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- kitsuneris
-
Scratcher
30 posts
Problem with 3D Platformer Rasterization (ADVANCED TOPIC)
I have a 3D platformer made with the tutorial @ggenije has given and I have chosen to make it rasterized or in other words, filling the faces with triangles. Although my calculations seem perfect, the triangles I draw from 3 vertexes are always weird and distorted. The triangles cover the whole screen and I can't see anything. But, I can clearly see the 3D-ness of the triangles because when I move my camera position, it changes (and because I can see the hint of my 3D tree that I have made).
It's not visible immediately when I click the flag but you can already see a little line in the bottom left corner. and if you move the camera even a little bit, everything becomes a disaster .
Here's the project link:
https://scratch.mit.edu/projects/1246486816/ (i know the thumbnail is a Scratch cat but its 3d)
i will unshare the project when the problem is fixed.
It's not visible immediately when I click the flag but you can already see a little line in the bottom left corner. and if you move the camera even a little bit, everything becomes a disaster .
Here's the project link:
https://scratch.mit.edu/projects/1246486816/ (i know the thumbnail is a Scratch cat but its 3d)
i will unshare the project when the problem is fixed.
- MonkeyBean2
-
Scratcher
500+ posts
Problem with 3D Platformer Rasterization (ADVANCED TOPIC)
It kind of looks like you might be rendering stuff that's behind the camera?
- kitsuneris
-
Scratcher
30 posts
Problem with 3D Platformer Rasterization (ADVANCED TOPIC)
It kind of looks like you might be rendering stuff that's behind the camera?how do i fix it then? and how do you have that type of text that's swirly?
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