Discuss Scratch

BecomingWalk362
Scratcher
500+ posts

The Sonic the Hedgehog Topic VII: Zavok Bowling, Coming Soon!

41919 wrote:

BecomingWalk362 wrote:

i loved the sa2 reference in sonic 3, that line fit perfectly



huehuehue
Talk about low-budget flights! No food or movies? I'm outta here.
*Sonic CD game over music*
yes
41919
Scratcher
1000+ posts

The Sonic the Hedgehog Topic VII: Zavok Bowling, Coming Soon!

Chat, boogie from the hue to the hue.
Comix_2
Scratcher
1000+ posts

The Sonic the Hedgehog Topic VII: Zavok Bowling, Coming Soon!

Why does the Unleashed Recompiled installer music go so hard

It's installer music they did not have to go crazy
sonic__fan
Scratcher
1000+ posts

The Sonic the Hedgehog Topic VII: Zavok Bowling, Coming Soon!

Comix_2 wrote:

Why does the Unleashed Recompiled installer music go so hard

It's installer music they did not have to go crazy
Even Sonic fan music is good.
Jirach0
Scratcher
500+ posts

The Sonic the Hedgehog Topic VII: Zavok Bowling, Coming Soon!

isnt it weird hwo metal sonic looks the same in series where sonic looks different
keistofer10
Scratcher
100+ posts

The Sonic the Hedgehog Topic VII: Zavok Bowling, Coming Soon!

Imo metropolis zone is a way harder level than labyrinth zone. I think it's because of the metal screw gimmick and the length of the level. Each act of labyrinth zone is like half the size of the average act of metropolis zone.
keistofer10
Scratcher
100+ posts

The Sonic the Hedgehog Topic VII: Zavok Bowling, Coming Soon!

I have a theory that if generations classic sonic is truly from another dimension, then we've never actually played as “generations classic sonic” before generations. The classic sonic in sonic 1, 2, CD, and 3 (and knuckles) is actually the same as modern sonic, just younger. This is because that sonic is a slightly darker shade of blue and not super light blue and the original dreamcast sonic adventure model for sonic looks almost exactly like his sonic 3 sprite. The dimension of the light blue generations classic sonic is in mania and superstars. In the generations classic sonic dimension (which I will now call dimension classic, with the normal dimension being called dimension canon) everything in the classic games happened exactly the same, but the modern games didn't happen at all. In dimension canon, I don't think mania could've happened (not sure on superstars though, I don't know the story) Eggman also is less fashionable in dimension classic, as he still wears his classic outfit.

I don't think classic sonic is from another dimension (I think he's just a younger version of sonic) but if he really is from another dimension, I think this would be a good theory.

Last edited by keistofer10 (March 7, 2025 01:40:53)

41919
Scratcher
1000+ posts

The Sonic the Hedgehog Topic VII: Zavok Bowling, Coming Soon!

Just started playing Robo Blast 2 for the first time. It's peak.
qqjonson1234
Scratcher
500+ posts

The Sonic the Hedgehog Topic VII: Zavok Bowling, Coming Soon!

Here's a qqjonson review (vol. 2)

Sonic Unleashed

Sonic Unleashed Released on November 18, 2008 for the PS3, XBOX360, Wii, PS2, and Java, and recently pc with sonic unleashed recompiled

Sonic Unleashed is one of the best 3d Sonic games from Sonic Adventure 2 on the GameCube. Sonic Unleash's stages are a 10/10 in design, with windmill isles, Rooftop Run, Eggman Land, and more.

Characters: Sonic, Chip, Amy, Tails, which is a 9/10 because you can't play as Tails

Mods: The Mods of Sonic Unleashed are awesome, like the Shadow the Hedgehog mod, which allows you to play as Shadow, and Project Generations, which is the levels from Generations. 10/10

Gameplay: It's just the boost formula, so yeah, “hold the ‘Y’ Button to boost.”

I rate Sonic Unleashed a 10/10


Unleashed recompiled review:

Installer music is a bop, Xeneia mods are compatible, so Shadow Unleashed and Project Generation's are possible

plus 4K compatible

This was a qqjonson review
qqjonson1234
Scratcher
500+ posts

The Sonic the Hedgehog Topic VII: Zavok Bowling, Coming Soon!

41919 wrote:

Just started playing Robo Blast 2 for the first time. It's peak.
It's the absolute peak; I've been playing since 2015
SPIKEdahedgeboi
Scratcher
1000+ posts

The Sonic the Hedgehog Topic VII: Zavok Bowling, Coming Soon!

with sonic unleashed recompiled. we know need a shadow 06 HD remake from the ground up.
Comix_2
Scratcher
1000+ posts

The Sonic the Hedgehog Topic VII: Zavok Bowling, Coming Soon!

