Discuss Scratch

vsdishermoddev
Scratcher
10 posts

Green Flag Extension

if we could have these blocks, games that tell you to press the flag button would be way better!
run flag

<green flag clicked () times?>

run stop

Last edited by vsdishermoddev (Dec. 10, 2022 21:20:40)

Isaque113557A
Scratcher
20 posts

Green Flag Extension

this can be to?
if <@greenFlag Clicked?> then

end
that would be cool, and this too
if <@redSign *cant even do the icon* Clicked?> then

end

Last edited by Isaque113557A (Dec. 12, 2022 00:03:19)

showierdata9978
Scratcher
100+ posts

Green Flag Extension

Penguin mod has this! (in the unite ext, i think)
know0your0true0color
Scratcher
500+ posts

Green Flag Extension

showierdata9978 wrote:

Penguin mod has this! (in the unite ext, i think)
correct
my signature
also to clarify
penguinmod only has has the run flag block not the others

Last edited by know0your0true0color (Dec. 15, 2022 19:52:49)

vsdishermoddev
Scratcher
10 posts

Green Flag Extension

showierdata9978 wrote:

Penguin mod has this! (in the unite ext, i think)
yes but its only avalible in penguinmod i cant get it on turbowarp
Olivia_AM
Scratcher
100+ posts

Green Flag Extension

when @stopSign clicked :: events hat
showierdata9978
Scratcher
100+ posts

Green Flag Extension

vsdishermoddev wrote:

showierdata9978 wrote:

Penguin mod has this! (in the unite ext, i think)
yes but its only avalible in penguinmod i cant get it on turbowarp

PM is a turbowarp mod, it has the JIT
vsdishermoddev
Scratcher
10 posts

Green Flag Extension

showierdata9978 wrote:

vsdishermoddev wrote:

showierdata9978 wrote:

Penguin mod has this! (in the unite ext, i think)
yes but its only avalible in penguinmod i cant get it on turbowarp

PM is a turbowarp mod, it has the JIT

how do i find it?
Dillybox
Scratcher
100+ posts

Green Flag Extension

ik this forum was literal years ago but what's the extension called?
redpeekachoo
Scratcher
12 posts

Green Flag Extension

this would be cool to add!

when green flag clicked
broadcast [ click flag again ]
wait until <green flag clicked>
broadcast [ ok start project now :P ]

when I receive [ click flag again ]
if <[ flag ] = [1]> then




else
set [ flag ] to [1]
end

uhhh idk but ye
redpeekachoo
Scratcher
12 posts

Green Flag Extension

redpeekachoo wrote:

this would be cool to add!

when green flag clicked
broadcast [ click flag again ]
wait until <green flag clicked>
broadcast [ ok start project now :P ]

when I receive [ click flag again ]
if <[ flag ] = [1]> then




else
set [ flag ] to [1]
end

uhhh idk but ye[/quote]



sorry the uhhhh idk but ye isnt suppost to be a block, sorry! :3
redpeekachoo
Scratcher
12 posts

Green Flag Extension

redpeekachoo wrote:

redpeekachoo wrote:

this would be cool to add!

when green flag clicked
broadcast [ click flag again ]
wait until <green flag clicked>
broadcast [ ok start project now :P ]

when I receive [ click flag again ]
if <[ flag ] = [1]> then




else
set [ flag ] to [1]
end

uhhh idk but ye[/quote]



sorry the uhhhh idk but ye isnt suppost to be a block, sorry! :3[/quote]
[scratchblocks]


BRO WHY IS EVEYTHING A BLOCK
Jacko_Playsgames
Scratcher
32 posts

Green Flag Extension

Isaque113557A wrote:

this can be to?
if <@greenFlag Clicked?> then

end
that would be cool, and this too
if <@redSign *cant even do the icon* Clicked?> then

end
you do @stopS1gn (replace 1 with an i)
ametrine_
Scratcher
1000+ posts

Green Flag Extension

Jacko_Playsgames wrote:

you do @stopS1gn (replace 1 with an i)
you don't need to do the “replace 1 with an i” thing, it only works if it's [scratchblocks] tagged anyway
@stopSign
redpeekachoo
Scratcher
12 posts

Green Flag Extension

ametrine_ wrote:

Jacko_Playsgames wrote:

you do @stopS1gn (replace 1 with an i)
you don't need to do the “replace 1 with an i” thing, it only works if it's [scratchblocks] tagged anyway
@stopSign


ya mean like this? (sry if i sound rude)

when @stopSign clicked
Jacko_Playsgames
Scratcher
32 posts

Green Flag Extension

redpeekachoo wrote:

ametrine_ wrote:

Jacko_Playsgames wrote:

you do @stopS1gn (replace 1 with an i)
you don't need to do the “replace 1 with an i” thing, it only works if it's [scratchblocks] tagged anyway
@stopSign


ya mean like this? (sry if i sound rude)

when @stopSign clicked
my bad (
Jacko_Playsgames
Scratcher
32 posts

Green Flag Extension

redpeekachoo wrote:

redpeekachoo wrote:

redpeekachoo wrote:

this would be cool to add!

when green flag clicked
broadcast [ click flag again ]
wait until <green flag clicked>
broadcast [ ok start project now :P ]

when I receive [ click flag again ]
if <[ flag ] = [1]> then




else
set [ flag ] to [1]
end

uhhh idk but ye[/quote]


sorry the uhhhh idk but ye isnt suppost to be a block, sorry! :3


BRO WHY IS EVEYTHING A BLOCK *no it isnt lol*

thats because you didnt do at the end, you did
 tho.

Last edited by Jacko_Playsgames (Sept. 16, 2025 08:15:00)

Jacko_Playsgames
Scratcher
32 posts

Green Flag Extension

TealTheSprunki wrote:

Isaque113557A wrote:

this can be to?
if <@greenFlag Clicked?> then

end
that would be cool, and this too
if <@stopSign Clicked?> then

end
i fixed it

the stop sign clicked would ruin the purpose of the stop sign and the if green flag clicked boolean wouldnt make sense because you already have
when green flag clicked

Last edited by Jacko_Playsgames (Sept. 16, 2025 08:19:59)

The-Animation-Pro
Scratcher
100+ posts

Green Flag Extension

<@greenFlag clicked?::extension>
run @greenFlag::extension
run @stopSign::extension
<@greenFlag clicked () times?::extension>
This would be nice. I don't know what the point of
when green flag clicked
would be if we could just
if <@greenFlag clicked?::extension> then
insert code here::grey
end

Last edited by The-Animation-Pro (Yesterday 23:44:48)

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