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- eyeball8899
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Scratcher
16 posts
(Solution) <[Sprite] is facing [center] of [Sprite] ?> boolean
I think the pointing towards block would be easy. It would just have to do ray casting and then if one of the rays hits the other sprite. Then it's facing the other sprite. And it would only run when the block was functioned.
<pointing towards [sprite 1 v]
- mtaka4
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Scratcher
500+ posts
(Solution) <[Sprite] is facing [center] of [Sprite] ?> boolean
I think the pointing towards block would be easy. It would just have to do ray casting and then if one of the rays hits the other sprite. Then it's facing the other sprite. And it would only run when the block was functioned.But it would be easier, and also that's only one of the block's options<pointing towards [sprite 1 v]
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