Discuss Scratch
- VerySmartDummy
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Scratcher
100+ posts
Animated text
support, it was cool when it was in scratch lab and it's a shame it wasn't added
- Scratchedbyyou_forum
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Scratcher
100+ posts
Animated text
Bump
(With another extension from scratch lab being added brings this back to relevancy)
(With another extension from scratch lab being added brings this back to relevancy)
Last edited by Scratchedbyyou_forum (Oct. 6, 2025 19:55:16)
- Mineguy1981
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Scratcher
10 posts
Animated text
Why Did You Reset Your Game Dats It Im Exploding You GayCubeWhy mr resetti why u so upsetti
Last edited by Mineguy1981 (Oct. 4, 2025 20:11:59)
- YtArie5
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Scratcher
1000+ posts
Animated text
Considering the face extension got added, I'm sure this one may be added soon.
I'm still salty the other one got added first because this one is objectively more useful
I'm still salty the other one got added first because this one is objectively more useful
- mingo-gag
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Scratcher
1000+ posts
Animated text
Considering the face extension got added, I'm sure this one may be added soon.There's a Chance it could be that or Video sprites.
I'm still salty the other one got added first because this one is objectively more useful
- medians
-
Scratcher
1000+ posts
Animated text
Some other ideas I came up with (I had the idea of multiple texts in case you wanted to show the sprite while showing text, or if you wanted to show text without using multiple sprites).. I have no idea if it's too complex though
These were some ideas I had:
These were some ideas I had:
create new text named [text1]::extension
delete text named [text1]::extension
show text named [text1]::extension //does nothing if the text doesn't exist
hide text named [text1]::extension
move text named [text1] to x: (0) y: (0)::extension
set color of text named [text1] to [#0000ff]::extension
set font of text named [text1] to (Pixel v)::extension
set text of text named [text1] to [Hello world!]::extension
((text v) of text named [text1]::extension) //reports nothing if the text doesn't exist
((font v) of text named [text1]::extension) //reports nothing if the text doesn't exist
((x position v) of text named [text1]::extension) //reports 0 if the text doesn't exist
((y position v) of text named [text1]::extension) //reports 0 if the text doesn't exist
<text named [text1] hidden?::extension>
- mingo-gag
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Scratcher
1000+ posts
Animated text
I would recommend a block called “Hide Sprite” for the Animated Text extension. I don't know if someone else said this in the suggestion topic
- Parkour_Champion
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Scratcher
73 posts
Animated text
These were some ideas I had:((x position v) of text named [text1]::extension) //reports 0 if the text doesn't exist
((y position v) of text named [text1]::extension) //reports 0 if the text doesn't exist
The x position and y position shouldn't report zero because that's saying the text is at X: 0 and Y: 0 which could mess up some games like:
when green flag clickedMaybe the output of the x pos and y pos if it doesn't exist should be N/A
if <((y position v) of text named [text1]::extension) = (0)> then
say [stuff] for (a number) secs
end
- medians
-
Scratcher
1000+ posts
Animated text
I was thinking you could just detect if the font was empty in that case though lolThese were some ideas I had:((x position v) of text named [text1]::extension) //reports 0 if the text doesn't exist
((y position v) of text named [text1]::extension) //reports 0 if the text doesn't exist
The x position and y position shouldn't report zero because that's saying the text is at X: 0 and Y: 0 which could mess up some games like:when green flag clickedMaybe the output of the x pos and y pos if it doesn't exist should be N/A
if <((y position v) of text named [text1]::extension) = (0)> then
say [stuff] for (a number) secs
end











