure and sticks to the structure, also cannot be killed
Masher - You can stand on them beside the 1 spiky side of them, crushes players that are in their path, can also move the player while crushing or retracting
Saw - Like a sawblade that that moves on a surface, is not effected by gravity and can have a set place where it can move to
Spike - Literary a normal spike, is in groups of 2
Stenciled Spike - Like a normal spike but is perfectly 0.5 blocks thick, although the hitbox is the same as a normal spike
Extended Spike - Like a spike but on a slab, is used because you cannot put a spike on the same tile as a slab
Spike Around - Slightly smaller than a block but is not collidable and also damages you if you touch it
Single Spike - Like a normal spike but is only 1 spike not 2 like the normal spike
Damaging Burtha - Where if you give a burtha a group (that is unactivated) and a long hold time, you can make the burtha instakill you when you touch it
SPIDER BOSS - The Spider Boss is a spider that can release enemies and will try to crush the player with its teeth
———-Uncollidables———-
Marker - Used as a background tile and as a marker on where to go, or as a marker on where a trigger is
Trigger - Can be hooked to multiple gizmos, like a lift, masher, and other stuff, also note that you can't hook it up to a mob
Tunnel Block - Works like a entity blocker but Appel can see it,
Tunnel Block with Apple - The same like a normal tunnel block but there is a Apple inside, also the player can't see the apple unless they are in the tunnel block
Tunnel Slab - Just like a tunnel block but there is a slab inside of it,
Tunnel Quarter - Yeah it's basically a quarter in a tunnel block
Entity Blocker - Blocks entities from going into a area, like a block but the player cannot see it or collide with it
Slab Entity Blocker - The same like a entity blocker but is in slab form, acts the same like a slab
Trigger with Entity Blocker - Just read the name
Out of Shot - Where the camera cannot pan anything above 2.5 blocks above the oos tile unless the player is 2.5 block above the oos block then the camera can pan above the block, it is also invisible
———-Glitched Blocks———-
Note: By pressing E on air and using N to advance in the tile picker you can get some weird glitched blocks
Individual Flags - There are 4 individual flags, each of them are in a frame in the flag flailing animation, but it doesn't act like a flag and is just a decoration
Individual Crumble Blocks - There are 7 of them and every one of them beside the 2/7 and the 1/7, works like a half block but appears in a frame in the animation of it crumbling, the 2/7 and 1/7 crumble blocks are usually used for precise marking on where to go
Imposter Slab - It looks like a slab but it's hitbox is actually a normal block, it is like this because it's actually a trampoline that is missing it's springboard
———-Things that do stuff to the player———-
Vertical Lift - Lifts you up like a normal lift and also has variations like one side is spiked or two of the side is spiked
Horizontal Lift - The same like the vertical lift but moves horizontally
trampoline - Acts as a bouncy pad that gives the player a very strong jump boost based on the set y or x acceleration also the default is 4 block high
Conveyer - Is a conveyer that moves you with it and also moves you if you do a roof hang on it
