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- Turbo_yeeter
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Scratcher
500+ posts
Output fast to move.
In this project, the output used for drawing Pink's HP and Mana values seems to be processing too quickly, so when the text actually draws, both Pink's HP and Mana values appear as just Pink's mana value twice. I need this script to make Pink's HP actually appear as Pink's HP and not her mana.
Thanks in advance,
Turbo_yeeter
Thanks in advance,
Turbo_yeeter
- -Adjust-
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Scratcher
26 posts
Output fast to move.
I'm a little confused on what the problem is… can you explain it again? 

- Turbo_yeeter
-
Scratcher
500+ posts
Output fast to move.
I'm a little confused on what the problem is… can you explain it again?The green and blue numbers are the same because the output does EVERYTHING ELSE before the text gets written. I don't want this to happen. (happens in the pen sprite)
Last edited by Turbo_yeeter (Yesterday 22:56:32)
- g6g6g66g6g
-
Scratcher
67 posts
Output fast to move.
Broadcast without wait in the middle of a script should be expected not to run before the next blocks . To fix this don't get the data in separate parts, do one broadcast at the start that gets all the necessary info and puts it in a list. You'll probably want a function in battle logic specifically for outputting the health and mana of a chosen character.
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