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- mitchboy
- Scratcher
1000+ posts
Bridge Variables (ARCHIVE)
I don't see any use for these except for sequels to projects where you want to keep the person's data. And you don't really need it in this case, as the lists would keep the data anyway. Is there any other uses for this?
Capsicum annuum.
- zorket
- Scratcher
500+ posts
Bridge Variables (ARCHIVE)
My zorkash system. Some projects could earn you more zorkash. Also, other scratchers could find other uses for this system. I don't see any use for these except for sequels to projects where you want to keep the person's data. And you don't really need it in this case, as the lists would keep the data anyway. Is there any other uses for this?
Yes
- zorket
- Scratcher
500+ posts
Bridge Variables (ARCHIVE)
Every time I bump, I get one more comment supporting this!
Yes
- TM_
- Scratcher
1000+ posts
Bridge Variables (ARCHIVE)
Support! I thought also about lists, which arelike cloud lists, but they do not belong to a single project, they belong to the owner of the project, so exactly like you say it! I hope they can add it and make it safe (from hackers), so i can finally inplement my idea of a global high-score list for all of my projects and connect progresses of different games, so you can unlock for example a charackter or level just playing an other of my games So many possiblities!
My YouTube-Account: TM_ (TMtheScratcher)
Join the Google+ Community “Persist” and test the latest Alpha-versions and get news about the desktop-game! Persist
- Chainmanner
- Scratcher
100+ posts
Bridge Variables (ARCHIVE)
Very awesome idea. Total support. I'm gonna need this for my upcoming multiplayer game.
- zorket
- Scratcher
500+ posts
Bridge Variables (ARCHIVE)
Thanks for supporting! Very awesome idea. Total support. I'm gonna need this for my upcoming multiplayer game.
Really? Size TestIf only they had made big text even bigger…Only an admin can do that.[size=48]Big Text[/size]
Last edited by zorket (July 27, 2013 17:08:30)
Yes
- seanbobe
- Scratcher
500+ posts
Bridge Variables (ARCHIVE)
i have some good ideas
agreeing users share a big server while others use their own you can switch trust and use both servers too!
btw my cash would be cashbobe
agreeing users share a big server while others use their own you can switch trust and use both servers too!
btw my cash would be cashbobe
Last edited by seanbobe (July 30, 2013 17:14:33)
- seanbobe
- Scratcher
500+ posts
Bridge Variables (ARCHIVE)
my ideas:
shared variable:stored on server for individual users can be cross read (e.g.zorket can read seanbobe's value but does not always have that value.)cannot be a cloud variable!
shared open variable: a shared variable that is open it is not a cloud variable.
shared variable:stored on server for individual users can be cross read (e.g.zorket can read seanbobe's value but does not always have that value.)cannot be a cloud variable!
shared open variable: a shared variable that is open it is not a cloud variable.
- zorket
- Scratcher
500+ posts
Bridge Variables (ARCHIVE)
A lot of people have been suggesting ways of trusting other users. This could work, but here's an idea:
When allowing an open variable to be accessible by another user, there is the option to mark it as ROM (Read Only Memory). That means that the user you are trusting can't change the variable but their projects can read it. You can also make it so they can be changed, but there's got to be a way to quickly distrust the user just in case they're messing up the cloud variable.
Also, no matter what, it should still be live updating! Two projects should be able to communicate live for multiplayer games.
When allowing an open variable to be accessible by another user, there is the option to mark it as ROM (Read Only Memory). That means that the user you are trusting can't change the variable but their projects can read it. You can also make it so they can be changed, but there's got to be a way to quickly distrust the user just in case they're messing up the cloud variable.
Also, no matter what, it should still be live updating! Two projects should be able to communicate live for multiplayer games.
Yes
- DotDash
- Scratcher
1000+ posts
Bridge Variables (ARCHIVE)
Sounds like a deal A lot of people have been suggesting ways of trusting other users. This could work, but here's an idea:
When allowing an open variable to be accessible by another user, there is the option to mark it as ROM (Read Only Memory). That means that the user you are trusting can't change the variable but their projects can read it. You can also make it so they can be changed, but there's got to be a way to quickly distrust the user just in case they're messing up the cloud variable.
Also, no matter what, it should still be live updating! Two projects should be able to communicate live for multiplayer games.
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- zorket
- Scratcher
500+ posts
Bridge Variables (ARCHIVE)
Sounds like a deal A lot of people have been suggesting ways of trusting other users. This could work, but here's an idea:
When allowing an open variable to be accessible by another user, there is the option to mark it as ROM (Read Only Memory). That means that the user you are trusting can't change the variable but their projects can read it. You can also make it so they can be changed, but there's got to be a way to quickly distrust the user just in case they're messing up the cloud variable.
Also, no matter what, it should still be live updating! Two projects should be able to communicate live for multiplayer games.
Thanks! Support.
Yes
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