Mob/Goomba/Peon (when used as a trampoline) - Like a goomba that dies if you jump on it but will go faster if it sees you, if it hits a wall it will turn to the opposite direction and instakills the player
Purple Mob (when used as a trampoline) - Like a normal Mob but is 2x bigger, it also cannot die if you jump on them as they will only get stunned for about 10 ticks
Crumble Block - Like a slab but crumbles in 15 ticks
Quarter Crumble Block - The same like a crumble block but is in the shape of a quarter block
Masher (as a lift or pusher) - You can stand on them beside the 1 spiky side of them, crushes players that are in their path, can also move the player while crushing or retracting
Trigger - Can be used to trigger something like a masher a lift or other things
Golden Apple - Just a little collectible where you can collect them through the map and does nothing
Red Apple - The same as a golden apple but is can only be 1 in the entire map, like a secret
Checkpoint - Literary a checkpoint
Key - Is used to open doors, open doors in only 1 tick
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<NOTEABLE(except my) DIFFICULTY REPRESENTER>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Spectre's Difficulty Chart
(To count individual jumps I personally use which is a tenth of a spark)
—–NORMAL DIFFICULTIES—–
1s - 2s = Mundane
3s - 4s = Effortless
5s - 6s = Elementary
7s - 8s = Basic
9s - 1e = Easy
1.5e = Doable
2e = Calming
2.5e = Simple
3e = Medium
3.5e = Intermediate
4e = Tricky
4.5e = Difficult
5e = Menacing
5.5e = Strenuous
6e = Onerous
6.5e = Intense
7e = Hellish
7.5e = Insane
8e = Madness
8.5e = Extreme
9e = Absurdness
9.5e = Turmoil
—–SOUL CRUSHING DIFFICULTIES—–
1b = Horrifying
1.5b = Chaotic
2b = Hopeless
2.5b = Inimical
3b = Unreal
3.5b = Anguish
4b = Prodigious
4.5b = Nightmare
5b = Inhumane
—–TRANSCENDED DIFFICULTIES—–
5.5b = Suffering
6b = Noxious
6.5b = Agony
7b = Sacrificial
7.5b = Misery
8b = Finitude
8.5b = Monumental
9b = Exaltation
9.5b = Macabre
1d = Insurmountable
—–TAS DIFFICULTIES—–
1d5e = 3R40R
1.5d = Cynessa
2d = Esoteric
2d5e = Abysmal
2.5d = Mystifying
3d = Enigmatic
3d5e = Ethereal
3.5d = Unfathomable
4d = Perdition
4d5e = Nil
4.5d = Haunting
5d = Absolute End
—–SUBDIFFICULTIES—–
.00 = Baseline
.01 - .25 = Bottom
.25 - .40 = Low
.40 - .60 = Mid
.60 - .75 = High
.75 - .98 = Upper
.99 = Skyline
—–LENGTH CATEGORIES—–
Flash - -10 Seconds
⏩Blitz - 20-11 Seconds
⭕Normal 21-35 Seconds
⏳Long 36 - 1:10 Seconds
Lengthy - 1:11 - 1:40
Quest - 1:41 - 2:25
Voyage - 2:26 - 3:30
️Odyssey - 3:31 - 4:10
Epoch - 4:11 - 5:00
Eon - 5:00+
—–DIFFICULTY REFRENCES—–
1 Easy = Spiked
2 Calm = Wall Jump Parkour
3 Medium = Summit II
4 Tricky = Poison Gardens
5 Challenging = Antipodal
6 Intense = Sacrificed
7 Hellish = Cynessa
8 Madness = Momentum Edges
9 Absurd = Dunes of Death
10 Horrifying = Blooming
11 Chaotic = Down and Up
12 Unreal = Dark Matter/Blackmail
13 Nightmare = Calamity
14 Inhumane = Mithril Spikes
15 Noxious = Radiation
16 Sacrificial = Final Flame
17 Finitude = Key To Success
18 Exaltation = The Instant Decheesed
19 Insurmountable = Slaughtersaw
20 Esoteric = Solar Abyss
==========Michael Chan+==========
10⚡= 1
10= 1
10= 1
⚡ = Spark (S)
= Explosive (E)
= Bomb (B)
= Dynamite (D)
==========Agro==========
Description: How hard to speedrun it or no accidental deaths in it,
If the Michael Chan difficulty is under 1 bomb, agro is usually around (e)0.35 x Michael Chan difficulty.
If the Michael Chan difficulty is over 1 bomb, agro is usually around 7 + (2.5 x Michael Chan difficulty).
