Discuss Scratch

irontreads990
Scratcher
2 posts

break infinity

What is break eternity
incremental-infinity
Scratcher
500+ posts

break infinity

irontreads990 wrote:

What is break eternity

ok seriously .-. it goes up to e1,000,000,000
-Lemo-
Scratcher
21 posts

break infinity

tyjinu1 wrote:

can you add break infinity.js so i can make never ending idle games and after you did that can you add a
break infinity
block with a checkmark or without a checkmark and the default one is without a checkmark
What exactly does that feature itself accomplish? It would be helpful to understand its specific uses and purpose… but this proposal alone leaves things unclear
tagrim123
Scratcher
500+ posts

break infinity

Bump because of a dupe
Sorry, you have to wait 60 seconds between posts.
pippy2011eight
Scratcher
500+ posts

break infinity

7salad3salad wrote:

tyjinw1 wrote:

Za-Chary wrote:

tyjinw1 wrote:

Za-Chary wrote:

What would this block do?
the block will change if you can break infinity or not
And what specifically does it mean to “break infinity”?
like you can have a variable more than 1.7977e+308
so like infinity+1 and infinity+2
infinity isn't a number, it's a concept (correct me if I'm wrong, I'm in 8th grade algebra)
Imtwentytenth
Scratcher
500+ posts

break infinity

-Lemo- wrote:

tyjinu1 wrote:

can you add break infinity.js so i can make never ending idle games and after you did that can you add a
break infinity
block with a checkmark or without a checkmark and the default one is without a checkmark
What exactly does that feature itself accomplish? It would be helpful to understand its specific uses and purpose… but this proposal alone leaves things unclear
Well when you do a big number like 1000000000000000000000000000000000000000000000000000000 it will output infinity.
sansfanlolaa
New Scratcher
2 posts

break infinity

when green flag clicked
forever
bignum
end

define bignum // run without screen refresh
forever
set [display v] to (join (mantissa) (join (e) (expotent)))

repeat until <<not <(mantissa) > (10)>> and <not <(mantissa) < (1)>>>
if <<(mantissa) > (9)> or <(mantissa) = (10)>>then
set [mantissa v] to ((mantissa) / (10))
change [expotent v] by (1)
else
if <(mantissa) < (1)> then
set [mantissa v] to ((mantissa) * (10))
change [expotent v] by (-1)
end
end
end
end

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