41919 wrote:

Just started playing Robo Blast 2 for the first time. It's peak.
Try the Adventure Sonic Mod, it's my personal favorite way to play the game
41919
Scratcher
1000+ posts

The Sonic the Hedgehog Topic VII: Zavok Bowling, Coming Soon!

Comix_2 wrote:

41919 wrote:

Just started playing Robo Blast 2 for the first time. It's peak.
Try the Adventure Sonic Mod, it's my personal favorite way to play the game
How much does it change the game? My main issue is that spindashing off a ramp doesn't grant you enough height/distance (I don't want Frontiers spindash levels of height/distance, just a bit more). Does it fix that? I don't wanna change the controls too much, as I personally like the controls. I don't even mind the lack of a homing attack or the fast acceleration, as the game is built around those. If there is a mod that just makes the spindash work more like the Adventure games when spinning off a ramp, I'd prefer just using that instead of a full on control change.
qqjonson1234
Scratcher
500+ posts

The Sonic the Hedgehog Topic VII: Zavok Bowling, Coming Soon!

Comix_2 wrote:

41919 wrote:

Just started playing Robo Blast 2 for the first time. It's peak.
Try the Adventure Sonic Mod, it's my personal favorite way to play the game
modern sonic mod
qqjonson1234
Scratcher
500+ posts

The Sonic the Hedgehog Topic VII: Zavok Bowling, Coming Soon!

SPIKEdahedgeboi wrote:

with sonic unleashed recompiled. we know need a shadow 06 HD remake from the ground up.
shadow 05 actually
SPIKEdahedgeboi
Scratcher
1000+ posts

The Sonic the Hedgehog Topic VII: Zavok Bowling, Coming Soon!

qqjonson1234 wrote:

SPIKEdahedgeboi wrote:

with sonic unleashed recompiled. we know need a shadow 06 HD remake from the ground up.
shadow 05 actually

oh man i forgor. i keep mixing those up -_-
sonic__fan
Scratcher
1000+ posts

The Sonic the Hedgehog Topic VII: Zavok Bowling, Coming Soon!

qqjonson1234 wrote:

Gameplay: It's just the boost formula, so yeah, “hold the ‘Y’ Button to boost.”
Did you even play the game? Something like Forces (and to a lesser extent, Generations) may be “Boost to win”, but not Unleashed. Sure, such a mindset may work in Windmill Isle Act 2, but try it in Dragon Road Act 2. I dare you.
RoboBloopers64
Scratcher
100+ posts

The Sonic the Hedgehog Topic VII: Zavok Bowling, Coming Soon!

keistofer10 wrote:

Imo metropolis zone is a way harder level than labyrinth zone. I think it's because of the metal screw gimmick and the length of the level. Each act of labyrinth zone is like half the size of the average act of metropolis zone.
Don't forget whose idea it was to invent the exploding starfishes.
sonic__fan
Scratcher
1000+ posts

The Sonic the Hedgehog Topic VII: Zavok Bowling, Coming Soon!

RoboBloopers64 wrote:

keistofer10 wrote:

Imo metropolis zone is a way harder level than labyrinth zone. I think it's because of the metal screw gimmick and the length of the level. Each act of labyrinth zone is like half the size of the average act of metropolis zone.
Don't forget whose idea it was to invent the exploding starfishes.
Fill me in, whose idea was it to invent the Asterons?
RoboBloopers64
Scratcher
100+ posts

The Sonic the Hedgehog Topic VII: Zavok Bowling, Coming Soon!

41919 wrote:

Comix_2 wrote:

41919 wrote:

Just started playing Robo Blast 2 for the first time. It's peak.
Try the Adventure Sonic Mod, it's my personal favorite way to play the game
How much does it change the game? My main issue is that spindashing off a ramp doesn't grant you enough height/distance (I don't want Frontiers spindash levels of height/distance, just a bit more). Does it fix that? I don't wanna change the controls too much, as I personally like the controls. I don't even mind the lack of a homing attack or the fast acceleration, as the game is built around those. If there is a mod that just makes the spindash work more like the Adventure games when spinning off a ramp, I'd prefer just using that instead of a full on control change.
Only things it changes to the game (from what I've seen at least) is that it gives you Adventure Sonic as a separate character, meaning he has all of his abilities. (Lightspeed Dash, SA1/2 Spindash, the Bounce, etc.)

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