(Taken from the AHLL:E WIKI)
Usually 10b is equal to ~250 agro if it only has pure skill gameplay
==========Practice==========
Description: How long would it take you to beat a level if you have the ideal skill level
==========New Grassy System==========
Beginner - 1-3e
Intermediate - 4-6e
Advanced - 7-9e
Expert - 1b
Master - 2b
Grandmaster I - 3b
Grandmaster II = 4b
Grandmaster III = 5b
Grandmaster IV - 6-7b
Grandmaster V - 8-10b
(Each difficulty is divided into 3 categories, Low Medium and High, Low is represented with a ^ Medium is - and High is a upside down ^, each difficulty is also represented in appel blocks
Beginner: Green
Intermediate: Yellow
Advanced: Red
Expert: Magenta
Master: Blue
Grandmaster: Purple)
==========Geometry Dash System==========
Auto - 1s
Easy - 1e
Normal - 2e
Hard - 3e
Harder - 4e
Insane - 6e
Easy Demon - 8e
Medium Demon - 1b
Hard Demon - 2b
Insane Demon - 3b
Extreme Demon - 5b or more
==========Old Grassy System==========
Literary EToH Difficulty Chart but insane is switched with extreem and extreme switched with inhumane
==========TheMadPunter's System==========
Description: This system is meant to be a relative scale where 1 is spiked 10 is key to success and 5 is concyclic, you can also rate levels into 2 decimal numbers such as “1.25”
1 Easy
2 1.5
3 2 Medium
4 3 Hard
5 3.25
6 3.5
7 3.75
8 4 Harder
9 4.5
5 Insane
1.56 Expert
2 7 Extreme
3 8 Madness
4 9 Master
5 10 Grandmaster
6 11 Grandmaster+ (formerly Crushing)
8 12 Grandmaster++ (formerly Punishing)
10 13 TAS (formerly Impossible)
15 14 TAS+ (formerly TAS)
20 15 TAS++
Subdifficulties:
Floor: -0.50
Bottom: -0.40
Low: -0.25
Base: 0.00
High: +0.25
Peak: +0.40
Skyline: +0.50
(Credit to AHLL:E Wiki)
(Go to the AHLL:E Wiki for more information
https://appel.miraheze.org/wiki/Difficulty)
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Skill Leve>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
(TAKEN FROM THE AHLP)
Beginner = 1e-2e
Bronze = 3e
Silver = 4e-5e
Gold = 6e-7e
Platinum = 7e-9e
Emerald = 1b
Diamond = 2b
Onyx = 3b-4b
Amethyst = 4b-8b
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Decoration Types>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Caverns
Floating Islands
Trials
Abstract
Cave
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Key Skills>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
—–Tech Skills—–
Spikedge
Spikedge Jump
Sidejump
Lites
Keydoor Jumps
Adv Sidejump
Crumble Jumps
Wall Jump
—–Skills—–
Memory
Timing
Fast Paced
Weave
Endurance
Momentum Control
Conveyer Control
Needle
Precision
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<GAMEPLAY TYPES>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Needle/Phobia Gameplay - A type of gameplay where it's cramped and has lots of precise movements
Crusher Gameplay - Usually used in void gameplay but a lot of the gameplay is from crushers moving in to be temporary platforms
Crumble Gameplay - Just uses a lot of crumble blocks and keydoor jumps
Precision Gameplay - Like needle/phobia gameplay but it's not as tight as phobia gameplay
Mob Gameplay - They just use a lot of mobs, purple mobs, eye and other mobs
Rhythmic/Timing Gameplay - Just read the name
Purist Gameplay - Gameplay that only has spikes and blocks
Hardcore Gameplay - Where it's a combination of void and crusher and crumble where you can only do it once or else you restart from the start (no checkpoints)
Glitchy Gameplay - Uses a lot of glitches
Troll Gameplay - Has a lot of trolls
Jank Gameplay - Literary “functionability over aesthetics”
Trials/Rooms Gameplay - Has a lot of rooms that you need to do to win
Puzzle Gameplay - Lots of puzzles and needs problem solving skills idk
Void Gameplay - Where the void is exposed and because falling in the void equals softlock.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<FEATURES (IN THE EDITOR)>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Damaging Burtha - Where you give a burtha a really high Hold (such as h99999) and a trigger group (that is not activated) you can make the burtha damage the player when touched
Peekaboo Mobs - Where you put a mob where it can walk into a blue, but blues are not collidable by mobs so the mob just passes through and comes back out
Abstract Trampolines - Where you give a command to a trampoline and it does not shoot the player in the direction its facing, like you can give it a command that launches the player backwards, left, right and up
No I-Frame Checkpoint - To make a no I Frame checkpoint literary just put a number inside it's command block and that number is how many ticks the player has i frames when respawning from that checkpoint
