Discuss Scratch

gilbert_given_189
Scratcher
1000+ posts

Please don't announce projects before you release them.

(an accidental post)

Last edited by gilbert_given_189 (April 28, 2025 14:15:12)

gilbert_given_189
Scratcher
1000+ posts

Please don't announce projects before you release them.

Since I accidentally \clearpage'd this topic, I'd like to bump this post that got wiped from it.

PokeDinoChu77 wrote:

I mean, it's still nice to make trailers, teasers, and demos for your upcoming projects. You probably don't have a definite release date, but you could at least show a piece of the future project. Even if people don't really check them out, it's still fun to build up hype! Plus, it's nice practice for if you work for a company and you can only share sneak peaks of upcoming projects for now.
This was supposed to be an essay on why this isn't generally a good idea. But now that I think about it, announcing a pre-release project could work, if these conditions are met:
  • There must be some evidence that the project is in development. Either by screenshots or videos or a link to the source code or something else, people should know that the project exists, and that it has progressed.
  • Be as open as possible. Tell the people what you did & will do about the project. It could be about an upcoming change on your project. Or it could be about taking a break, slowing down development, or even ending the project.
    This also applies to released projects as well.
Put it simply, making devlogs could work.

Last edited by gilbert_given_189 (April 30, 2025 01:50:44)

JBlueBird
Scratcher
42 posts

Please don't announce projects before you release them.

gilbert_given_189 wrote:

Since I accidentally \clearpage'd this topic, I'd like to bump this post that got wiped from it.

PokeDinoChu77 wrote:

I mean, it's still nice to make trailers, teasers, and demos for your upcoming projects. You probably don't have a definite release date, but you could at least show a piece of the future project. Even if people don't really check them out, it's still fun to build up hype! Plus, it's nice practice for if you work for a company and you can only share sneak peaks of upcoming projects for now.
This was supposed to be an essay on why this isn't generally a good idea. But now that I think about it, announcing a pre-release project could work, if these conditions are met:
  • There must be some evidence that the project is in development. Either by screenshots or videos or a link to the source code or something else, people should know that the project exists, and that it has progressed.
  • Be as open as possible. Tell the people what you did & will do about the project. It could be about an upcoming change on your project. Or it could be about taking a break, slowing down development, or even ending the project.
    This also applies to released projects as well.
tl;dr: making devlogs could work.
Yeah, devlogs are pretty perfect for that matter.
SidewaysCoder
Scratcher
500+ posts

Please don't announce projects before you release them.

Paddle2See wrote:

After a number of mods were announced that turned out to be imaginary - we have been asking folks to show some proof of their mods if they are announced here.
Would this be useful to add to the post? It's from a moderator, so it should add credibility to this sticky.
ultrabomb205
Scratcher
28 posts

Please don't announce projects before you release them.

A forum siggy is the text that is below the grey line.

Redstone1080 wrote:

You should add that if you're itching to create a topic, at least get a prototype done. That's what I did with Snazzle lol
How did you get the forum siggy? I want it on my posts!
Maximouse
Scratcher
1000+ posts

Please don't announce projects before you release them.

ultrabomb205 wrote:

How did you get the forum siggy? I want it on my posts!
Go to the forum home page (Discussion Home) and scroll to the bottom – there's a link to change your signature.
Xavi2314
New Scratcher
100+ posts

Please don't announce projects before you release them.

scratch :: events :: hat
imagine :: sensing
program :: control
share :: extension
The scratch block starts the scratch era
the imagine block makes you imagine
the program block programs everything
and the share block is from a custom extension where it interacts with the whole project except the code.
AlexDF16
Scratcher
31 posts

Please don't announce projects before you release them.

You can announce a project when it is about 3/4 done. That is how some people do it.
Like I am making this game and it has a cat and its pixelated, way better than it's predecessor, but is 1/8 done. So I can't for another 5/8 of the game.
when green flag clicked
if <not shared> then
say [do not show it off] for (2) secs
play sound [fart v]
else
say [we can share it!] for (2) secs
play sound [yay!!!! v]
end
scratchcode1_2_3
Scratcher
1000+ posts

Please don't announce projects before you release them.

gilbert_given_189 wrote:

Since I accidentally \clearpage'd this topic, I'd like to bump this post that got wiped from it.

PokeDinoChu77 wrote:

I mean, it's still nice to make trailers, teasers, and demos for your upcoming projects. You probably don't have a definite release date, but you could at least show a piece of the future project. Even if people don't really check them out, it's still fun to build up hype! Plus, it's nice practice for if you work for a company and you can only share sneak peaks of upcoming projects for now.
This was supposed to be an essay on why this isn't generally a good idea. But now that I think about it, announcing a pre-release project could work, if these conditions are met:
  • There must be some evidence that the project is in development. Either by screenshots or videos or a link to the source code or something else, people should know that the project exists, and that it has progressed.
  • Be as open as possible. Tell the people what you did & will do about the project. It could be about an upcoming change on your project. Or it could be about taking a break, slowing down development, or even ending the project.
    This also applies to released projects as well.
Put it simply, making devlogs could work.
This is what I think is better. I got this link crammed into my topic of my Scratch mod, and it was kind of annoying because I had been waiting for enough time for the mod to actually be released as a live site and have plenty of changes before making topic about it… yet…. the link was still plastered on my topic. I understand people are just trying to help, but it kinda made me feel sad.

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