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kitsuneris
Scratcher
30 posts

Problem with 3D Platformer Rasterization (ADVANCED TOPIC)

I have a 3D platformer made with the tutorial @ggenije has given and I have chosen to make it rasterized or in other words, filling the faces with triangles. Although my calculations seem perfect, the triangles I draw from 3 vertexes are always weird and distorted. The triangles cover the whole screen and I can't see anything. But, I can clearly see the 3D-ness of the triangles because when I move my camera position, it changes (and because I can see the hint of my 3D tree that I have made).

It's not visible immediately when I click the flag but you can already see a little line in the bottom left corner. and if you move the camera even a little bit, everything becomes a disaster .

Here's the project link:
https://scratch.mit.edu/projects/1246486816/ (i know the thumbnail is a Scratch cat but its 3d)

i will unshare the project when the problem is fixed.
MonkeyBean2
Scratcher
500+ posts

Problem with 3D Platformer Rasterization (ADVANCED TOPIC)

It kind of looks like you might be rendering stuff that's behind the camera?
kitsuneris
Scratcher
30 posts

Problem with 3D Platformer Rasterization (ADVANCED TOPIC)

MonkeyBean2 wrote:

It kind of looks like you might be rendering stuff that's behind the camera?
how do i fix it then? and how do you have that type of text that's swirly?

kitsuneris
Scratcher
30 posts

Problem with 3D Platformer Rasterization (ADVANCED TOPIC)

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