Eye Bomb - Where if you put a eye on a slab, the eye is visible through the slab, you can make it stay longer in there by giving it the command; d60 and because 60 ticks is the maximum delay the eye can be in the ground, if the player touches it in the 60 tick (or 2 second) time limit the player is damaged, but if you give it a trigger group but the trigger is unactivated it will stay there but it's only for decoration because it will no longer damage the player (unfortunately, this glitch is only applicable on the bottom and right sides of a slab but if you use the glitched trampoline you can get one on the left and top but it will become a fullblock )
Blue Spikes - To make blue spikes on top of a normal block, you need to give the blue this command; a-7000s7000d9999999999v4 you can get a blue spike on a normal block, but make sure you use the vertical lift and not the horizontal one and also because lifts are slabs make the slab face upwards, but if you want a blue spike on the ceiling use the command; a2000s999d9999999999v4 and make sure the lift is facing down
==========NOTES==========
30 TICKS IS 1 SECOND
The player can only jump approx 1.25 blocks
Trampolines bounce the player about 4 blocks
Jumping on a goomba bounces you up 1.25 blocks, if you hold jump while stomping on the goomba you go 3 blocks (3.5 if you have enough y momentum)
Jumping on a purple goomba bounces you 2 blocks and if you hold jump while stomping on the purple goomba you go 3.5 blocks (4 blocks is possible with enough y momentum)
Crumble Blocks crumble in 0.5 seconds and reappears in 5 seconds
The normal block is 62 by 62 pixels in scratch pixels and is 4 by 4 pixels in the ingame pixels
In the spike edge hierarchy, trampolinedges are the easiest, then thwomp edges, followed by eyedges, bluedges then spike ball edges and normal spikedges
Saws protrude a bit more than a block, and saws are also 0.5 blocks tall, fun fact that the saws overlap is the same as the spike around's smaller size
The player is a quarter block tall and a bit shorter in width
Conveyers default speed is 12 pixels per second, the same with lifts, but for trampolines its y4
Crouching Slows the player even mid air (11 pps and the normal is 24pps (approx))
While crouching in a 0.5 block tunnel you cannot roof hang because you can only roof hang if you start from jumping to a roof
=====COMMANDS=====
H12 - HOLD frames (30 = 1 second) - Time once activated until the first action is taken. Enemies tend to activate when coming into view, lifts activate at level start
D12 - DELAY frames - This is the number of frames is takes for the entity to reset before it takes action again
G12 - GROUP number (1 to 99) - Tags a trigger, mob or other entity into an activation group. When one is activated, all become active. If a trigger is in the same group as other entities, then the other entities will no longer auto activate when they enter the screen.
X12 - Momentum in the x direction (-30 to 30) used for trampolines and to force a direction for mobs)
Y12 - Momentum in the y direction for trampolines
S12 - Speed in pixels per frame (used for moving platforms and for conveyers IN APPEL MULTIPLAYER)
A12 - Acceleration - applicable to platforms - default is 12
M3 - Maximum extent (for mashers in half blocks 4 would be their full extent)
V4 - Version of the block (iirc it only works for lifts to make them spiked)
Commands are entered by pressing the / key. They consist of an uninterrupted string of a letter then a number then another letter, etc…
e.g. “G1H0D30” - this is in group 1, holds for 0, and delays 30 frames before it takes another action.
Last edited by Dasma10_X (Dec. 22, 2025 10:48:23)
#21915Dec. 22, 2025 02:29:48
- pippy2011eight
-
Scratcher
1000+ posts
Appel Level Repository (Griffpatch) - Version 2
Behold! My better playthrough of level 1:
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#21916Dec. 22, 2025 02:42:49
- cwktao15764
-
Scratcher
1000+ posts
Appel Level Repository (Griffpatch) - Version 2
(#21914)w o w
I was bored and made this mini guide
-snip-
#21917Dec. 22, 2025 03:13:30
- teamalishmu
-
Scratcher
8 posts
Appel Level Repository (Griffpatch) - Version 2
s
Last edited by teamalishmu (Dec. 22, 2025 03:14:13)
#21918Dec. 22, 2025 07:55:17
- LionCoder10
-
Scratcher
1000+ posts
Appel Level Repository (Griffpatch) - Version 2
I was bored and made this mini guidewow this is actually pretty insane, good work!
SNIIIIIPPPPPPPPPP
(although the V command is still missing, sorry I had to say that)
#21919Dec. 22, 2025 09:04:43
- Dasma10_X
-
Scratcher
46 posts
Appel Level Repository (Griffpatch) - Version 2
oh yaaa i forgot lolI was bored and made this mini guidewow this is actually pretty insane, good work!
SNIIIIIPPPPPPPPPP
(although the V command is still missing, sorry I had to say that)
#21920Dec. 22, 2025 09:55:14
- cat--player
-
Scratcher
74 posts
Appel Level Repository (Griffpatch) - Version 2
I was bored and made this mini guide
-mega snip-
This is a really helpful guide! After reading this I know how to create good levels and how to rate them!
You will get mad)
1-4
5-6
10 (you will rage quit)