Discuss Scratch
- Animationzplus
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New Scratcher
1 post
Support for shift+enter key sensing
Pretty much summed up in the title… would probably look like this<key [shift v] pressed>
<key [enter v] pressed>
That would be nice! What about<caps lock is on?>boolean block
- Cheetozpuffs
-
Scratcher
2 posts
Support for shift+enter key sensing
Name a variable hi, and set the variable to “enter” and do
if <key pressed?> then
end
if <key pressed?> then
end
- MarsChompsVenus
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Scratcher
100+ posts
Support for shift+enter key sensing
Um. You can detect the enter key already.
- Cheetozpuffs
-
Scratcher
2 posts
Support for shift+enter key sensing
uh u can
Last edited by Cheetozpuffs (Oct. 31, 2025 13:43:42)
- nikky10000000
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Scratcher
500+ posts
Support for shift+enter key sensing
Im not sure but i thinkUm. You can detect the enter key already.cap
when (join [enter] []) key pressedActually works.
Last edited by nikky10000000 (Dec. 4, 2024 22:54:05)
- Oisthebestletter
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Scratcher
100+ posts
Support for shift+enter key sensing
I think we should also add Control, Alt,and Backspace to that list also.Support for Shift, Enter, Ctrl, and alt but I think backspace would mess things up.
- MarsChompsVenus
-
Scratcher
100+ posts
Support for shift+enter key sensing
I think we should also add Control, Alt,and Backspace to that list also.Support for Shift, Enter, Ctrl, and alt but I think backspace would mess things up.
Why would backspace mess things up? If you're talking about deleting blocks in the editor just make it so that t doesn't do that if the mouse was last clicked in the game window.
And seriously, you can detect enter. Don't believe me? Go to https://scratch.mit.edu/projects/1050231617/, run the project, type something on your keyboard, wait until the thing stops typing, and press enter. It doesn't use scratch's
ask [] and waitBlock. Yes, this project is mine but I'm not posting it to get views.
Last edited by MarsChompsVenus (Dec. 5, 2024 03:09:10)
- Oisthebestletter
-
Scratcher
100+ posts
Support for shift+enter key sensing
Oh, ok. Would be great for a text editor.I think we should also add Control, Alt,and Backspace to that list also.Support for Shift, Enter, Ctrl, and alt but I think backspace would mess things up.
Why would backspace mess things up? If you're talking about deleting blocks in the editor just make it so that t doesn't do that if the mouse was last clicked in the game window.
- kbevin12
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Scratcher
19 posts
Support for shift+enter key sensing
Im not sure but i thinkUm. You can detect the enter key already.capwhen (join [enter] []) key pressedActually works.
Actually, it doesn't. i just tried it.
- lfg30700
-
Scratcher
1000+ posts
Support for shift+enter key sensing
That might not, butIm not sure but i thinkUm. You can detect the enter key already.capwhen (join [enter] []) key pressedActually works.
Actually, it doesn't. i just tried it.
<key (join[enter][]) pressed?>does.








