Discuss Scratch
- Discussion Forums
- » Suggestions
- » no forever loops after stop
- divisorsinvises
-
16 posts
no forever loops after stop
pls make it so that projects with forever loops after a workaround to when stop clicked should be nfe because they lag
- FreshTheCat
-
100+ posts
no forever loops after stop
From what I've heard, projects with gif thumbnails were made nfe for that reason (because they probably use a forever loop in the stop clicked workaround and causes lag)
idk if anything I just said is true, please correct me if I'm wrong
idk if anything I just said is true, please correct me if I'm wrong
- sandetsun
-
22 posts
no forever loops after stop
Thumbnails have nothing to do with the code or forever loops of a project From what I've heard, projects with gif thumbnails were made nfe for that reason (because they probably use a forever loop in the stop clicked workaround and causes lag)
idk if anything I just said is true, please correct me if I'm wrong
I dont think a forever loop using a workaround to run after the stop sign would cause lag anyway, because it's still just normal running code, executed after everything else has stopped
- divisorsinvises
-
16 posts
no forever loops after stop
well different devices have different tendencies to lagThumbnails have nothing to do with the code or forever loops of a project From what I've heard, projects with gif thumbnails were made nfe for that reason (because they probably use a forever loop in the stop clicked workaround and causes lag)
idk if anything I just said is true, please correct me if I'm wrong
I dont think a forever loop using a workaround to run after the stop sign would cause lag anyway, because it's still just normal running code, executed after everything else has stopped
- FreshTheCat
-
100+ posts
no forever loops after stop
Thumbnails have nothing to do with the code or forever loops of a project From what I've heard, projects with gif thumbnails were made nfe for that reason (because they probably use a forever loop in the stop clicked workaround and causes lag)
idk if anything I just said is true, please correct me if I'm wrong
I dont think a forever loop using a workaround to run after the stop sign would cause lag anyway, because it's still just normal running code, executed after everything else has stopped
I meant gif thumbnails/thumbnails made before the set thumbnail update
- MagicCoder330
-
1000+ posts
no forever loops after stop
those were made by using wacky junk to set the thumbnail to a .gif, they dont have anything to do with the code of a projectThumbnails have nothing to do with the code or forever loops of a project From what I've heard, projects with gif thumbnails were made nfe for that reason (because they probably use a forever loop in the stop clicked workaround and causes lag)
idk if anything I just said is true, please correct me if I'm wrong
I dont think a forever loop using a workaround to run after the stop sign would cause lag anyway, because it's still just normal running code, executed after everything else has stopped
I meant gif thumbnails/thumbnails made before the set thumbnail update
- FreshTheCat
-
100+ posts
no forever loops after stop
Not necessarily, at the end of the day you can still use the ‘stop clicked’ workaround to make a gif thumbnail (or at least, you used to, idk if you still can)those were made by using wacky junk to set the thumbnail to a .gif, they dont have anything to do with the code of a projectThumbnails have nothing to do with the code or forever loops of a project From what I've heard, projects with gif thumbnails were made nfe for that reason (because they probably use a forever loop in the stop clicked workaround and causes lag)
idk if anything I just said is true, please correct me if I'm wrong
I dont think a forever loop using a workaround to run after the stop sign would cause lag anyway, because it's still just normal running code, executed after everything else has stopped
I meant gif thumbnails/thumbnails made before the set thumbnail update
- Discussion Forums
- » Suggestions
-
» no forever loops after stop